The rest of the
Imperials and Mercenaries from Jabba's Realm
were spoiled today. Let's take a look at the skirmish stuff!
Pretty awesome stuff!
- I like the Pirates as flex midrange units for the Mercs. They're a big improvement over Tuskens which were the previous best units in this point range. The re-rolls that can choose any die seems pretty useful as the Green die they roll are fairly consistent. The Prowl, Health, and Accuracy bonus for the elites are really solid too; you can count on pretty consistent 6-8 range shots if you're Hidden.
- The Regular Gamorreans are kind of junk because -1 Damage is very significant and I don't want to be paying to re-roll, but the Elite seem solid with a Targeting Computer-esqe re-roll and significant defense upgrade. Reach + Cleave is a great combo if you do surge. These guys make the Wampas look awful (as they are) and seem like harder-hitting Royal Guards without the 5 speed and buddy defense.
- We knew about the regular Jet Troopers from the first spoiler back in August and I discussed them in my podcast (timestamped link) ; basically, they seem okay but not great. Mobile and Vehicle type are interesting for Skirmish. The Elite ones cost a lot more points but don't hit much harder unless you're close. Without a re-roll to balance the number of surges I'm not really a fan of their high cost (remember that this puts them above the point threshold for Reinforcements).
- The Rancor is a beast that deserves a longer (podcast) discussion but I think he seems amazing. Remember you're always going to run him with Beast Tamer so he has a huge threat range when you add that to Reach & Massive. Then once you're in the thick you can Train him to turtle up with a second defense die. Of course any 3 die attack is great with Jabba's Order ability too!
Hope to talk about all of of these, and the Jabba set as a whole on a future episode of my New Orders Podcast .
Edited by nickv2002