I am inclined to believe that the card has been misprinted and the article refers to the actual card intention. After all, thematically wise, if you are scouted (heroes with bounty tokens are) it gets tougher for you to defend as the attacker has already localised you. The other way around does not make too much sense.
I think the idea might be that since the hero is scouted, the Imperials know how they fight and can prepare for the attack better, thus the reroll. I also agree with everyone above that simply exhausting for dodge removal on any hero seems pretty strong for 1 xp. Also, to me it seems much more likely that the person writing the article has misread/misremembered the card than that the image is wrong.
It's not amazing but it's kind of neat, and I like the other part of the card since as the IP I generally prefer playing a bunch of Scum units anyway. And the Nemeses class deck is a great design idea to enable/encourage the use of unique villains way more, which is super cool.
Edit: I'm curious about the wording of Powerful Foes. It says you 'earn' two villains and can add one 'earned' villain to your open groups after choosing them. Isn't the word 'gain' usually used in this situation? Does this mean that the 'earned' villains are special and can't be brought as open groups normally? I guess all that means is that you can't bring them both at the same time, which you would probably rarely do anyway, but it struck me as a deliberate choice of words to separate it from normal 'gaining' of villains. That might suggest that some of the other class cards could do something fun with those two 'earned' villains specifically.
Edited by Villakarvarousku