Some pretty sweet stuff in here!
https://www.fantasyflightgames.com/en/news/2016/9/23/savage/
That rancor looks awesome and the elites of each deployment look very intriguing. Time to discuss and see how they'll actually work out in practice.
Some pretty sweet stuff in here!
https://www.fantasyflightgames.com/en/news/2016/9/23/savage/
That rancor looks awesome and the elites of each deployment look very intriguing. Time to discuss and see how they'll actually work out in practice.
These cards look really cool: 


The class card "Scouted" doesn't match the description in the article. Is the card misprinted, or is the article wrong about what the card does? Article says that it removes dodges from heroes with bounties, but the card says you can reroll defense when hero is attacking...
Massive, reach, cleave 2 and brutality is a crazy combo.
He can attack anyone in the same tile as him, attack Figure A, cleave into Figure B, attack Figure B, cleave into Figure A.
And now that we know he has RGG attack he's got a very good chance of a surge to actually pull it off.
UNFORTUNATELY you can't feed your Hired Guns to your Rancor to let them get their parting shot off.
But seems like a pretty cool figure nonetheless ![]()
The title alone says it all.
Other than the G.Guards, I love the scum figures and the jet trooper. The Rancor turned out better than I thought it would and I think we're going to see many a shenanigan this set. I know I'm going to try Rancor(s) and Shyla in the same skirmish force.
UNFORTUNATELY you can't feed your Hired Guns to your Rancor to let them get their parting shot off.
But seems like a pretty cool figure nonetheless
Just noticed that you CAN Throw them, and if that kills them, they get to attack! Hooray! Works with Final Blast too ![]()
Probably a bad idea most of the time, I know, but if you just need to reach that last Rebel around the corner...
That nemesis class deck looks so much fun.
Hey you can run agent blaise and bossk without buying Bespin :-)
The elite jets vs the regulars are interesting. The regulars are clearly meant to be cheap spamable troopers you can reinforce without much effort, but the elites are pretty amazing. I wish they Got more speed, but with 3 more health, superior surge abilities, and fly by (when attacking at range 2, add a blue die and then gain 2mp after the attack), they are definitely worth it. Fly by pairs really well with explosive munitions from the armored onslaught deck. Actually looking at the class cards, elite jet troopers look like the perfect target for many of the abilities in that deck. Imagine attaching "reactive armor" top them? You'll have 9 health troopers.
Question, the writing on that ability, says "when you roll", so you can't use Agile to cheese your way to always having at least 2 blocks, right?
That nemesis class deck looks so much fun.
Hey you can run agent blaise and bossk without buying Bespin :-)
I also lets you bring Villains to mini-campaigns, where they might not otherwise show up (since you can't get their agenda missions)!
Edited by lowercaseMThat nemesis class deck looks so much fun.
Hey you can run agent blaise and bossk without buying Bespin :-)
I also lets you bring Villains to mini-campaigns, where they might not otherwise show up (since you can't get their agenda missions)!
And I have a video on them already!
Link
Enjoy!
Kris
The elite jets vs the regulars are interesting. The regulars are clearly meant to be cheap spamable troopers you can reinforce without much effort, but the elites are pretty amazing. I wish they Got more speed, but with 3 more health, superior surge abilities, and fly by (when attacking at range 2, add a blue die and then gain 2mp after the attack), they are definitely worth it. Fly by pairs really well with explosive munitions from the armored onslaught deck. Actually looking at the class cards, elite jet troopers look like the perfect target for many of the abilities in that deck. Imagine attaching "reactive armor" top them? You'll have 9 health troopers.
Question, the writing on that ability, says "when you roll", so you can't use Agile to cheese your way to always having at least 2 blocks, right?
Right, you have to have rolled it. But you can have them stand next to each other to get rerolls if you have the Armored Corps card.
Edited by lowercaseM...
Right, you have to have rolled it. But you can have them stand next to each other to get rerolls if you have the Armored Corps card.
I think the Gammoreons are what I'm least excited about!
Man the bar has really been raised in terms of design innovation for this game. The new Imp class to bring in villains is just genius. This is the perfect time to bring that type of class into the game both thematically (Jabba loves his villains) and design wise based on all of the previously released villains. Very, very excited to play that class.
The Rancor is very cool as well, but I wonder why it is RGG not RRG? I understand RRG is a really hard hit, but if there is one figure in the game that should hit like a truck shouldn't it be the Rancor? Either way I like the design, the difference between Skirmish and Campaign is also pretty severe, is this the biggest difference in cards we've seen to date? I can't wait to feed on G.Guards.
Speaking of those pig faces, that grey card is pretty bad? Especially compared to the elite for just a few points more? Are they playing on the fact that some of them were totally useless? lol
The pirates and jet troopers are also really neat, from an Imperial stand point this has to be the coolest expansion yet, even the agenda cards seem very useful so far.
edit: Wow lowercaseM really opened my eyes, with the Nemesis class you don't have to buy the blister packs to use the characters by choice in campaign. IF you are fine just using the cardboard pieces you can just run the Nemesis deck and include them that way.
Edited by FrogTriggerThere is so much win here for the imperial player.
All of the units except regular Gamorreans are quite good.
And the 2 class decks are just awesome.
Edited by DeadwolfIt’s all just oozing with great theme and great new gameplay additions.
I don’t know how those X-wing folks continue to do it, but this is Star Wars.
Just amazing!
How man times do you think the heroes will face the rancor? I fear it may only be once. But wouldn't it be great if the final mission is Jabba telling the heroes he will let them go... if they can escape his pet and then the ground beneath them falls and they land in the Rancor pit? That would be Awesome!!
How man times do you think the heroes will face the rancor? I fear it may only be once. But wouldn't it be great if the final mission is Jabba telling the heroes he will let them go... if they can escape his pet and then the ground beneath them falls and they land in the Rancor pit? That would be Awesome!!
Since there is no habitat specified, the answer to your question is: every time there is an available open group
How man times do you think the heroes will face the rancor? I fear it may only be once. But wouldn't it be great if the final mission is Jabba telling the heroes he will let them go... if they can escape his pet and then the ground beneath them falls and they land in the Rancor pit? That would be Awesome!!
Since there is no habitat specified, the answer to your question is: every time there is an available open group
Hoth Rancor! Everybody chill!
The class card "Scouted" doesn't match the description in the article. Is the card misprinted, or is the article wrong about what the card does? Article says that it removes dodges from heroes with bounties, but the card says you can reroll defense when hero is attacking...
This is what I immediately noticed too.
I am inclined to believe that the card has been misprinted and the article refers to the actual card intention. After all, thematically wise, if you are scouted (heroes with bounty tokens are) it gets tougher for you to defend as the attacker has already localised you. The other way around does not make too much sense.
Edited by sabbioneThis is what I immediately noticed too.The class card "Scouted" doesn't match the description in the article. Is the card misprinted, or is the article wrong about what the card does? Article says that it removes dodges from heroes with bounties, but the card says you can reroll defense when hero is attacking...
I am inclined to believe that the card has been misprinted and the article refers to the actual card intention. After all, thematically wise, if you are scouted (heroes with bounty tokens are) it gets tougher for you to defend as the attacker has already localised you. The other way around does not make too much sense.
The only thing I can think of, if the card is correct, that it helps you reroll blank results, and additionally make hired guns more useful, by turning those meaningless dodge results into evades... it is a 1xp card... maybe it will make more sense with other cards...
I think the card is correct. Removing a dodge for a 1XP exhaust is way too powerful. You can reroll black dice with this too, remember, and then the dodge removal doesn't matter. The other effect just keeps your class that's built around merc units from being useless when the mission says you can't bring mercs.
It's only 1XP, so you're not going to get a super-powerful effect. I think it's reasonable as-is.
<ahem> Pinpoint Accuracy
<ahem> Pinpoint Accuracy
Which is a deplete and only removes dodge, not reroll dice... I agree, its the article with a mistake.