Hi everyone,
After almost completed the core campaign, i´m thinking about twisting some things for the hoth one, to upgrade the game and make it a better experience for everyone. As the Ip, i want a more theme oriented playing, but i still need to keep things balanced! So, here we go:
1. during the upgrade weapon stage, rebels have access to all of the weapons of the active tier, instead of drawing only six. In the same way, IP would have access to all agenda, instead of drawing only four.
2. Rebels can choose one ally after the mission briefing to bring to the team. they dont need to win them first in the side missions! so it's a strategic choice for them! saboteurs? troopers? leia? lando? wookie warriors? it's up to them! Note that i would use the revised deploy cost often proposed in other threads.
As for the related side missions, it would give them access to either the elite version or another reward from other gray missions.
3. as a balance to #2, Ip can add one unique character to his open group, outside the main characters of the main story arc(ie no sorin or dengar during hoth)! maybe some bonty hunters would show their faces...
4. i really like the ''cautious approach'' reward card from the into the unknown mission, which read as follow:'' during your activation, you may spend 1 movement point to recover 1 strain. limit twice per activation''. which give the oportunity for a rebel to do a half rest/half move. i'm thinking about making it a regular rule form the beginning of the campaign!
any thoughts would be appreciated!