Norra Wexley - Ability

By Schu81, in X-Wing

I have managed to burn down a regenerating Norra in 2 turns with a QuickRage/Soontir/x7Rexler list.

Turn one I lose 2 Shields on Rexler from a forward arc shot, while rage-dumping dice into her.

Turn two she pushes a Damaged engine crit onto Soontir through the back arc. Her squadmades open up on Rexler, taking him down to 2 hull but not before sticking a Juke-enhanced 3-card flip up on norra that included 2 direct hits.
Turn three I lose Rexler to great blocking and Soonts soon after. I've already voluntarily half-killed QuickRage and the rest is just numbers.

I am teched FOR threats like her, fly this list pretty well, and I still lost this game. Yeah. Norra is amazing. She's got her vulnerabilities like any other AGI 1, but she has so many other things going for her that set her apart from that field that as others have said.

I recently played against the Norra below and came away VERY impressed. Gave my PS6 Defenders a fit:

4 Action Norra (No Stress):

PTL

Kyle

BB-8

Engine

Title

41pts

This has to be one one of the most maneuverable ships in the game, gets 4 actions (focus + target lock or focus x2, boost and barrel roll EVERY turn and ends up with no stress). Also pretty hard to block.

Reveal green > BB8 Roll > PTL (TL, Focus, Boost) > Stress > Green Move > Kyle Focus > Remaining Action

Yeah because that's a terrible Norra. BB-8? Immediate Failure. Engine and Kyle, not Engine and Nien Nunb? Immediate Failure.

That's why you were unimpressed, because that Norra sucks lmao

Edited by Razgriz25thinf

I recently played against the Norra below and came away VERY impressed. Gave my PS6 Defenders a fit:

4 Action Norra (No Stress):

PTL

Kyle

BB-8

Engine

Title

41pts

This has to be one one of the most maneuverable ships in the game, gets 4 actions (focus + target lock or focus x2, boost and barrel roll EVERY turn and ends up with no stress). Also pretty hard to block.

Reveal green > BB8 Roll > PTL (TL, Focus, Boost) > Stress > Green Move > Kyle Focus > Remaining Action

Yeah because that's a terrible Norra. BB-8? Immediate Failure. Engine and Kyle, not Engine and Nien Nunb? Immediate Failure.

That's why you were unimpressed, because that Norra sucks lmao

Huh?

Alright, I understand that there are quite a few people here, who think that it's a good ability.

Thanks for the input, I agree that PTL & gunner is a way to make this usable :)

But honestly... I am still not convinced. Please keep it mind, that a TL might be a lot more important for rerolling than adding an eye, which means, you can only use her ability, if your roll was good in the first place.

Yes, maybe it was meant to be this way, but then it's a weak ability in comparison to a lot of others out there.

Then Finn's ability must really have you scratching your head wondering what FFG are upto.. R3, Protons, Luke, Rage (gives you the Focus token and rerolls), Marskmanship, Jan Ors, Ezra, Rec Spec. Some of those are good options, some not so good and some down right crazy. But they all have some immediate synergy with her ability (Rec spec, focus (with TL from previous round or Focus/TL from PtL and bank one for defense)) or weapons engineer (stack TL's to add results, again with a focus from the current round). I'm hoping to get more out of flying her locally as I really like the ARC and it's a shame there wasn't a generic pilot or a 4 ship build would be mighty interesting....

I recently played against the Norra below and came away VERY impressed. Gave my PS6 Defenders a fit:

4 Action Norra (No Stress):

PTL

Kyle

BB-8

Engine

Title

41pts

This has to be one one of the most maneuverable ships in the game, gets 4 actions (focus + target lock or focus x2, boost and barrel roll EVERY turn and ends up with no stress). Also pretty hard to block.

Reveal green > BB8 Roll > PTL (TL, Focus, Boost) > Stress > Green Move > Kyle Focus > Remaining Action

Yeah because that's a terrible Norra. BB-8? Immediate Failure. Engine and Kyle, not Engine and Nien Nunb? Immediate Failure.

That's why you were unimpressed, because that Norra sucks lmao

Huh?

Wait **** you said IMpressed, not unimpressed.

Still.

Norra without Regen is just bad.

You can have actions for days but if you're an expensive 1 agility ship, and you don't regenerate, it's curtains.

Edited by Razgriz25thinf

So I've stated earlier on that I think Norra is great, put some stats on her average hits, and compared it to probability of damage on Inq (recap, it comes from like 3% to 51% or something ridiculous like that).

And I've been thinking about perhaps doubling down on that ability. Her TL basically gives her an extra hit result, assuming you can modify it, thus why most people go with PTL. But what about going with opportunist + Kyle? You maintain the F via stress clearing of Kyle, but you couple it with Wes Janson and/or SS+R3A2 you can proc Opportunist often.

Wes Janson w/ M9G8, Adaptability, IA

Norra Wexley w/ Opp, Kyle, AO

Snap Wexley w/ R3A2, SS, IA

Both Wes and Snap work towards ensuring that the enemies don't have tokens. M9G8 can modify Norra's now 4 dice she's rolling, as well as the two shots Snap takes each turn, including SS. Sure, there is no regen in this list, and really it needs 1 more point for Snap to be effective, but it's a powerhouse.

For instance, Snap gets a SS on Inq, he rolls 1.5 hits, let's just say that rounds up to 2. Inq has his 3 dice and that's it. More than likely he rolls a natural Evade, and Palp gives a second one. But now in combat, Norra takes a R2 shot, getting 4-5 hits on average, and once again, Inq is only looking at 1 natural evade. He ends up eating 3-4 damage.

It's probably too gimmicky to work, but it might be able to push out enough fire power to make up for its gimmicks.

So I've stated earlier on that I think Norra is great, put some stats on her average hits, and compared it to probability of damage on Inq (recap, it comes from like 3% to 51% or something ridiculous like that).

And I've been thinking about perhaps doubling down on that ability. Her TL basically gives her an extra hit result, assuming you can modify it, thus why most people go with PTL. But what about going with opportunist + Kyle? You maintain the F via stress clearing of Kyle, but you couple it with Wes Janson and/or SS+R3A2 you can proc Opportunist often.

Wes Janson w/ M9G8, Adaptability, IA

Norra Wexley w/ Opp, Kyle, AO

Snap Wexley w/ R3A2, SS, IA

Both Wes and Snap work towards ensuring that the enemies don't have tokens. M9G8 can modify Norra's now 4 dice she's rolling, as well as the two shots Snap takes each turn, including SS. Sure, there is no regen in this list, and really it needs 1 more point for Snap to be effective, but it's a powerhouse.

For instance, Snap gets a SS on Inq, he rolls 1.5 hits, let's just say that rounds up to 2. Inq has his 3 dice and that's it. More than likely he rolls a natural Evade, and Palp gives a second one. But now in combat, Norra takes a R2 shot, getting 4-5 hits on average, and once again, Inq is only looking at 1 natural evade. He ends up eating 3-4 damage.

It's probably too gimmicky to work, but it might be able to push out enough fire power to make up for its gimmicks.

That's certainly one hell of a firepower right there. Sadly you might never get to use it - or you'll use it once.

Your first problem will be getting both focus and TL in the initial engagement. Since you have no PTL the only way to do it would be to plan a red maneuver 2 turns before the engagement and then green one right before you enter the fray. While it's possible to do, it might not be the optimal pace of approach and might land you in a bad spot right from the start. Red maneuvers are the fast ones, so if you misjudge the enemy's pacing, you might enter his range with stress on you and no actions.

But let's say you've managed to get there alright, you've got both TL and focus and you fire your 4 hit salvos reliably. That obviously makes you a priority target for the enemy. You have no Biggs to draw enemy fire from you and if you want to keep those salvos going you won't be using your ability defensively. A good offensive list is actually capable of burning through 9 HP protected by 1 unmodified green die within a single turn. 2 turns at most. Even accounting for Wes' ability, it's going to be hard to keep Norra alive.

As a result you might end up in a situation when you enter R3 without TL or focus, lose 6-7 HP in the initial salvo without doing that much damage in return and then next round maybe fire your supercharged salvo once before getting nuked down. If you're lucky, you might take one enemy ship with you but it's unlikely to be as expensive as Norra. That leaves you with 2 non-regenerating X-wings against whatever else the enemy has and I wouldn't bet on the outcome of that...

Edited by Lightrock

I recently played against the Norra below and came away VERY impressed. Gave my PS6 Defenders a fit:

4 Action Norra (No Stress):

PTL

Kyle

BB-8

Engine

Title

41pts

This has to be one one of the most maneuverable ships in the game, gets 4 actions (focus + target lock or focus x2, boost and barrel roll EVERY turn and ends up with no stress). Also pretty hard to block.

Reveal green > BB8 Roll > PTL (TL, Focus, Boost) > Stress > Green Move > Kyle Focus > Remaining Action

Yeah because that's a terrible Norra. BB-8? Immediate Failure. Engine and Kyle, not Engine and Nien Nunb? Immediate Failure.

That's why you were unimpressed, because that Norra sucks lmao

You're entitled to your opinion, obviously, about what is a good or bad Norra. But please, do us all a favour and don't give that opinion as if it is immutable fact.

My wife has been flying:

Norra, PTL, R7-T1, Title, VT, Tail Gunner

Thane, R2-D2, Title, VT, Tail Gunner

Biggs, R2 Astro, IA

She's loving it and I haven't beaten her in 5 games. Flown well Norra is a BEAST. End of story.

I recently played against the Norra below and came away VERY impressed. Gave my PS6 Defenders a fit:

4 Action Norra (No Stress):

PTL

Kyle

BB-8

Engine

Title

41pts

This has to be one one of the most maneuverable ships in the game, gets 4 actions (focus + target lock or focus x2, boost and barrel roll EVERY turn and ends up with no stress). Also pretty hard to block.

Reveal green > BB8 Roll > PTL (TL, Focus, Boost) > Stress > Green Move > Kyle Focus > Remaining Action

Yeah because that's a terrible Norra. BB-8? Immediate Failure. Engine and Kyle, not Engine and Nien Nunb? Immediate Failure.

That's why you were unimpressed, because that Norra sucks lmao

You're entitled to your opinion, obviously, about what is a good or bad Norra. But please, do us all a favour and don't give that opinion as if it is immutable fact.

Let me put it this way. let's DIRECTLY COMPARE This Norra to PTL R2-D2 Tail Gunner VT Norra.

They both have PTL

BB-8 Vs R2-D2

R2-D2 gives one shield per turn, essentially. My personal belief, is that as agility goes down, the value of each HP goes up, because that's whats protecting you. BB-8 offers an unquantifiable increase in defensiveness, because there is no guarantee that you'll actually end up dodging an arc with that barrel roll. In addition, it is also my belief that as agility goes down, defensive modifiers that do NOT add dice results also decrease in effectiveness, such as focus tokens, because there are less focus results to roll with your 1 die. Only when Norra also has a TL on the attacker does a focus token hold a significant value defensively.

So here, R2-D2 holds a measurable foot-up on BB-8 as for defensive value. BB-8 is desirable here because of his combination with PTL, which relies 100% on your ability to dodge arcs with reposition actions, which is not a guaranteed result by any means(and any excellent player will tell you that guaranteed results are always better than chancy results, even if they give less than a chancy result does when it succeeds, because a guaranteed result always triggers, but you can go a whole game without succeeding on that chancy result.).

Kyle Katarn vs. Tail Gunner

Kyle grants further action economy, and, in my mind, isn't entirely necessary since you have 3 actions already with the PTL/BB-8 combo. Tail Gunner is a direct increase in combat effectiveness when shooting out the back, which is what ARCs love to do. Also, you could take Nien Nunb and get even more green maneuvers to trigger BB-8 off of, which i would find to be significantly more valuable than Kyle, because it contributes to the fast, ultra mobile gameplay that a non-regen ARC NEEDS TO HAVE in order to survive late into the game. That would also be 2 points cheaper, reducing cost which also helps considering it can't regenerate.

You barrel roll, focus, TL, or boost, maneuver, get focus, and do whatever you havent already done. No matter what, you end with having both boosted and BR'd, a focus, and a TL. And no stress! Really, really good action economy. One of the best in the game even. That has value, no doubt.

But the problem is this; Having BB-8 on board a 1 agility ship means that you're relying entirely on your ability to not get shot at. And, no matter what you might believe, this is not even close to the most maneuverable ship in the game. None of these combos trigger off of a turn maneuver. Soontir Fel, Inquisitor, and so on get the SAME level of action efficiency and mobility except they can do it on their turn maneuvers, too. The second difference between them and this Norra is that they have the agility and valuable defensive mods to actually dodge damage, which Norra cannot do. Norra dodges Soontir level damage only when she can regenerate, because her native dice and ability lets her dodge 2 damage alone, but R2-D2 gives her a third damage that she undoes. If a turn happens when you can't dodge an arc, and that WILL happen, then that's 41 points of waste. R2-D2 gives you a shot when you can't dodge an arc because he gives you a chance to remove that damage.

For the points, Norra needs to have R2-D2 to ensure that she's valuable as long as possible. This relies on the same philosophy that says that loading up Norra with Opportunist and the squad with Jan Ors and everything to throw as many dice as possible doesn't work. Even if R2-D2 Norra doesnt have even close to the same action efficiency, R2-D2 Norra lives longer, gets off more attacks, and thusly ends up doing more, just over a longer period of time.

Edited by Razgriz25thinf

I recently played against the Norra below and came away VERY impressed. Gave my PS6 Defenders a fit:

4 Action Norra (No Stress):

PTL

Kyle

BB-8

Engine

Title

41pts

This has to be one one of the most maneuverable ships in the game, gets 4 actions (focus + target lock or focus x2, boost and barrel roll EVERY turn and ends up with no stress). Also pretty hard to block.

Reveal green > BB8 Roll > PTL (TL, Focus, Boost) > Stress > Green Move > Kyle Focus > Remaining Action

Yeah because that's a terrible Norra. BB-8? Immediate Failure. Engine and Kyle, not Engine and Nien Nunb? Immediate Failure.

That's why you were unimpressed, because that Norra sucks lmao

You're entitled to your opinion, obviously, about what is a good or bad Norra. But please, do us all a favour and don't give that opinion as if it is immutable fact.

Let me put it this way. let's DIRECTLY COMPARE This Norra to PTL R2-D2 Tail Gunner VT Norra.

They both have PTL

BB-8 Vs R2-D2

R2-D2 gives one shield per turn, essentially. My personal belief, is that as agility goes down, the value of each HP goes up, because that's whats protecting you. BB-8 offers an unquantifiable increase in defensiveness, because there is no guarantee that you'll actually end up dodging an arc with that barrel roll. In addition, it is also my belief that as agility goes down, defensive modifiers that do NOT add dice results also decrease in effectiveness, such as focus tokens, because there are less focus results to roll with your 1 die. Only when Norra also has a TL on the attacker does a focus token hold a significant value defensively.

So here, R2-D2 holds a measurable foot-up on BB-8 as for defensive value. BB-8 is desirable here because of his combination with PTL, which relies 100% on your ability to dodge arcs with reposition actions, which is not a guaranteed result by any means(and any excellent player will tell you that guaranteed results are always better than chancy results, even if they give less than a chancy result does when it succeeds, because a guaranteed result always triggers, but you can go a whole game without succeeding on that chancy result.).

Kyle Katarn vs. Tail Gunner

Kyle grants further action economy, and, in my mind, isn't entirely necessary since you have 3 actions already with the PTL/BB-8 combo. Tail Gunner is a direct increase in combat effectiveness when shooting out the back, which is what ARCs love to do. Also, you could take Nien Nunb and get even more green maneuvers to trigger BB-8 off of, which i would find to be significantly more valuable than Kyle, because it contributes to the fast, ultra mobile gameplay that a non-regen ARC NEEDS TO HAVE in order to survive late into the game. That would also be 2 points cheaper, reducing cost which also helps considering it can't regenerate.

You barrel roll, focus, TL, or boost, maneuver, get focus, and do whatever you havent already done. No matter what, you end with having both boosted and BR'd, a focus, and a TL. And no stress! Really, really good action economy. One of the best in the game even. That has value, no doubt.

But the problem is this; Having BB-8 on board a 1 agility ship means that you're relying entirely on your ability to not get shot at. And, no matter what you might believe, this is not even close to the most maneuverable ship in the game. None of these combos trigger off of a turn maneuver. Soontir Fel, Inquisitor, and so on get the SAME level of action efficiency and mobility except they can do it on their turn maneuvers, too. The second difference between them and this Norra is that they have the agility and valuable defensive mods to actually dodge damage, which Norra cannot do. Norra dodges Soontir level damage only when she can regenerate, because her native dice and ability lets her dodge 2 damage alone, but R2-D2 gives her a third damage that she undoes. If a turn happens when you can't dodge an arc, and that WILL happen, then that's 41 points of waste. R2-D2 gives you a shot when you can't dodge an arc because he gives you a chance to remove that damage.

For the points, Norra needs to have R2-D2 to ensure that she's valuable as long as possible. This relies on the same philosophy that says that loading up Norra with Opportunist and the squad with Jan Ors and everything to throw as many dice as possible doesn't work. Even if R2-D2 Norra doesnt have even close to the same action efficiency, R2-D2 Norra lives longer, gets off more attacks, and thusly ends up doing more, just over a longer period of time.

R2D2 is only really useful on Norra in the end game 1v1, because she has her ability plus R2, essentially erasing two hits. She is not fast enough or agile enough to take a few damage, run away and regen and come back like Corran or Poe or Miranda can. If its 2v1, Norra goes down fast with or without R2.

BB8 has his advantages more than just dodging an arc. Norra is special when she gets her actions, which means not being blocked. BB8 makes blocking her much more difficult, ensuring you get those crucial actions. Also, one dodged arc with BB8 is equal to 1-4 shield regens because you didnt take an attack with a 1 agile ship that you normally would have. Furthermore, I have been able to get arc on ships thanks to BB8's barrel roll, eleiminating an enemy earlier than I would have with R2D2.

R2D2 has saved my arse as well. I had 4 hull left on Norra versus a 6 hull 5 shield Party Bossk, 1v1. I kept bumping him with green moves and regened 3 shields, did some damage, he got another shot off and took my 3 shields away, I started popping crits on him with my bum, doing 1 forward and regening. I ended with 4hull 3shields and Bossk was a goner.

To say one is better than the other is list dependent. If your list has Norra as the main hitter (i.e. Biggs, Braylen, Norra), you may want to ensure she gets her actions as much as possible, so BB8 is a good choice. If Norra is the second biggest threat on the board or in just a two ship list and needs to last as long as possible (i.e. Norra, Rey), and you expect her to be the endgame, R2D2 may be the best bot to take.

I dont think either is better. If it's 1v1, I take R2D2 everyday of the week. But my preferred Norra list I am currently running has BB8.

I recently played against the Norra below and came away VERY impressed. Gave my PS6 Defenders a fit:

4 Action Norra (No Stress):

PTL

Kyle

BB-8

Engine

Title

41pts

This has to be one one of the most maneuverable ships in the game, gets 4 actions (focus + target lock or focus x2, boost and barrel roll EVERY turn and ends up with no stress). Also pretty hard to block.

Reveal green > BB8 Roll > PTL (TL, Focus, Boost) > Stress > Green Move > Kyle Focus > Remaining Action

Yeah because that's a terrible Norra. BB-8? Immediate Failure. Engine and Kyle, not Engine and Nien Nunb? Immediate Failure.

That's why you were unimpressed, because that Norra sucks lmao

You're entitled to your opinion, obviously, about what is a good or bad Norra. But please, do us all a favour and don't give that opinion as if it is immutable fact.

Let me put it this way. let's DIRECTLY COMPARE This Norra to PTL R2-D2 Tail Gunner VT Norra.

They both have PTL

BB-8 Vs R2-D2

R2-D2 gives one shield per turn, essentially. My personal belief, is that as agility goes down, the value of each HP goes up, because that's whats protecting you. BB-8 offers an unquantifiable increase in defensiveness, because there is no guarantee that you'll actually end up dodging an arc with that barrel roll. In addition, it is also my belief that as agility goes down, defensive modifiers that do NOT add dice results also decrease in effectiveness, such as focus tokens, because there are less focus results to roll with your 1 die. Only when Norra also has a TL on the attacker does a focus token hold a significant value defensively.

So here, R2-D2 holds a measurable foot-up on BB-8 as for defensive value. BB-8 is desirable here because of his combination with PTL, which relies 100% on your ability to dodge arcs with reposition actions, which is not a guaranteed result by any means(and any excellent player will tell you that guaranteed results are always better than chancy results, even if they give less than a chancy result does when it succeeds, because a guaranteed result always triggers, but you can go a whole game without succeeding on that chancy result.).

Kyle Katarn vs. Tail Gunner

Kyle grants further action economy, and, in my mind, isn't entirely necessary since you have 3 actions already with the PTL/BB-8 combo. Tail Gunner is a direct increase in combat effectiveness when shooting out the back, which is what ARCs love to do. Also, you could take Nien Nunb and get even more green maneuvers to trigger BB-8 off of, which i would find to be significantly more valuable than Kyle, because it contributes to the fast, ultra mobile gameplay that a non-regen ARC NEEDS TO HAVE in order to survive late into the game. That would also be 2 points cheaper, reducing cost which also helps considering it can't regenerate.

You barrel roll, focus, TL, or boost, maneuver, get focus, and do whatever you havent already done. No matter what, you end with having both boosted and BR'd, a focus, and a TL. And no stress! Really, really good action economy. One of the best in the game even. That has value, no doubt.

But the problem is this; Having BB-8 on board a 1 agility ship means that you're relying entirely on your ability to not get shot at. And, no matter what you might believe, this is not even close to the most maneuverable ship in the game. None of these combos trigger off of a turn maneuver. Soontir Fel, Inquisitor, and so on get the SAME level of action efficiency and mobility except they can do it on their turn maneuvers, too. The second difference between them and this Norra is that they have the agility and valuable defensive mods to actually dodge damage, which Norra cannot do. Norra dodges Soontir level damage only when she can regenerate, because her native dice and ability lets her dodge 2 damage alone, but R2-D2 gives her a third damage that she undoes. If a turn happens when you can't dodge an arc, and that WILL happen, then that's 41 points of waste. R2-D2 gives you a shot when you can't dodge an arc because he gives you a chance to remove that damage.

For the points, Norra needs to have R2-D2 to ensure that she's valuable as long as possible. This relies on the same philosophy that says that loading up Norra with Opportunist and the squad with Jan Ors and everything to throw as many dice as possible doesn't work. Even if R2-D2 Norra doesnt have even close to the same action efficiency, R2-D2 Norra lives longer, gets off more attacks, and thusly ends up doing more, just over a longer period of time.

R2D2 is only really useful on Norra in the end game 1v1, because she has her ability plus R2, essentially erasing two hits. She is not fast enough or agile enough to take a few damage, run away and regen and come back like Corran or Poe or Miranda can. If its 2v1, Norra goes down fast with or without R2.

BB8 has his advantages more than just dodging an arc. Norra is special when she gets her actions, which means not being blocked. BB8 makes blocking her much more difficult, ensuring you get those crucial actions. Also, one dodged arc with BB8 is equal to 1-4 shield regens because you didnt take an attack with a 1 agile ship that you normally would have. Furthermore, I have been able to get arc on ships thanks to BB8's barrel roll, eleiminating an enemy earlier than I would have with R2D2.

R2D2 has saved my arse as well. I had 4 hull left on Norra versus a 6 hull 5 shield Party Bossk, 1v1. I kept bumping him with green moves and regened 3 shields, did some damage, he got another shot off and took my 3 shields away, I started popping crits on him with my bum, doing 1 forward and regening. I ended with 4hull 3shields and Bossk was a goner.

To say one is better than the other is list dependent. If your list has Norra as the main hitter (i.e. Biggs, Braylen, Norra), you may want to ensure she gets her actions as much as possible, so BB8 is a good choice. If Norra is the second biggest threat on the board or in just a two ship list and needs to last as long as possible (i.e. Norra, Rey), and you expect her to be the endgame, R2D2 may be the best bot to take.

I dont think either is better. If it's 1v1, I take R2D2 everyday of the week. But my preferred Norra list I am currently running has BB8.

R2-D2 works on a vaster majority of lists than BB-8 does. BB-8 also precludes the usage of Biggs due to the fact that you're far more mobile, or at the very least makes you work much, much harder for it. R2-D2 will always regenerate a shield. BB-8 will not always carry you out of arc, nor will it occasionally even function at all, if theres no space for a barrel roll. If i'm running with Biggs, i don't need to boost or barrel roll, and that's the only two actions i'm getting out of BB-8 that i wouldnt otherwise get. All i need is a focus and a TL. Thus, i'm not really sure where you're coming from when you say that running Biggs/Braylen/Norra means i need a lot of actions on her. I don't. I just need the two. Does the same exact job, except it, y'know, regens too. Biggs/Braylen/Norra is so good because by the time you even get to Norra, i've pulled so much from your list you can't even get through the regen and her ability to win at that point. Attrition is in my favor because i don't suffer attrition.

I don't even care about the extra actions because as long as Biggs is alive, all i need is a focus and a TL. That's all i need to maximize offense, which i can afford to do with Biggs on the table. Once he's dead, the smart opponent focuses on Norra, but Norra will be okay because she's got a 5/8 chance of getting 2 evades on a given defense roll, and then subtract another damage from regeneration. So basically a guaranteed 2 damage reduced, with a 5/8 chance for a third. Every turn. Without regen, that extra damage stacks up quick. Not even counting off turns where you get to run around the board getting back your lost shields. I'm sure BB-8 Norra is far more exhilarating to fly. But once you take damage, and oh man, 1 agility ships, even Norra, LOVE to take damage, you can't get that back. Theres an unquantifiable, yet significantly large downside to having exposed hull that could take up a direct hit, or a damaged sensor array, or weapons malfunction crit that an R2-D2 Norra's shielded hull wouldnt take. And speaking of things that are and are not quantifiable, having Tail Gunner instead of Kyle is a huge quantifiable increase in damage output when shooting out of the rear. In fact, with TG on board Norra, when shooting at a target you have TL'd, and you've got a focus, you have a higher predicted damage done than you would have if you had shot out of the front. And this is using calculations that did not factor in the focus to crit that all ARCs naturally have(because the program i used didn't have that option).

If you wanna know the exact numbers, i posted them in the arcsarcsarcsarcs...ARCS! thread.

Edited by Razgriz25thinf

I recently played against the Norra below and came away VERY impressed. Gave my PS6 Defenders a fit:

4 Action Norra (No Stress):

PTL

Kyle

BB-8

Engine

Title

41pts

This has to be one one of the most maneuverable ships in the game, gets 4 actions (focus + target lock or focus x2, boost and barrel roll EVERY turn and ends up with no stress). Also pretty hard to block.

Reveal green > BB8 Roll > PTL (TL, Focus, Boost) > Stress > Green Move > Kyle Focus > Remaining Action

Yeah because that's a terrible Norra. BB-8? Immediate Failure. Engine and Kyle, not Engine and Nien Nunb? Immediate Failure.

That's why you were unimpressed, because that Norra sucks lmao

Huh?

Wait **** you said IMpressed, not unimpressed.

Still.

Norra without Regen is just bad.

You can have actions for days but if you're an expensive 1 agility ship, and you don't regenerate, it's curtains.

Pff...add Biggs/another agi1 ships and will be ok. R2-D2 is not mandatory, in my opinion.

I like it. And calm down man, we are talking about tin soldiers.

Edited by Cerve

I can tell you from firsthand experience that Norra Wexley is a strong pilot.

On paper i agree that she seems inefficient at best, but when you put her on the table and start rolling dice you start to see that she is by no means bad.

Nora basically requires PTL to function, and any round not spent target locking and focusing is a round where her ability box is basically blank. But the thing is that the actions you are taking are by no means bad . A bad roll can still be modified by spending the lock and the focus can still be used for defense and offense outside fueling her ability, the luck of the die matter greatly. Even Soontir occasionally winds up with unspent focus tokens, those unspent focus tokens means his text box was blank that round, just like Norra's when she can“t do her thing.

Norra's weakpoint is rolling badly on her attack rolls which naturally shuts her ability down, even so you still have a 3 attack ship which will be about to fully modify it's bad attack.

This is all before considering the fact that her ability triggers in the back arc without having to spend the focus token everytime.

If your attack roll is bad and you feel it wont get through a token stack, save the mods or use norras ability defensively

With r2d2 it just skyrockets her survivability

At worst youll have mods set to not need to ptl the following round

Part of playing her i found is jusr accepting thst sometimss youll get dice ******, but youll never get ****** by guarantees

Play safe; dont take chances

Edited by ficklegreendice

I recently played against the Norra below and came away VERY impressed. Gave my PS6 Defenders a fit:

4 Action Norra (No Stress):

PTL

Kyle

BB-8

Engine

Title

41pts

This has to be one one of the most maneuverable ships in the game, gets 4 actions (focus + target lock or focus x2, boost and barrel roll EVERY turn and ends up with no stress). Also pretty hard to block.

Reveal green > BB8 Roll > PTL (TL, Focus, Boost) > Stress > Green Move > Kyle Focus > Remaining Action

Yeah because that's a terrible Norra. BB-8? Immediate Failure. Engine and Kyle, not Engine and Nien Nunb? Immediate Failure.

That's why you were unimpressed, because that Norra sucks lmao

Huh?

Wait **** you said IMpressed, not unimpressed.

Still.

Norra without Regen is just bad.

You can have actions for days but if you're an expensive 1 agility ship, and you don't regenerate, it's curtains.

Pff...add Biggs/another agi1 ships and will be ok. R2-D2 is not mandatory, in my opinion.

I like it. And calm down man, we are talking about tin soldiers.

Norra wins endgames by hitting relatively hard out of the back arc, and not taking damage thanks to regen. But take away not only tail gunner, but R2-D2? Not only are you not hitting hard enough out of the rear arc now, but any damage tacked on you stays. The switch away from R2-D2 and TG is eliminating her two greatest endgame advantages. You're now putting out less damage than you're taking. That has a name; The Losing Side of Attrition.

So, how about this...I'm calling this build " Charlie's Angels "

Norra Wexley (29)
R5-P9 (3)
Expose (4)
Finn (5)
Alliance Overhaul (0)

Shara Bey (28)
Adaptability (0)
Jyn Erso (2)
Alliance Overhaul (0)

Jan Ors (25)
Trick Shot (0)
Dorsal Turret (3)
Nien Nunb (1)

Total = 100

Here's how it works:

Norra has Focus tokens from Shara's Action sequence with Jinn (crew)

Norra has a target lock from her own (previous round) action sequence

Norra attacks in her primary arc at range 2-3 = 3 Dice Total

Jan uses her special ability on Norra and receives a stress token (+1 Attack Die) = 4 Dice Total

Norra has Finn as a crew upgrade and has met the conditions (+1 Blank result) = 5 Dice Total

Norra has used her Elite Talent "Expose" this round (+1 Attack Die) = 6 Dice Total

Norra spends Shara's Target Lock activating Norra's special ability (+1 Focus result) = 7 Dice Total

Norra rolls her "natural" 5 dice and then spends her own target lock on any blanks plus the blank from Finn

Norra spends a Focus token on any (including re-rolled) Focus results including her own +1 Focus Result

Now take the above recipe at Range 1 and you now have 8 Dice Total!!!

On top of that, Norra also has regen abilities with extra Focus tokens (from Shara's Jinn crew member), Jan has stress removing help with Nien Nunb, you have two pilots at Skill Level 7 and one at Skill Level 8, you have one turret and two with Auxiliary Firing Arcs, two strongly armoured vessels and tonnes of fun rolling 7 to 8 attack Dice!!! Have fun and God bless :D .

6de74f15d29d578eb068be2cef7fd913.png

So, how about this...I'm calling this build " Charlie's Angels "

Norra Wexley (29)

R5-P9 (3)

Expose (4)

Finn (5)

Alliance Overhaul (0)

Shara Bey (28)

Adaptability (0)

Jyn Erso (2)

Alliance Overhaul (0)

Jan Ors (25)

Trick Shot (0)

Dorsal Turret (3)

Nien Nunb (1)

Total = 100

Here's how it works:

Norra has Focus tokens from Shara's Action sequence with Jinn (crew)

Norra has a target lock from her own (previous round) action sequence

Norra attacks in her primary arc at range 2-3 = 3 Dice Total

Jan uses her special ability on Norra and receives a stress token (+1 Attack Die) = 4 Dice Total

Norra has Finn as a crew upgrade and has met the conditions (+1 Blank result) = 5 Dice Total

Norra has used her Elite Talent "Expose" this round (+1 Attack Die) = 6 Dice Total

Norra spends Shara's Target Lock activating Norra's special ability (+1 Focus result) = 7 Dice Total

Norra rolls her "natural" 5 dice and then spends her own target lock on any blanks plus the blank from Finn

Norra spends a Focus token on any (including re-rolled) Focus results including her own +1 Focus Result

Now take the above recipe at Range 1 and you now have 8 Dice Total!!!

On top of that, Norra also has regen abilities with extra Focus tokens (from Shara's Jinn crew member), Jan has stress removing help with Nien Nunb, you have two pilots at Skill Level 7 and one at Skill Level 8, you have one turret and two with Auxiliary Firing Arcs, two strongly armoured vessels and tonnes of fun rolling 7 to 8 attack Dice!!! Have fun and God bless :D .

Problem is Norra and Shara both have to save their TL from the previous round for this magical 7/8 dice attack. So Norra could be taking two rounds of focused fire before attacking, meaning, she won't live long.

Now, If you want to roll 6/7 full modded dice every single round against a focus-less enemy:

Thane

R2D6

Expose

Finn

Title

=36pts

Biggs

R4D6

IA

=26pts

Jan Ors

Predator

TLT

Hot Shot Co-Pilot

=38pts

Thane action focus.

When enemy attacks Biggs: TL w/ Thane

When enemy attacks Biggs: Expose w/ Thane

Jan Ors attacks enemy, forcing them to use focus token with HotShot Co-Pilot

Biggs Attacks

Thane attacks focus-less enemy with 2 dice + 1(title) +1(expose) +1(Jan). Add 1 blank (Finn).

Use TL to reroll.

Use focus to change eyes to hits.

Wipe an x7 Defender off the map in one round. (Jans TLTs, whatever Biggs can do, Thanes monster attack)

Enjoy look on opponents face.