Norra Wexley - Ability

By Schu81, in X-Wing

One thing we all seem to have overlooked is that Norra synergies with the tailgun.

Not sure what the OP wants. This is a game of dice. FFG will never release a ship that rolls 4 dice and converts them all to hits.

Are you sure? What about Uboats before they got nerfed? :) No... seriously I know what you mean. But that wasn't what I was asking for. Of course it would be completely stupid to have a ship which always gets 4 hits. I never said I wanted anything like that. I am just not so happy with a pilot, which should be the best rebel pilot of the current wave.
Depends what you mean by best.

Get two dice out the back, add a focus with her ability, and convert it to a crit with the title while reducing your opponent green dice is pretty **** good.

I'm starting to think the op is trolling

I doubt it. Some abilities look great at a glance but turn out to be terrible on closer inspection (Expose is an example of this) and others are the inverse. Offer a new player Omega Ace or Omega Leader and they're probably going to take Ace.

So your argument is, "Norra's ability is only good with PTL! Why couldn't she be as strong as Soontir, who's only good with PTL?"

I doubt it. Some abilities look great at a glance but turn out to be terrible on closer inspection (Expose is an example of this) and others are the inverse. Offer a new player Omega Ace or Omega Leader and they're probably going to take Ace.

Expose is a good example for what I am trying to say ever since I have started this thread.

Expose needs 1 action to be activated and therefore it only gives you +1 red in exchange for -1 green.

Norra Wexley needs 2 actions to be activated and therefore gives you +1 focus result in exchange for -1 Target Lock.

Before fickle gets here: the title alows you to turn a focus into a crit out the back, and with its dial Norra can easily make PTL work. Plan a conservative maneuver, get Target Lock and Focus, and toss on a Tail Gunner to make it hit a little harder.

Not bad by any means.

You haven't noticed that FDG lurves the ARC 170, have you. (And I mean this from other threads, not this one to which he has contributed positively.)

Heh, I bought two the moment they came out here because of fickle and haven't looked back since. Nora's ability is very usable and I have not even flown her with Vectored Thrusters yet, just tight Biggs / Nora / Shara formations.

Usually she can work on her own so Shara feeds herself and Biggs with Weapon engineer TLs. That way you have 3 ships with fairly reliable offense.

Though I'm probably going to switch to R3-A2 Bramm to introduce a control element into the list.

BTW Schu81 - expose can also give you **** all in addition to removing a defense die.

Edited by Polda

I doubt it. Some abilities look great at a glance but turn out to be terrible on closer inspection (Expose is an example of this) and others are the inverse. Offer a new player Omega Ace or Omega Leader and they're probably going to take Ace.

At least if you try something and don't like it you can state your reasons, and have at least something to back your claim, but to say this is bad because of x and y but have never tried it, especially after so many others who have, and provided evidence as to why is ignorant. I'm not meaning that as an insult. People take ignorant is an insult, but it simply means just doesn't know any better

I doubt it. Some abilities look great at a glance but turn out to be terrible on closer inspection (Expose is an example of this) and others are the inverse. Offer a new player Omega Ace or Omega Leader and they're probably going to take Ace.

Expose is a good example for what I am trying to say ever since I have started this thread.

Expose needs 1 action to be activated and therefore it only gives you +1 red in exchange for -1 green.

Norra Wexley needs 2 actions to be activated and therefore gives you +1 focus result in exchange for -1 Target Lock.

Are you saying expose is a good upgrade? If so I'm wondering how much you actually understand this game. Don't take that offensive, but your arguments makes me wonder. Trust me, and just try it. Tell us what you used and how it went. You can learn a lot from experienced players. In the end it'll only make you a better player

Edited by Krynn007

I doubt it. Some abilities look great at a glance but turn out to be terrible on closer inspection (Expose is an example of this) and others are the inverse. Offer a new player Omega Ace or Omega Leader and they're probably going to take Ace.

Expose is a good example for what I am trying to say ever since I have started this thread.

Expose needs 1 action to be activated and therefore it only gives you +1 red in exchange for -1 green.

Norra Wexley needs 2 actions to be activated and therefore gives you +1 focus result in exchange for -1 Target Lock.

Expose is actually worse than the alternative (spending that action on focus).

Norra is significantly more powerful than the alternative (spending those tokens normally.)

5f73a880fde62b62a8a336ee736fabcf.png

It's also worth noting she only needs double economy to activate her ability in the front arc.

Edited by Blue Five

I doubt it. Some abilities look great at a glance but turn out to be terrible on closer inspection (Expose is an example of this) and others are the inverse. Offer a new player Omega Ace or Omega Leader and they're probably going to take Ace.

Expose is a good example for what I am trying to say ever since I have started this thread.

Expose needs 1 action to be activated and therefore it only gives you +1 red in exchange for -1 green.

Norra Wexley needs 2 actions to be activated and therefore gives you +1 focus result in exchange for -1 Target Lock.

Expose is actually worse than the alternative (spending that action on focus).

Norra is significantly more powerful than the alternative (spending those tokens normally.)

5f73a880fde62b62a8a336ee736fabcf.png

It's also worth noting she only needs double economy to activate her ability in the front arc.

I really don't know what else the op wants. Not every single pilot needs to have some game breaking ability. As it is her ability is pretty game good, and stands above many other pilots

Edited by Krynn007

Pretend that Norra has a range one shot, with Focus and TL. She gets an average result for four dice: two hits, one focus, and one blank.

Without her ability, she could just spend the TL reroll the blank. She'd have a 75% chance to get another hit or eyeball. But with her ability, she basically has a 100% chance to add that fourth hit result.

On defense, her ability is even better. A focus/TL combo is basically the same as an evade token for her. When paired with R2D2, it makes her stupidly hard to take down in the endgame.

Pretend that Norra has a range one shot, with Focus and TL. She gets an average result for four dice: two hits, one focus, and one blank.

Without her ability, she could just spend the TL reroll the blank. She'd have a 75% chance to get another hit or eyeball. But with her ability, she basically has a 100% chance to add that fourth hit result.

On defense, her ability is even better. A focus/TL combo is basically the same as an evade token for her. When paired with R2D2, it makes her stupidly hard to take down in the endgame.

Norra seems amazing when fully kitted, but she reminds me a bit of some of the named B-wing pilots. They seemed really powerful in theory but in the end you had a slow 30 plus ship with one agility that would get focused down at the beginning of the game. That´s where Biggs is supposed to come in, but to me that looks like 60 points of rather fragile PS7 and PS5 ships with limited firepower. I´m sorry to be ignorant but has Biggs won anything big lately?

Norra seems amazing when fully kitted, but she reminds me a bit of some of the named B-wing pilots.

none of the B-wing pilots can regenerate shields or guarantee damage cancels

all they get is a tax on c3po and a defensive re-roll at best

also doesn't help that all the named pilots are hideously overpriced

also don't have an aux arc

etc etc etc

I know B-wings are an easy basis of comparison due to 1 agi and all, but really the ships aren't even remotely similar. The aux arc on its own already radically differentiates the ARC from your typical jouster, to the point where comparison becomes pointless

Edited by ficklegreendice

Norra seems amazing when fully kitted, but she reminds me a bit of some of the named B-wing pilots. They seemed really powerful in theory but in the end you had a slow 30 plus ship with one agility that would get focused down at the beginning of the game. That´s where Biggs is supposed to come in, but to me that looks like 60 points of rather fragile PS7 and PS5 ships with limited firepower. I´m sorry to be ignorant but has Biggs won anything big lately?

Tournament couple hours away from me, someone won with biggs,kanan, and cracken, and two regionals were won by biggs, Wes and coran I (think was coran can't remember, but if I'm wrong I'll be corrected)

Edited by Krynn007

If Norra compares to anyone, it's Miranda.

Norra seems amazing when fully kitted, but she reminds me a bit of some of the named B-wing pilots.

none of the B-wing pilots can regenerate shields

R2DCrew ;)

Did anyone else read the entirety of OP's post in Admiral Ackbar's voice?

No, but now I have. Thanks for the chuckle.

Did anyone else read the entirety of OP's post in Admiral Ackbar's voice?

No was more like Morgan Freeman voice

In all honesty though I think the op needs more experience with this game. From all his comments in this thread so far, it seems like he's new or not very experienced and doesn't quite understand what makes an ability good.

He thinks Norra is bad, but sounds like he thinks expose is good. Definitely not the case

Having kept an eye on the releases since leaving the game, out of strict curiosity to see what the designers do, I was actually impressed with this design. Math wise it is adding a die worth of power. Which is sad to see that that is still their direction, BUT, it was set to a Focus result, which makes the player actually work around it and go through several decision making processes, both in build and play, to decide on a course of action. Which adds so much more to the experience. It's definitely a better design than some of their others recently. It's only flaw is it's complicated enough that unless your doing the math in your head, you room the risk of your player not using it to full potential or just consistent mistake making. Which is not inherently bad, but some can view it that way.

He thinks Norra is bad, but sounds like he thinks expose is good. Definitely not the case

You don't read my posts obviously, but you still seem to hate me enough to constantly write about me in a negative way :D I wonder why. Because I have made a point you don't agree with? :D

Why do you even care so much? Saying things like "Ignorant" or "unexperienced" or whatever you may have called me by now....

I even try not to answer you anymore, because I think there are other people here, who are actually trying to explain and discuss things in an objective way.

If you still feel like discussing with me (I hope you dont) then please Re-Read my comparison of Expose & Norra.

Maybe you'll notice that I have used Expose as an example of a VERY BAD CARD. Everyone on this forum seems to know that Expose doesn't work.

Since the comparison between Norra Wexley and Miranda came up in the thread I wonder which pilot you would fancy as a late game closer?

Let´s say Miranda/TLT/C3PO/LRS vs Norra/R2D2/PtL/TailG/AO Both are clocking in at 38 points.

Since the comparison between Norra Wexley and Miranda came up in the thread I wonder which pilot you would fancy as a late game closer?

Let´s say Miranda/TLT/C3PO/LRS vs Norra/R2D2/PtL/TailG/AO Both are clocking in at 38 points.

eh, I like Norra too much with VTs so at that price I'd always go for Miranda

in general though,

Miranda is faster and far more flexible ito maneuverability (combination of not needing PTL, no red maneuvers, and having a TLT)

Norra is more of a tank (while c3po Miranda has the same on the surface level of damage cancel as Norra, Norra's ability ignores zuckuss and other agility reduction mechanics while c3po does not and r2d2 doesn't require Norra to attack in order to regenerate)

and obviously Norra kicks far more ass at range 1 while Miranda generally kicks more ass at longer ranges

fun thing about Miranda is that (once you satisfy the TLT requirement) her builds get really flexible as you can tech in bombs or missiles (or both!), but then we're getting into really complicated build discussions that Norra isn't relevant to

suffice it to say, the decision is really a fight over the 40 point range. Miranda wins if you prefer using maneuverability and shenanigans while Norra has proven to be just a superior mod box at the cost of speed/maneuverability (though there are still plenty of shenanigans to be had with regards to exploiting the aux arc)

finally, the ARC is more majestic and well behaved on a magnet

14409435_10157464831415142_6611797075058

while the K can be gloriously silly

13724059_10157156794300142_7169145182614

Edited by ficklegreendice

I think what you can't really ignore in the Norra vs Miranda argument is that Miranda lets the opposition play safe to a degree. They know that at most ranges, they'll take a maximum 2 damage, and often less than that. Norra has the potential to slam you with a bunch of dice, and doesn't trigger Autothrusters except at Range 3. When you combine that with her ability to regen outside of combat, the opponent really has to chase her, which means a steady stream of nasty, accurate, critical hitting fire.

First off I don't hate you, but listen to what I have to say here, then after this don't listen anymore if you like. It is hard to have a discussion with you, since you seem to not want to listen to what the majority says. I feel Your not just listening to me, but everyone.

If you take the term ignorant offensive I cannot help that. I even said I don't mean it in a mean way. The definition of ignorant is simply "just doesn't know any better." Which you don't since you have not used her. Nothing to get upset or offended over

I've read every single one of your posts, and have given the reasons why you have been incorrect. I've stated as to why your examples do not provide a good enough reason. You stated Horton has a good ability. Sure it's great, but it's not really for what it costs and what you get from it. There is more to the game than pilot abilities

OK I wasn't sure if you were implying earlier if expose was good or bad. So that's my bad. I can admit when I make a mistake and apologize, so for that my apologies

If you feel I'm writing about you negatively, I'm not. I just call the kettle black when I see it. I feel your kind of new to the game. Maybe I'm wrong, but that's just what I gather from your posts.

Look, you think norra isn't good. OK. You stated why you don't think she's good. Myself and many others have given you reasons, some including graphs and actual percentages as to why she is good, but yet it seems as though you keep insisting on she's no good. Who are you trying to convince?

I even offered you some advice which you seemed to want to ignore. Use her with what I suggested then come back with your results. Then maybe you can actually make a good counter argument as to why you don't think she's good. It can be very frustrating when someone says "I don't like x because of y" make arguments as to why but never actually used it when many other that have used it say otherwise

Your looking for some kind of powerful ability. Like just giving her 4 attack dice. Why? Why do we need more ships with 4 native attack dice. If that was her ability then why would you choose any other arc pilot. With norra it requires a little effort, but with ptl a target lock and focus it's basically what your getting. She has consistent dmg. What else can you ask for? You want her to have 4 dice while also being unblockable?

Maybe I'm coming off as a jerk, but it does get frustrating seeing so many people give reasons as to why it works well, but someone doesn't seem to want to take any advice.

You haven't used her correct? If you did, what were you running on her? You don't like the fact she needs ptl? Yet you like to fly fel. He requires ptl. You keep making the comments about their ability always being active, but no ability is always being active.

Wedge works when hes shooting. Wedge does not work if the target is out of arc, has 0 agility, or is dead which usually happens pretty fast.

Fels ability only works when he gets stressed. For that he always has ptl to do two actions. (Something you seemed to not like about Norra). The moment he makes a mistake and gets more than one stress he's ******. Dead in the water which is enough to finish him off.

Hortom ability is good, but the cost of Horton and for what he brings to the table vs other pilots / ships just isn't worth it. If his ability was so good, then I ask how come we never see him in the top tables?

C3p0 again is an ability that is not always active. Yes it's good, but against a swarm where there are 4+ ships shooting at him, or wedge, or tailgunner, something that reduces agility, again tractor beam, his ability isn't all that good at all.

Do you think people here don't know what they are talking about? You know it does get frustrating when multiple people try to help to make someone understand something but they don't seem to listen. Maybe I was in the wrong with some of my comments but that's kind of out of frustration from having to listen to people repeat the same thing over and over again.

At first glance it may not look impressive, but it is. Fly her with ptl, r2d2, tailgunner, with biggs and r4d6, integrated Astro and whatever else you desire. Seriously. Unless you fly it bad, I believe you'll be pleasantly surprised. If you do have a bad game, don't give up after one game. Maybe take a game or two, but she is nasty. She is an excellent closer piece. The idea is with her, biggs and another ship you should be able to destroy and/or really hurt your opponent squad by the time biggs is dead. This leaves a full health norra that can regen shields, and another ship. By this time your opponent doesn't have the forces strong enough to deal with 2 full health ships.

What about ships with 4 dice attack? Well In the case of scouts your higher ps so you may kill one before it shoots, or make them spend their focus. Biggs with r4d6 is good at taking a few 4 dice attacks, and if you fly biggs well he makes it so some ships have to shoot him, while being out of reach of others. Making it impossible for your opponent to focus fire on a ship.

Anyway if you don't want to listen to what the majority of other say that's up to you. People can only provide enough facts until it starts to get redundant. It seems as though your mind was made up before you posted this and refuse to listen

I keep seeing you using the phrase abilities always being active. Well you get to use hers every time you attack and defend. Another reason why she's a great end game piece. What more you want?

You have focus and target lock. You roll 3 hits great, add focus result and use your focus.

Roll 2 hits and blank, guess what, that's still 3 hits.

Roll 1 hit 2 blanks you can still add a bit result without spending your target lock.

You have to understand that rerolliing dice isn't always going to net you good results.

Edited by Krynn007