Shadow Walker question

By Archeantus7, in Descent: Journeys in the Dark

A Shadow Walker player has a Shadow Soul already on the board. The player uses the Soul Bound skill to place his Shadow Soul again. When the existing Shadow Soul is removed, does it count as being "discarded" for the purposes of triggering the Shadow Walker's Endless Void skill?

Soul Bound: Use this card when you perform an attack that is not a miss. Place a Shadow Soul in any space adjacent to the target. Only 1 Shadow Soul can be on the map at any time.

Endless Void: Each time a Shadow Soul is discarded due to your class skills, you recover 1(heart) and 1(fatigue).

Short answer: No.

Justification: (see below)

Rules Question:

When familiars get "summoned" while already on the map, they are first "discarded" and come back fresh. 1) Does this apply to a servant like the raven as well? That is: a) Is the Raven first discarded (removed from the map,) or just placed in a new space? b) If the raven is discarded, does it remove damage/conditions? c) If the raven is discarded/ removed from the map, does this count as being "defeated," such as for OL cards? Thanks!
Answer:
Hey Paul!
1a) Yes, the Raven Flock is removed from the map.
1b) Yes, it clears all damage and conditions.
1c) No, the Raven Flock has not been defeated, simply removed and placed. Any Overlord cards that trigger being discarded off the Raven Flock being defeated remain in play.
Cheers,
Kara Centell-Dunk
Game Developer
Fantasy Flight Games
Follow-up question (referencing the above question and answer):
Does that then mean the raven is "discarded" when it is removed? It has implications for things like the shadow soul (if it is removed/placed while already on the map, is that 'the soul being discarded due to a class skill'?) Sorry for the technicality.
Answer:
Hey Paul,
No, the raven has not been “discarded.” It gets removed and placed and, due to the nature of the Summon card (summoning that servant), it discards all damage and conditions. I see now that clarification was not clear in my first answer, sorry!
Thanks,
Kara Centell-Dunk
Game Developer
Fantasy Flight Games
Edited by Zaltyre

Perfect. Thanks.

By that logic, when is a Shadow Soul ever discarded due to class skills, though?

By that logic, when is a Shadow Soul ever discarded due to class skills, though?

Dark Servant, Shadow Step.

I think that essentially makes the skill useless. Which is a shame.

I think that essentially makes the skill useless. Which is a shame.

I think there's a bit more of a spectrum between "useless" and "a sustainable way to recover wound and fatigue every turn."

Edited by Zaltyre

I think that essentially makes the skill useless. Which is a shame.

I think there's a bit more of a spectrum between "useless" and "a sustainable way to recover wound and fatigue every turn."

When XP is very limited and the game is based around using as few turns as possible for things I'd disagree. The most common way to remove the soul doesn't heal you, making the skill that would synergise well with it suddenly pointless.

If you've got nothing better to spend on then sure, otherwise....why bother?

Let's not forget that the shadow walker is a scout. The class doesn't get treasure nearly as well as a thief or treasure hunter, but Dark Servant is still a nice skill for that purpose. Consider the following turn:

Action 1: Attack a monster 4 spaces away (let's say you've got a bow) and place the shadow soul under him when you don't miss. Maybe he dies, maybe he doesn't.

Action 2: Dark Servant. Search a token 3 spaces past the monster you just attacked.

Congrats, you just searched a search token fron 7 spaces away. That saved you 2 move actions, or a move action and some fatigue. Now, if I were a shadow walker, I would be doing that A LOT- for every token on the map, if I could manage it.

Alternate action 2: Shadow Step to teleport next to said monster and discard shadow soul to attack it a second time (or maybe one of his buddies nearby).

Later in the game, that is also something I'd love to be doing. Both of those actions are enhanced by recovering wound and fatigue while doing them. In the case of shadow step, it makes the card have effictively no fatigue cost, and heals you in preparation for probably being close to monsters (especially if you don't kill the one you just attacked). In the case of dark servant, the card costs no fatigue- so you're actually recovering one for searching, instead of spending any to move. The wound recovery is just a bonus.

Is Endless Void a top priority skill for me? No, it isn't. Is it useless so I'd never buy it? No, it isn't.

I think that essentially makes the skill useless. Which is a shame.

Once you have Faithful Friend and Shadow Step (and a ranged weapon), you use Shadow Step every turn because it is 2 actions for 1 action and 1 fatigue: teleport 4 squares away and make an attack with +1 surge. Endless Void then becomes: "Recover 1 health and 1 fatigue every turn".

A skill that makes you recover 1 health and 1 fatigue every turn, with the added bonus of protecting a hero, is far from useless. But I agree that you really need Shadow Step to make Endless Void any good.

Edited by Ispher