The fluff indicates that Wizards and Priests have a long educational process. It would seem that it is highly unlikely to move into one of these careers once the game has started without a massive amount of down time to account for the training necessary. Similarly, one may have been a Coachman before deciding to become an adventurer, but how does one become a Coachman in game? Taking a job as a Watchman would seem to interfere with one's ability to adventure, no? I just realized that if you run only episodic adventures, you can just assume a reasonable amount of elapsed time between adventures and have all career changes occur off camera. However, I was thinking of the problem for those that run an on-going campaign.
I know we had these same issues in previous editions, but the rulebook only covers the mechanics of changing careers. I'm surprised that the ToA has no discussion of how to address this within the story of the game. I thought it might be helpful to start a thread where we discuss this. Some career changes may be easy to rationalize by fulfilling a role in the group, like a Way Watcher becoming the party's Scout. Others are going to require a PC to seek out a trainer, actually take a job, and will require the GM to incorporate that into the campaign. For example, during TEW back in 1e, I had a player who wanted his character to become a Priest of Ulric. That character entered a temple and sat out the majority of DotR. The player created another PC so that he could play through that part of the campaign, who then parted ways with the party once his original character completed his initiation and was available to rejoin them.
How do others handle this issue?