My PCs are not murderhobos. Far from it. They are thoughtful and always consider non-violent options to their problems.
Obligation, though, is a different kettle of fish when it comes to problem-solving. Many of the categories of Obligation fall under "perennial" issues, or quirks of personality. (Obsessed characters, for example, will find that they are the source of most of their own problems.) But other problems are easily externalized, not being the "fault" of the PC, and can be locked into one or more individuals. These individuals often have overtly malign intentions towards the PCs (bounty hunters, debt collectors, revenge-seekers).
So, an inevitable suggestion by members of my group who are looking to solve their Obligation woes is to kill the source of the problem. This isn't necessarily a murderhobo-y course of action: after all, Luke & Co. killed Jabba while jailbreaking Han, despite Jabba's presumably "justified" debt on Han and his refusal to accept greater payment.
Now, I'm unwilling to completely "settle" a PC's Obligation to zero if they kill the source of that chain of Obligation. Should they attempt to remove all Obligation by killing its source, I'm very likely as a GM to replace it with "The [FAMILY MEMBER/BUSINESS PARTNER] of [NOW DECEASED OBLIGATION SOURCE] will now [NEW OBLIGATION]."
But I'm still a little conflicted: it's very hard to argue against violence and murder as a solution, despite the obvious domino effects it can have down the road. I'm certainly not looking to institute a "no murder" policy to fixing Obligations, but I'm wondering: how often do you see this used, and do you have any tricks for mitigating its effects?