Crazy Snap Shot Idea (probably wrong though)

By bgrelle, in X-Wing Rules Questions

Okay, just one more question (that may be a lie), "You cannot modify your attack dice and cannot attack again this phase." Does the you refer to you as the player, or you as the ship (considering it then refers to them as 'your' attack dice)? If it's you as the ship, then it would make sense that things like Jonus and Palp could modify the dice, as those aren't effects on that ship. However if it does mean you the player, then the opponent could theoretically modify the dice through Sensor Jammer/Elusiveness/pilot abilities/etc. It would seem quite lackluster if you can't use any effects to modify but the opponent can.

Assuming that they are on another ship, Palp or M9-G8 would be able to modify a Snap Shot attack. Jonus would not as the ship benefitting from his ability counts as modifying its own dice.

Snap Shot

After an enemy ship executes a maneuver, you may perform this attack against that ship. Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase.

M9-G8

When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die.

You can acquire target locks on other friendly ships.

The attacker would be the ship re-rolling/modifying the die and therefor could not trigger M9-G8 when using Snap Shot. The ship equipped with M9-G8 chooses which die to modify but the ship targeted by M9-G8's ability is the one doing the modification.

Interestingly, if you used M9G8 to PENALISE an opponent's snap shot, it woudl work, per the rulings around OL and R7 Astromech.

But I'd agree that it wouldn't work to buff a friendly Snap Shot. The only thing that can do that by dice modification is Palp.

M9-G8 on a different than the ship with Snap Shot should definitely allow modifying Snap Shot attacks. The Omega Leader FAQ regarding R7 should apply here. That ruling has the ship with the upgrade as the source of the modification not the ship that is actually rerolling the dice.

Okay, just one more question (that may be a lie), "You cannot modify your attack dice and cannot attack again this phase." Does the you refer to you as the player, or you as the ship (considering it then refers to them as 'your' attack dice)? If it's you as the ship, then it would make sense that things like Jonus and Palp could modify the dice, as those aren't effects on that ship. However if it does mean you the player, then the opponent could theoretically modify the dice through Sensor Jammer/Elusiveness/pilot abilities/etc. It would seem quite lackluster if you can't use any effects to modify but the opponent can.

Assuming that they are on another ship, Palp or M9-G8 would be able to modify a Snap Shot attack. Jonus would not as the ship benefitting from his ability counts as modifying its own dice.

Snap Shot

After an enemy ship executes a maneuver, you may perform this attack against that ship. Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase.

M9-G8

When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die.

You can acquire target locks on other friendly ships.

The attacker would be the ship re-rolling/modifying the die and therefor could not trigger M9-G8 when using Snap Shot. The ship equipped with M9-G8 chooses which die to modify but the ship targeted by M9-G8's ability is the one doing the modification.

Interestingly, if you used M9G8 to PENALISE an opponent's snap shot, it woudl work, per the rulings around OL and R7 Astromech.

But I'd agree that it wouldn't work to buff a friendly Snap Shot. The only thing that can do that by dice modification is Palp.

M9-G8 on a different than the ship with Snap Shot should definitely allow modifying Snap Shot attacks. The Omega Leader FAQ regarding R7 should apply here. That ruling has the ship with the upgrade as the source of the modification not the ship that is actually rerolling the dice.

I can get on board with that so long as there is a clarification that the cause of a modification is the modification itself and not the ship rerolling the dice. I am modifying rather than forcing you to modify. I can see how that would work.

Okay, just one more question (that may be a lie), "You cannot modify your attack dice and cannot attack again this phase." Does the you refer to you as the player, or you as the ship (considering it then refers to them as 'your' attack dice)? If it's you as the ship, then it would make sense that things like Jonus and Palp could modify the dice, as those aren't effects on that ship. However if it does mean you the player, then the opponent could theoretically modify the dice through Sensor Jammer/Elusiveness/pilot abilities/etc. It would seem quite lackluster if you can't use any effects to modify but the opponent can.

Assuming that they are on another ship, Palp or M9-G8 would be able to modify a Snap Shot attack. Jonus would not as the ship benefitting from his ability counts as modifying its own dice.

Snap Shot

After an enemy ship executes a maneuver, you may perform this attack against that ship. Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase.

M9-G8

When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die.

You can acquire target locks on other friendly ships.

The attacker would be the ship re-rolling/modifying the die and therefor could not trigger M9-G8 when using Snap Shot. The ship equipped with M9-G8 chooses which die to modify but the ship targeted by M9-G8's ability is the one doing the modification.

Interestingly, if you used M9G8 to PENALISE an opponent's snap shot, it woudl work, per the rulings around OL and R7 Astromech.

But I'd agree that it wouldn't work to buff a friendly Snap Shot. The only thing that can do that by dice modification is Palp.

M9-G8 on a different than the ship with Snap Shot should definitely allow modifying Snap Shot attacks. The Omega Leader FAQ regarding R7 should apply here. That ruling has the ship with the upgrade as the source of the modification not the ship that is actually rerolling the dice.

I can get on board with that so long as there is a clarification that the cause of a modification is the modification itself and not the ship rerolling the dice. I am modifying rather than forcing you to modify. I can see how that would work.

That's the only way that something like R7 wouldn't work against Omega Leader. Omega Leader doesn't stop Omega Leader from modifying his own dice.

Here's the emailing ruling from Frank with some reasoning included from before it was added to the FAQ.

Has Hot Shot Co-Pilot been addressed this way as well?

Has Hot Shot Co-Pilot been addressed this way as well?

I don't think that the ship with HSCP would count as the ship that is performing the modification because its effect doesn't actually provide any modification. The standard focus token effect, Calculation, Weapons Guidence, or other effect is where the modifcation is coming from. If there were an ability that allowed focus tokens to be spent without performing modification then HSCP may not end up forcing any modification even though a token was spent to satisfy its requirement.

Edited by WWHSD

Has Hot Shot Co-Pilot been addressed this way as well?

As far as I know, FFG has not yet responded to any rules questions about HSCP.

Once again, you are not modifying but forcing them to modify. I am interested to know how they rule on this.

Has Hot Shot Co-Pilot been addressed this way as well?

As far as I know, FFG has not yet responded to any rules questions about HSCP.

Once again, you are not modifying but forcing them to modify. I am interested to know how they rule on this.

But HSCP isn't forcing a modification. It is just forcing a token to be spent. HSCP doesn't provide a means for spending a token or for performing a modification. Whatever effect is allowing a ship to modify would be the source of the modification.

Edited by WWHSD

Has Hot Shot Co-Pilot been addressed this way as well?

As far as I know, FFG has not yet responded to any rules questions about HSCP.

Once again, you are not modifying but forcing them to modify. I am interested to know how they rule on this.

But HSCP isn't forcing a modification. It is just forcing a token to be spent. HSCP doesn't provide a means for spending a token or for performing a modification. Whatever effect is allowing a ship to modify would be the source of the modification.

So, in essence, HSCP DOES effect OL because OL is modifying his own dice then.

Has Hot Shot Co-Pilot been addressed this way as well?

As far as I know, FFG has not yet responded to any rules questions about HSCP.

Once again, you are not modifying but forcing them to modify. I am interested to know how they rule on this.

But HSCP isn't forcing a modification. It is just forcing a token to be spent. HSCP doesn't provide a means for spending a token or for performing a modification. Whatever effect is allowing a ship to modify would be the source of the modification.

So, in essence, HSCP DOES effect OL because OL is modifying his own dice then.

Yeah. I think OL gets tossed out in HSCP discussions as an example of an effect that could make a ship unable to spend focus tokens. That's not going to be a situation that comes up in an actual game until Imperial Engineers can figure out how in the hell Sabine manages to fit crew into the TIE Fighters that the Rebels steal.

Has Hot Shot Co-Pilot been addressed this way as well?

As far as I know, FFG has not yet responded to any rules questions about HSCP.

Once again, you are not modifying but forcing them to modify. I am interested to know how they rule on this.

But HSCP isn't forcing a modification. It is just forcing a token to be spent. HSCP doesn't provide a means for spending a token or for performing a modification. Whatever effect is allowing a ship to modify would be the source of the modification.

So, in essence, HSCP DOES effect OL because OL is modifying his own dice then.

Yeah. I think OL gets tossed out in HSCP discussions as an example of an effect that could make a ship unable to spend focus tokens. That's not going to be a situation that comes up in an actual game until Imperial Engineers can figure out how in the hell Sabine manages to fit crew into the TIE Fighters that the Rebels steal.

I was referring to OL attacking a Target Locked ship equipped with HSCP. Is OL then required to spend Focus to modify OL's attack dice?

Has Hot Shot Co-Pilot been addressed this way as well?

As far as I know, FFG has not yet responded to any rules questions about HSCP.

Once again, you are not modifying but forcing them to modify. I am interested to know how they rule on this.

But HSCP isn't forcing a modification. It is just forcing a token to be spent. HSCP doesn't provide a means for spending a token or for performing a modification. Whatever effect is allowing a ship to modify would be the source of the modification.

So, in essence, HSCP DOES effect OL because OL is modifying his own dice then.

Yeah. I think OL gets tossed out in HSCP discussions as an example of an effect that could make a ship unable to spend focus tokens. That's not going to be a situation that comes up in an actual game until Imperial Engineers can figure out how in the hell Sabine manages to fit crew into the TIE Fighters that the Rebels steal.

I was referring to OL attacking a Target Locked ship equipped with HSCP. Is OL then required to spend Focus to modify OL's attack dice?

Omega Leader's ability doesn't interact with HSCP at all. Omega Leader would still be required to spend a focus token.

I am thinking that part of the confusion with HSCP is the "if able" found at the end of both sentences on the card. My thoughts are that the "if able" would not be limited to "if there is a focus result on a die to modify" but is actually only referring to "if there is a focus token available for spending". So then any ship shot at by a ship with HSCP that has a focus token available uses it even if there is nothing to use is on, or to put it another way, since they can be spent to modify 0 dice to trigger another ability they should be able to be spent to modify 0 dice because of another ability. The spending of the token would then not be affected by OL's ability but the modification of the dice could be. Also I am thinking of this happening:

OL has a focus token thanks to his action this round, fires at a ship with HSCP and gets 0 focus results but thanks to HSCP he still has to spend it even with 0 dice to modify. With this case it doesn't matter if OL has a TL on the ship or not because his ability doesn't come into play since HSCP isn't modifying anything on the defenders dice.

That's the only way that something like R7 wouldn't work against Omega Leader. Omega Leader doesn't stop Omega Leader from modifying his own dice.

Here's the emailing ruling from Frank with some reasoning included from before it was added to the FAQ.

Given that, shouldn't Jonus work then? He's the source of the modification, so it would seem that it would still work based on this.

That's the only way that something like R7 wouldn't work against Omega Leader. Omega Leader doesn't stop Omega Leader from modifying his own dice.

Here's the emailing ruling from Frank with some reasoning included from before it was added to the FAQ.

Given that, shouldn't Jonus work then? He's the source of the modification, so it would seem that it would still work based on this.

Nope. What's important is which ship is resolving the ability that causes the modification not which ship has the ability being used to modify.

Look at the difference between Jonus and R7:

Jonus:

"When another friendly ship at Range 1 attacks with a secondary weapon, it may reroll up to 2 attack dice."

R7:

"Once per round when defending, if you have a target lock on the attacker, you may spend the target lock to choose any or all attack dice. The attacker must reroll the chosen dice."

The ship carrying R7 is the ship that is resolving the R7 ability but Jonus's ship is passive when his ability is being used to modify. Does that make sense?

Does that make sense?

Jonus came out in a very different time, I'm curious to see if they would errata or FAQ some of the older abilities to be more beneficial in today's game.

Does that make sense?

Yeah. So if they were to errata Jonus (not that they would) to say something like, "When another friendly ship at Range 1 attacks with a secondary weapon, you may choose up to 2 dice. The attacker rerolls those dice." Then it would work?

Bingo.

Jonus came out in a very different time, I'm curious to see if they would errata or FAQ some of the older abilities to be more beneficial in today's game.

All they would need to do is replace "another friendly ship" with "a friendly ship" and Jonus would become a top pick for anyone wanting to run ordnance.

Edited by WWHSD