OK, so it just hit me. Does the ship being shot with SS even get to roll defence dice or is it more like the bomb going off and you just roll for damage. I realize this is probably more of a fluff thinking but the way I see the defence dice working is kind of the pilot jerking the ship around dodging incoming blasts but with SS he hasn't really even finished his maneuver (just made it into position but hasn't had time to do anything else) and suddenly he is shot by the ship next to him. Kind of like that pilot jumped because of the other ship suddenly appearing right in front of him and the trigger to fire was hit. No aiming happened so that is why the attacker can't modify his dice just a couple random bolts being sent at the ship that just moved.
Crazy Snap Shot Idea (probably wrong though)
Does the ship being shot with SS even get to roll defence dice
Yes, it's an attack so the defender gets to roll dice.
Does the ship being shot with SS even get to roll defence dice
Yes, it's an attack so the defender gets to roll dice.
This. If they wanted it to ignore defense dice, it would have been worded very differently. Something like "Roll two attack dice. The enemy ship suffers 1 damage for each <hit> or <crit> rolled."
But it's worded as "make an attack" so you go through the whole attack flowchart process, including rolling defense dice.
Yep, I knew it was a crazy idea.
Generally speaking, the defender's dice will be unmodified as well since they haven't had their 'Perform Action' step yet.
That being said, there are ways to roll more than 2 attack dice and modify the dice so long as it is a different ship triggering and performing the modification.
Does the ship being shot with SS even get to roll defence dice or is it more like the bomb going off and you just roll for damage.
Stop talking to JimbonX.
Does the ship being shot with SS even get to roll defence dice or is it more like the bomb going off and you just roll for damage.
Stop talking to JimbonX.
I'm sorry, who is JimbonX?
Does the ship being shot with SS even get to roll defence dice or is it more like the bomb going off and you just roll for damage.
Stop talking to JimbonX.
I'm sorry, who is JimbonX?
A guy who posts nonsensical things and previously compared Snap Shot to bombs, when they have absolutely nothing in common.
So here's my crazy idea:
Snap Shot reads: "After an enemy ship executes a maneuver, you may perform this attack against that ship.
Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase."
Okay, cool.
Accuracy Corrector reads: "When attacking, during the “Modify Attack Dice” step, you may cancel all of your dice results. Then, you may add 2 hit results to your roll. Your dice cannot be modified again during this attack."
Last I remember going over this, adding dice is not modifying dice, and canceling dice is not modifying dice. So since you aren't skipping the Modify Attack Dice step, you just aren't able to modify your dice, the question becomes, does this combo work?
Edited by Raven19528I'm curious.
If Adding Dice is not Modifying Dice, why is it the first example listed under Modifying Dice on page 13 of the Rules Reference Guide?
I'm curious.
If Adding Dice is not Modifying Dice, why is it the first example listed under Modifying Dice on page 13 of the Rules Reference Guide?
Sorry, was remembering amount of dice rolled was different than modifying dice.
So something like Jan Ors ability, could be used to increase the amount rolled? So you could have a three dice attack that you can't modify then, in theory?
I'm curious.
If Adding Dice is not Modifying Dice, why is it the first example listed under Modifying Dice on page 13 of the Rules Reference Guide?
Sorry, was remembering amount of dice rolled was different than modifying dice.
So something like Jan Ors ability, could be used to increase the amount rolled? So you could have a three dice attack that you can't modify then, in theory?
Jan Ors could add an extra die giving you a 3-dice, unmodified Range 1 attack. If you tried to use Accuracy Corrector as well, that would allow you to cancel the dice results, but not add any hit results, as adding results is a dice modification and Snap Shot prohibits that. Snap Shot also prohibits any further attacks in the round phase, so all-in-all not a combo worth pursuing.
Sorry, was remembering amount of dice rolled was different than modifying dice.
So something like Jan Ors ability, could be used to increase the amount rolled? So you could have a three dice attack that you can't modify then, in theory?
Yes, Snap Shot would allow you to use effects that add dice to the pool before you roll. It just doesn't let you add results to the roll after you roll.
(emphasis mine)Jan Ors could add an extra die giving you a 3-dice, unmodified Range 1 attack. If you tried to use Accuracy Corrector as well, that would allow you to cancel the dice results, but not add any hit results, as adding results is a dice modification and Snap Shot prohibits that. Snap Shot also prohibits any further attacks in the round, so all-in-all not a combo worth pursuing.
Snap Shot prohibits additional attack in the phase, not the round. I.e. if you use it during the Activation phase you're not giving up your regular Combat phase attack.
(emphasis mine)Jan Ors could add an extra die giving you a 3-dice, unmodified Range 1 attack. If you tried to use Accuracy Corrector as well, that would allow you to cancel the dice results, but not add any hit results, as adding results is a dice modification and Snap Shot prohibits that. Snap Shot also prohibits any further attacks in the round, so all-in-all not a combo worth pursuing.
Snap Shot prohibits additional attack in the phase, not the round. I.e. if you use it during the Activation phase you're not giving up your regular Combat phase attack.
Indeed it does. Good catch.
So just for grins, you could do something like Zeta Leader with this. Lower pilot skill moves, snap shot for 3, green maneuver clears stress, primary attack for 3 (or 4 if still r1). That could be a nice 22pt threat on an Imperial squad.
Or, just because it's possible now, you could throw it on Corran Horn, and possibly do three attacks in a single turn. ![]()
So just for grins, you could do something like Zeta Leader with this. Lower pilot skill moves, snap shot for 3, green maneuver clears stress, primary attack for 3 (or 4 if still r1). That could be a nice 22pt threat on an Imperial squad.
I would say yes this would work but good luck getting that primary attack on the same ship that was at range 1 of you and in arc after making a green maneuver.
Or, just because it's possible now, you could throw it on Corran Horn, and possibly do three attacks in a single turn.
Yes this will definitely work (once again good luck getting all three on the same ship) but if someone were to fly right in front of him the next round he wouldn't be able to snap shot it or shoot it at all thanks to his ability saying no attacks next round.
Okay, just one more question (that may be a lie), "You cannot modify your attack dice and cannot attack again this phase." Does the you refer to you as the player, or you as the ship (considering it then refers to them as 'your' attack dice)? If it's you as the ship, then it would make sense that things like Jonus and Palp could modify the dice, as those aren't effects on that ship. However if it does mean you the player, then the opponent could theoretically modify the dice through Sensor Jammer/Elusiveness/pilot abilities/etc. It would seem quite lackluster if you can't use any effects to modify but the opponent can.
"You" or "your" always refers to the active ship, never the player.
Okay, just one more question (that may be a lie), "You cannot modify your attack dice and cannot attack again this phase." Does the you refer to you as the player, or you as the ship (considering it then refers to them as 'your' attack dice)? If it's you as the ship, then it would make sense that things like Jonus and Palp could modify the dice, as those aren't effects on that ship. However if it does mean you the player, then the opponent could theoretically modify the dice through Sensor Jammer/Elusiveness/pilot abilities/etc. It would seem quite lackluster if you can't use any effects to modify but the opponent can.
Assuming that they are on another ship, Palp or M9-G8 would be able to modify a Snap Shot attack. Jonus would not as the ship benefitting from his ability counts as modifying its own dice.
Okay, just one more question (that may be a lie), "You cannot modify your attack dice and cannot attack again this phase." Does the you refer to you as the player, or you as the ship (considering it then refers to them as 'your' attack dice)? If it's you as the ship, then it would make sense that things like Jonus and Palp could modify the dice, as those aren't effects on that ship. However if it does mean you the player, then the opponent could theoretically modify the dice through Sensor Jammer/Elusiveness/pilot abilities/etc. It would seem quite lackluster if you can't use any effects to modify but the opponent can.
Assuming that they are on another ship, Palp or M9-G8 would be able to modify a Snap Shot attack. Jonus would not as the ship benefitting from his ability counts as modifying its own dice.
Snap Shot
After an enemy ship executes a maneuver, you may perform this attack against that ship. Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase.
M9-G8
When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die.
You can acquire target locks on other friendly ships.
The attacker would be the ship re-rolling/modifying the die and therefor could not trigger M9-G8 when using Snap Shot. The ship equipped with M9-G8 chooses which die to modify but the ship targeted by M9-G8's ability is the one doing the modification.
Okay, just one more question (that may be a lie), "You cannot modify your attack dice and cannot attack again this phase." Does the you refer to you as the player, or you as the ship (considering it then refers to them as 'your' attack dice)? If it's you as the ship, then it would make sense that things like Jonus and Palp could modify the dice, as those aren't effects on that ship. However if it does mean you the player, then the opponent could theoretically modify the dice through Sensor Jammer/Elusiveness/pilot abilities/etc. It would seem quite lackluster if you can't use any effects to modify but the opponent can.
Assuming that they are on another ship, Palp or M9-G8 would be able to modify a Snap Shot attack. Jonus would not as the ship benefitting from his ability counts as modifying its own dice.
Snap Shot
After an enemy ship executes a maneuver, you may perform this attack against that ship. Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase.
M9-G8
When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die.
You can acquire target locks on other friendly ships.
The attacker would be the ship re-rolling/modifying the die and therefor could not trigger M9-G8 when using Snap Shot. The ship equipped with M9-G8 chooses which die to modify but the ship targeted by M9-G8's ability is the one doing the modification.
Interestingly, if you used M9G8 to PENALISE an opponent's snap shot, it woudl work, per the rulings around OL and R7 Astromech.
But I'd agree that it wouldn't work to buff a friendly Snap Shot. The only thing that can do that by dice modification is Palp.
R7 Astromech
Once per round when defending, if you have a target lock on the attacker, you may spend the target lock to choose any or all attack dice. The attacker must reroll the chosen dice.
R7 Astromech causes Omega Leader to reroll/modify his own dice, therefor the Target Locked ship is not modifying OL's dice. That is why it is legal in that sense.
M9-G8 could not be used to penalize an opponent's Snap Shot attack because it is still the attacker that is rerolling/modifying the dice.
EDIT:
FAQ 4.2.2 Page 12
If "Omega Leader" has an enemy ship locked, when that ship attacks or defends against "Omega Leader," that ship cannot resolve abilities that would modify dice, even 0 dice, such as Keyan Farlander's ability. Additionally, that ship cannot resolve abilities that cause "Omega Leader" to reroll his dice (such as R7 Astromech or Ellusiveness), as these are abilities that modify dice.
I do not agree with this, but that's how the FAQ is worded.
Edited by CDKENNEYeah, I got that one the wrong way round, didn't I.
Cheerfully retracted.
(I also think that FAQ is wrong, or those cards should be rewritten to match it)