So, how is the ARC?

By migs6000, in X-Wing

Ol' Terry!

(he's a dirty old man who loves Norra's "auxilary arc")

To be fair, I imagine he quite likes both her arcs!

you get the focus to crit anyways

Ya what?

you get the focus to crit anyways

Ya what?

Old Teroch can steal Norra's focus token, but in the auxiliary arc, Alliance Overhaul lets you change a [focus] result to a [kaboom] without a token. Managed to pull that one on Carnor Jax, which is a similar situation.

you get the focus to crit anyways

Ya what?

Old Teroch can steal Norra's focus token, but in the auxiliary arc, Alliance Overhaul lets you change a [focus] result to a [kaboom] without a token. Managed to pull that one on Carnor Jax, which is a similar situation.

.......

****!

I may have forgotten that rule somewhat when playing trip ARCs. Oh well, it's not like they shot from their rear arcs very often. Oh, wait...

Edited by mazz0

you get the focus to crit anyways

Ya what?

Old Teroch can steal Norra's focus token, but in the auxiliary arc, Alliance Overhaul lets you change a [focus] result to a [kaboom] without a token. Managed to pull that one on Carnor Jax, which is a similar situation.

note he doesn't steal the token, he just knocks it off

he wishes he were even a fraction as cool as palob

Now I understand why you're all thinking Vectored Thrusters on Nora is a good idea - you don't need the focus token so much with the rear arc.

Its just good in general

Great on the approach, great for arcdodging and for blocking

And despite Norras awesomeness, these are generally better options than just trading dice outside a 1v1

note he doesn't steal the token, he just knocks it off

he wishes he were even a fraction as cool as palob

True. I meant 'steal' in a sense of 'you don't got anymore' rather than anything where he gets it himself.

I may have forgotten than rule somewhat when playing trip ARCs. Oh well, it's not like they shot from their rear arcs very often. Oh, wait...

I can sympathise. Even the simplest ARC-170 is going to probably have a Pilot ability, Title, Target Locks, and at least one other upgrade card.

TIE fighters were so much easier to keep track of!

Still, the price you pay for switching to a clone-wars era classic (not to mention the biggest ship on a small base by damage capacity), I guess. Just need to load out the rest of an epic squad with Y-wings and Z-95s and go wave a walking stick menacingly at these young whippersnappers with their "tech" upgrades.

Edited by Magnus Grendel

So Shara Bey...her squad mates can use her target lock as their own...so if they spend it she cannot...so only one ship benefits from the target lock... seems a litle lackluster. Am I off the mark on this?

So Shara Bey...her squad mates can use her target lock as their own...so if they spend it she cannot...so only one ship benefits from the target lock... seems a litle lackluster. Am I off the mark on this?

not even a little :(

So Shara Bey...her squad mates can use her target lock as their own...so if they spend it she cannot...so only one ship benefits from the target lock... seems a litle lackluster. Am I off the mark on this?

not even a little :(

FFG saw all the table play Esege was getting and decided to make a TL version :rolleyes:

FFG saw all the table play Esege was getting and decided to make a TL version :rolleyes:

Well, they do have two of the better pilot names. Maybe the abilities are designed to balance that out.

So Shara Bey...her squad mates can use her target lock as their own...so if they spend it she cannot...so only one ship benefits from the target lock... seems a litle lackluster. Am I off the mark on this?

not even a little :(

FFG saw all the table play Esege was getting and decided to make a TL version :rolleyes:

tbf, I'd take shara any goddamn day over esege

at least you don't have to invest 6 points to have an attack value above 2

So Shara Bey...her squad mates can use her target lock as their own...so if they spend it she cannot...so only one ship benefits from the target lock... seems a litle lackluster. Am I off the mark on this?

I like it. Paired with Norra/biggs - Norra can reroll her dice and still add the extra hit on a single target. I even had Biggs use it to get his re-rolls after Shara and Norra didn't need it.

Not the greatest ability, but procs well with weapons engineer.

It's better than Tuketu because you usually want to take a focus action anyway imo. Not great, but not bad.

The title aux arc mod also bypasses Dark Curse, since its specifically focus tokens or rerolls that are denied against him. Title isnt a focus token.

I noticed that loophole when i was facing a Keyan. Same thing, its not a focus token, so he ignores my restriction. I kinda stopped using Dark Curse after i noticed that because theres an oddly high number of focus modding w/o a token lol

I'm far from a good player, in fact I'm fairly abysmal, but the ARCs are very easy to fly and it's so much fun changing a Focus result into a Crit.

There's are no bad outcomes with Gunner Braylen. Oh I hit you? Have a stress and some damage. Oh I missed? GUNNER! Have some damage and even more stress.

I brought the Moustache, Norra and Braylen to a 32 player tournament. Never played them before - in fact I bought them the day before. I went 2 - 3 and came 17th. Better players (and trust me that's 90% of the playerbase) could get much better results.

A friend brought Norra, Braylen (Kyle Katarn instead of Gunner) and Thane. We pretty much agreed that the Moustache is needed even if he goes down in the first pass; it gives the ARCs a chance to do their thing. There's nothing more demoralising than going into a round having only taken out Biggs. The other two can just fly away.

On that, don't be afraid to keep flying away. No stressed target likes to turn round and follow a target throwing out free Crits like they're going out of fashion while one keeps regening and the others stressing you up the wazoo.

Most fun I've had in this game. They look stunning too.

So Shara Bey...her squad mates can use her target lock as their own...so if they spend it she cannot...so only one ship benefits from the target lock... seems a litle lackluster. Am I off the mark on this?

The two things I'll say; she can pack a weapons engineer to grant a second lock, or take an elite pilot talent so she doesn't need the lock herself. Theoretically you could take R5-K6 to re-generate the lock, but since that's an upgrade which requires you to roll dice for it to do anything, FGD may have a spontaneous aneurism if anyone seriously suggests using it.... :ph34r:

So Shara Bey...her squad mates can use her target lock as their own...so if they spend it she cannot...so only one ship benefits from the target lock... seems a litle lackluster. Am I off the mark on this?

The two things I'll say; she can pack a weapons engineer to grant a second lock, or take an elite pilot talent so she doesn't need the lock herself. Theoretically you could take R5-K6 to re-generate the lock, but since that's an upgrade which requires you to roll dice for it to do anything, FGD may have a spontaneous aneurism if anyone seriously suggests using it.... :ph34r:

Tried that, didn't work. Thought it was a good idea too :(

If she didn't have wingman, I'd run her with predator.

Shara with Wingman sounds like a nice idea. I did try Thane with wingman (using R2-D6) but forgot to use the **** thing on a critical turn.

The one problem is that if you try and pack Shara and Norra in a single squad, you're not getting much for your third ship.

You could always take Jan Ors and try for the ridiculous extra dice attack of doom, of course...

  • Jan Ors - Adaptability, Nien Numb, Twin Laser Turret
  • Shara Bey - Alliance Overhaul, Adaptability, Tailgunner, Targeting Astromech
  • Norra Wexley - Alliance Overhaul, Push The Limit, Tailgunner, R2-D2
Edited by Magnus Grendel

Shara with Wingman sounds like a nice idea. I did try Thane with wingman (using R2-D6) but forgot to use the **** thing on a critical turn.

The one problem is that if you try and pack Shara and Norra in a single squad, you're not getting much for your third ship.

You can fit Biggs in and still have a 1 point bid (not worth much at ps7)

Wingman is nice, but I might go with predator next time as it allows others to use Shara's TL more often

So Shara Bey...her squad mates can use her target lock as their own...so if they spend it she cannot...so only one ship benefits from the target lock... seems a litle lackluster. Am I off the mark on this?

not even a little :(

:)

I love the ARC - the weird, clunky nonsense design of the ship has really grown on me, and its great fun on the table.

As I often do, I tried to avoid the more common choices in the list I've been using:

'ARC of the Covenant'

Braylen Stramm [ARC-170]

-'Alliance Overhaul'

-R3-A2

-Gunner

32pts

Thane Kyrell [ARC-170]

-'Alliance Overhaul'

-Push the Limit

-R2-D6 ^
-Tail Gunner

-Vectored Thrusters

Wedge Antilles [X-Wing]

-Predator

-BB-8

-Integrated Astromech

34pts

100pts

Rather than rely on Biggs (I'm loathe to use him given how prevalent he is, much like Soontir Fel), I've tried to make every target a bad choice for the opponent since none of the ships can really be ignored - Wedge, in particular, is the ultimate example of an 'ignore at your peril' pilot. Thane is the least threatening but that fits his ability perfectly, and being able to reactively barrel roll in the Combat phase and still have full mods is superb. The list is currently 3-0, though I'm considering switching Wedge for Norra in a 3rd ARC, because why the hell not.

So Shara Bey...her squad mates can use her target lock as their own...so if they spend it she cannot...so only one ship benefits from the target lock... seems a litle lackluster. Am I off the mark on this?

not even a little :(

Actually by quite a lot. I've used her with VI to provide the late turn target lock for a pair of Talas with Homing Missiles against aces. Worked really well as I got two range three Focus backed Homer shots into Fell. Old Soontir dodged the first but not the second. :)

Cool, now your list has ZERO attack power, because you fired your missiles. You're now just 73 points of dead weight, that can't kill anything, and, incidentally, are all ridiculously squishy and easy to kill. The hallmark of a good, viable list is consistency. If it's an ordnance list, then you need to be able to completely wipe over half if not all of your opponent's list by the time your ordnance is gone. The remaining ace that you DIDNT kill is absolutely not afraid of you, because you can't hurt it. The only thing with the dice that can is Shara who gives up her modifiers to the Zs, so that's probably not happening. And what happens if Soontir DOES dodge them both? Or he does what Soontir does and just isn't in your arc?

The list is fun, maybe, but not particularly viable.

Thane Kyrell [ARC-170]

-'Alliance Overhaul'

-Push the Limit

-R2-D6 ^

-Tail Gunner

-Vectored Thrusters

That's a clever thought. Push The Limit gives you the ability to barrel roll and line up your own shot, plus target lock, and Tailgunner almost make up for it only being a 2-dice attack.

I was thinking Outmaneuver might be another one to try, too - you can get your target lock as your action, barrel roll (if you need to) reactively, and you have your focus effect from Alliance Overhaul. If you can trigger both, losing 2 points of agility makes an opponent disconcertingly vulnerable.