Half tempted to try R3-A2, Flechette Torpedoes, Tactician just for the lulz of triple-stressing someone, but gunner/R3-A2 does seem more tempting due to being able to do it with the tail guns too.
So, how is the ARC?
It does, but if you're using the rear arc, Gunner/R3-A2 is probably easier to trigger, because instead of requiring range 2 specifically, it requires you to miss (and actually hitting a stealthed interceptor is a pretty good deal). It doesn't stress yourself as much, but I guess the argument is that with stramm's ability, that's not so much of a big deal.
Got the ARC yesterday... yes, definitely one of the most BEAUTFUL looking models in the game, hands down. Wow! My 5 year old boy really like it too. We're playing tonight and he's running:
(120 Points)
Norra Wexley (38) ARC-170 (29), R2-D2 (4), Push the Limit (3), Tail Gunner (2), Alliance Overhaul (0)
Kanan Jarrus (52) VCX-100 (38), Ghost (0), Accuracy Corrector (3), Twin Laser Turret (6), Recon Specialist (3), Jan Ors (2)
Ezra Bridger (30) Attack Shuttle (20), Twin Laser Turret (6), Elusiveness (2), Phantom (0), Targeting Computer (2)
And I'm running:
Countess Ryad (36) TIE Defender (34), Push the Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)
Colonel Vessery (37) TIE Defender (35), Veteran Instincts (1), TIE/x7 (-2), Stealth Device (3)
Omicron Group Pilot (27) Lambda-Class Shuttle (21), Fire-Control System (2), ST-321 (3), Tactical Jammer (1)
I have been wondering about Torpedoes on these things. Too bad they don't have 2 so you can go with Extra Munitions.
Flechette Torp is really a good buy. It's only 2 pts, rolls 3 dice, and always stresses anyone with less than 5 hull. Oh, and doesn't give a range bonus.
In theory you can give 3 stress in one shot to smaller ships with Flechette Torps on an Arc with R3-A2 and Gunner (or tactician if you need the points.) Throw on a munition fails safe for multiple attacks against those slippery ships.
I plan on using this after heroes hits,
(100)
Sabine Wren (32) - Attack Shuttle
Push The Limit (3), Autoblaster Turret (2), Kanan Jarrus (3), Stealth Device (3)
Hera Syndulla (30) - Attack Shuttle
Stay On Target (2), Autoblaster Turret (2), Nien Nunb (1), Hull Upgrade (3)
Shara Bey (38) - ARC-170
Wingman (2), Weapons Engineer (3), M9-G8 (3), Alliance Overhaul (0), Vectored Thrusters (2)
I found Hera and Sabine can do a lot on their own but missing out on the target lock or any attack dice re rolls hurt
With shara on turn one I can put target locks on them both to get a predator light re roll and when need can move the target locks to an enemy to force them to re roll one dice to help everyone survive a bit longer plus Sabine and Hera can still make use of shara's target locks for their own attacks
That's a lot of maneuver shenanigans going on there with those two shuttles, I love it. I never thought to use stay on target on Hera.. Didn't think that worked for some reason based on the timing of her ability. I always run her with VI, I'll have to think about that.
I love the Shara g8 + weapons engineer. Using an arc without Biggs or Kanaan scares me but this looks like a fun list.
So... HotR on the horizon. Ish.
Norra Wexley
Alliance Overhaul
Rey
Predator
M9-G8
Slow roll, collect Focus like there's no tomorrow, always TL, use it for your own defence (PS7), spend it on offence (+1 Focus result), free re-rolls from Predator (if you even need to), no over-reliance on green manouvers, not carrying stress from PtL. Downside is no regen and I do love Tail Gunner, but quite cheap at 37 points.
Rey for 2 points? Yes please.
Edited by DashBarrelRendarRolldownside is it's nowhere near as good as how stupid tanky r2-d2 makes you ![]()
Well, yeah.
But.
You can fit Stress Braylen and Thane with R5-P9 and Jyn or Jan. So there's your regen!
it's just not as good outside norra ![]()
her ability used defensively is actually kind of disgustingly powerful with r2-d2 shenanigans
Rau and two torp scouts sounds rough.
idk
I've been personally unimpressed by Rau to a rather severe degree. He dies really quickly, especially without manaroo around to keep feeding him modifiers
I would've had a much tougher time of it if Rau were a party bus or a third scout for sure
The paint jobs on those whatjamacallems look a lot nicer than the original.
Who's Terry?
The paint jobs on those whatjamacallems look a lot nicer than the original.
Who's Terry?
I assume it's Old Terroch

The paint jobs on those whatjamacallems look a lot nicer than the original.
Who's Terry?
I assume it's Old Terroch
Jeez! I never saw that one before. I imagine he comes with a Veteran Instincts glued to his bum?
Ol' Terry!
(he's a dirty old man who loves Norra's "auxilary arc")
Ol' Terry!
(he's a dirty old man who loves Norra's "auxilary arc")
Kinda odd to think about it, but the Protectorate benefits overall finding those enemy arcs to take advantage of with every other ship in Wave 9. Whether it's the mobile firing arc or the aux arcs. So if Wave 9 ships become used widely on a competitive level, I bet especially Terry will see a lot more play.
Also, not sure if this has been answered, but does the Ghosts rear torpedo arc count for Terry? If so, man Kanan Jarrus has a new enemy. He already was pretty hard counter to him, but it just got worse if so.
Edited by RStan
Ol' Terry!
(he's a dirty old man who loves Norra's "auxilary arc")
Kinda odd to think about it, but the Protectorate benefits overall finding those enemy arcs to take advantage of with every other ship in Wave 9. Whether it's the mobile firing arc or the aux arcs. So if Wave 9 ships become used widely on a competitive level, I bet especially Terry will see a lot more play.
Also, not sure if this has been answered, but does the Ghosts rear torpedo arc count for Terry? If so, man Kanan Jarrus has a new enemy. He already was pretty hard counter to him, but it just got worse if so.
trade off of being at range 1 in the aux arc is his ass is dead because you brought tailgunner
...right?
Edited by ficklegreendicei justo pened this thread thinking "arc thread, fickle first post" and it came true again for like the 10th time
i dream of one day being the fickle of the /sf
Ol' Terry!
(he's a dirty old man who loves Norra's "auxilary arc")
Kinda odd to think about it, but the Protectorate benefits overall finding those enemy arcs to take advantage of with every other ship in Wave 9. Whether it's the mobile firing arc or the aux arcs. So if Wave 9 ships become used widely on a competitive level, I bet especially Terry will see a lot more play.
Also, not sure if this has been answered, but does the Ghosts rear torpedo arc count for Terry? If so, man Kanan Jarrus has a new enemy. He already was pretty hard counter to him, but it just got worse if so.
trade off of being at range 1 in the aux arc is his ass is dead because you brought tailgunner
...right?
Probably not because he's guaranteed an evade from title. All he needs is one more.
Norra would be the only one able to really damage him. Which, luckily, works okay because even if you don't have a focus(cause he stole it or something), you get the focus to crit anyways. Just, you know... don't roll anything but hits and crits naturally.
I mean, yeah, it's range 1, but he's going to have tokens. Title and an evade token is pretty much guaranteeing that nobody but Norra can touch him.
Then again if Tail Gunner is in play, it's probably Norra who's attacking anyways.
Edited by Razgriz25thinfnote, ol terry's ability only works if you have him in arc
his ability triggering does NOT guarantee his title triggering

see that little pile of weird orange stress? that was Ol Terry's, and he sure as hell wasn't facing norra
honestly, after running into Fangs as often as I have, I am pretty unimpressed with them in general. Stress just makes mockeries of them
Edited by ficklegreendiceWell, had my first couple of tries with the ARC last night. Won one (vs Fangs and a Contracted Scout), lost one (vs two squints and the Inquisitor).
I was using:
- Norra Wexley, Alliance Overhaul, Push The Limit, Tailgunner, R2-D2
- Thane Kyrell, Wingman, R2-D6, Vectored Thrusters
- Braylen Stramm, Flechette Torpedoes, Tactician, R3-A2, Guidance Chips
Thoughts:
- That 6 hull/3 shields takes a beating to bring down. Yes, Norra got taken out in one turn of shooting, but that was Fel and Jax at range 1 (so no defensive use of her ability), and Jax got two hits, two crits, one of which was major explosion causing direct hit. That's not exactly "normal results".
- I really, really need to learn the ships. My own fault - I'm used to TIE fighters where you have lots of generic mooks, so I have lots of ships and dials to work through but few upgrade cards or pilot abilities. I lost the second game due to good flying by my opponent to dodge arcs and bad strategy by myself (shouldn't have split up after the first pass), but also due to not paying attention and missing my own abilities. At least once I had a target lock and forgot about it, another time I forgot wingman, which would have let Norra K-turn, or at least hard turn, and finally I lost Thane directly due to not paying attention - Soontir firing at Norra would have let Thane barrel roll out of the Inquisitor's arc of fire and hence avoid the shot which killed him, as well as get him a shot back at Jax.
- Stramm was a boss in the first game. The Flechettes were there for extra stress, but what actually happened was that he moved up, snatched a target lock on Fenn Rau with a few mm to spare, then pegged the torpedoes into him at range 2 after he moved - landing him with three stress and a Pilot Skill 0 critical.
In hindsight - not that I've played them enough to really qualify hindsight - Wingman/R2-D6 is a bit overkill. Stramm doesn't care about stress if he's just playing stresshog, and Norra can just do green moves all day (speed 2 green banks is a refreshing change over the T-65). I could trade R2-D6, Tactician, and the Flechettes, for FickleGreenDice's preferred Gunner - allowing double-stress front and back, and that leaves 2 points either for a tailgunner for thane, Vectored thrusters for norra, or a seismic torpedo for thane. I found the aces hugging rocks a lot, so I think in each case I could have got at least two ships by detonating a rock if I'd had one. Barrel Roll for Norra seems good, but the fact that she needs both actions to trigger her ability concerns me.
I went 2-1 at a local tourney last night. Lost to a bunch of turrets and beat 2 sets of double arcs/biggs on points (thanks Norra)
I did like seeing a stresshog Shara with pred and ezra. It's a fairly brutal, self-contained combo, although it doesn't make the most of her pilot ability.
Magnus: Wingman is good for Norra PTLing, but worthless on the stresshig I think. Freeing up the white turn every turn is great with a rear arc.
Magnus: Wingman is good for Norra PTLing, but worthless on the stresshig I think. Freeing up the white turn every turn is great with a rear arc.
Well done!
Yeah.... I think dismissing wingman may just be sour grapes on forgetting to use the bloody thing. The counter-argument to tailgunner on thane is that even with -1 dice, he still won't hit much with a 2-dice attack.
Again, see previous game experience. I don't normally see a problem with 2-dice attacks, but I'm used to having a lot more of them.
Oh.....thinking about Norra - or indeed ARCs in general - has anyone tried using BB-8 on an ARC fighter? The classic combination of BB-8/Push The Limit might be nice, especially since R2-D2 is (obviously) unique. Maybe for Shara?
Edited by Magnus GrendelThe paint jobs on those whatjamacallems look a lot nicer than the original.
The ARC looks like it'd be fun to paint. I remember the Tigershark paint job looking good:

Well done!Magnus: Wingman is good for Norra PTLing, but worthless on the stresshig I think. Freeing up the white turn every turn is great with a rear arc.
Yeah.... I think dismissing wingman may just be sour grapes on forgetting to use the bloody thing. The counter-argument to tailgunner on thane is that even with -1 dice, he still won't hit much with a 2-dice attack.
Again, see previous game experience. I don't normally see a problem with 2-dice attacks, but I'm used to having a lot more of them.
Oh.....thinking about Norra - or indeed ARCs in general - has anyone tried using BB-8 on an ARC fighter? The classic combination of BB-8/Push The Limit might be nice, especially since R2-D2 is (obviously) unique. Maybe for Shara?
Thanks. Yeah, Wingman is an odd choice, but I'm also aware of a lot of the anti-stress tech on the way, and it meant Norra could PTL and take a stress shot if needed.
I run Shara with bb-8 (at least until M8 is released). No PTL, but I'm a rubbish formation flyer, and it helps avoid bumping biggs (or other ships) before the move. A barrel roll/1 forward is nice to help slowplay to range on while protected by Bigg's tash!
Indeed. Barrel rolling the ARC-170 is surprisingly satisfying. And with PTL Shara can potentially supply the target locks Norra needs if she doesn't want to/can't push herself.
Plus, it just makes a squad less predictable. You could pack in Norra-with-what-Norra-Seems-To-Suit-Best, PTL/BB-8 Shara, and R3-A2/Tactician Braylen or Vectored Thrusters/Intelligence Agent Thane (depending on whether blocking or stress tokens are your favourite way to annoy the hell out of someone).
Theoretically, you could use Push The Limit/BB-8 Norra, instead. It's essentially a straight trade of R2-D2's shield regeneration for BB-8's free barrel roll and not being stressed afterwards.
Edited by Magnus Grendel


