5 hours ago, GhostofNobodyInParticular said:Edit: I also can't increase the hull of an armed station beyond 13. Could that possibly be made a feature?
Why is that needed?
5 hours ago, GhostofNobodyInParticular said:Edit: I also can't increase the hull of an armed station beyond 13. Could that possibly be made a feature?
Why is that needed?
21 minutes ago, JJs Juggernaut said:Why is that needed?
Custom scenarios, like Undeadguy's campaign.
It is doable, and rather simple, I just have to remove the restriction.
Edit: not as simple as thought.
Edited by JJs JuggernautOn 2/12/2018 at 4:40 PM, BrobaFett said:Easy (hopefully) bug report:
Half the Ambush Zone marker has lost it's boldness. See below, easy to tell the difference between left and right.
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Ahh, my good old nemesis aliasing. It's more of an issue with the zoom level and the 2 pixel wide line than anything else. I've changed some of the shading on the next version, so perhaps it will look more uniform. If it's still an issue we can see about thickening up the lines a bit in the future.
On 2/14/2018 at 1:36 PM, GhostofNobodyInParticular said:Custom scenarios, like Undeadguy's campaign.
This probably won't be a feature unfortunately. I'd have to set an arbitrary max value, and I'd rather keep the imposed limit such as the ships have on their own hulls.
Version 3.9.0 is coming within 12 hours! With a host of bug fixes and new features, it's the biggest release from the new dev team to date! (Yes I'm totally and shamelessly trying to hype the release)
12 minutes ago, JJs Juggernaut said:Version 3.9.0 is coming within 12 hours! With a host of bug fixes and new features, it's the biggest release from the new dev team to date! (Yes I'm totally and shamelessly trying to hype the release)
And we are SOOOO hyped right now!
2 hours ago, Green Knight said:And we are SOOOO hyped right now!
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I am in hyper-space!
2 minutes ago, rasproteus said:I am in hyper-space!
Hyped-space u mean!
1 minute ago, rasproteus said:I am in hyper-space!
Hyped-space u mean!
2 hours ago, Green Knight said:Hyped-space u mean!
so Hyped he posted it twice!
11 hours ago, JJs Juggernaut said:Version 3.9.0 is coming within 12 hours! With a host of bug fixes and new features, it's the biggest release from the new dev team to date! (Yes I'm totally and shamelessly trying to hype the release)
Your 12 hours are nearly up...
21 minutes ago, Green Knight said:Your 12 hours are nearly up...
Indeed, I had an exam hence the delay of 12 hours to begin with...the module was finished last night
Just now, JJs Juggernaut said:Indeed, I had an exam hence the delay of 12 hours to begin with...the module was finished last night
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Will it have EA-style micro-transactions!?
Just now, Green Knight said:Will it have EA-style micro-transactions!?
Only if you want good dice.
11 hours ago, JJs Juggernaut said:Version 3.9.0 is coming within 12 hours! With a host of bug fixes and new features, it's the biggest release from the new dev team to date! (Yes I'm totally and shamelessly trying to hype the release)
Waiting with bated breath for the big reveal of new features.
Wait no longer! 3.9.0 is here!
MAJOR FEATURES:
Since it's not quite on the vassal site yet here is a dropbox link: https://www.dropbox.com/s/mbsz7e9n0buiexz/ArmadaModule_3.9.0.vmod?dl=0
Graphics pack link: https://www.dropbox.com/s/5nqxcrp1in4a7j6/Armada_graphics_pack_v3.9.0.zip?dl=0
CHANGELOG:
Added Report functionality to most passive non-exhaust, non-discard upgrades
Added Report functionality to most active non-exhaust, non-discard upgrades
Added Report functionality to Ace squads
Added Exhaust functionality to Sovereign
Added Report for armed and unarmed station hull changes
Fixed TIE Panthoms....
Fixed Dodanna...
Fixed Quickspawn for the Grav Well and Grav Shift tokens
Added Report functionalty for squadron keywords
Cleaned up spawn locations
Added updated graphics for MC75
Added updated graphics for wave 7 cards
Added fixed Range Ruler
Added rotate feature to range ruler
Added Range bands to Objective tokens
Added Command stack 2 spawn from Relentless
Added Errata'd version of cards
Fixed Quad Turbolaser "Cannons"
Fixed Armed Station and Unarmed Station Hull values
Fixed Range bands on Armed station not being removed from remove tools button
Fixed Armed Station range bands comming up when the movement tool is deployed
Fixed Leading Shots not being flippable or triggering reports
Changed shading on ambush zone
Added Option to draw multiple cards from the damage deck at once
Fixed Armed Station Range Band
Added Raid Reference
Updated "help" dropdown
Damage Decks now Shuffle turn 1
Migrated refresh button into turn counter
Removed Restriction on Ctrl+ArrowKey rotation from turn 0 only
Name plates moved slightly down on all ships to allow better visibility of chaff
Added hull zone specific Chaff spawning to all ships
Added Shipside locations for Raid tokens and associated spawning for all ships
Added Reports for both Chaff and Raid token shipside spawning
Fixed Quickspawn for TIE Phantoms
Fixed Quickspawn for General Dodonna
Updated Hotkey References
Edited by JJs Juggernaut
Also,
@Green Knight
since you own the thread can you update the title for me?
43 minutes ago, JJs Juggernaut said:Also, @Green Knight since you own the thread can you update the title for me?
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Done.
I think I'll update the text some too...
Bug report:
A request for next update:
could the damage card which prevents you refreshing defence tokens somehow have a way of stopping that ship’s defence tokens autorefreshing? I accept that this is probably a nightmare as you have to assign the ship it applies to...
25 minutes ago, Dr alex said:A request for next update:
could the damage card which prevents you refreshing defence tokens somehow have a way of stopping that ship’s defence tokens autorefreshing? I accept that this is probably a nightmare as you have to assign the ship it applies to...
Is it possible just to have a value on the ship, like flag or objective markers, that marks it as carrying that card? Then when you update, it checks to see if that value is true (assuming it's boolean) and skips refreshing if so.
Edit: that way it is not tied to the card, which should lessen the number of checks/code required.
Edited by GhostofNobodyInParticular18 hours ago, JJs Juggernaut said:Removed Restriction on Ctrl+ArrowKey rotation from turn 0 only
Yes!
Admiral Raddus and I would like to express our sincere gratitude for this wonderful deed.
19 hours ago, JJs Juggernaut said:Only if you want good dice.
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Sold!
7 hours ago, GhostofNobodyInParticular said:Is it possible just to have a value on the ship, like flag or objective markers, that marks it as carrying that card? Then when you update, it checks to see if that value is true (assuming it's boolean) and skips refreshing if so.
Edit: that way it is not tied to the card, which should lessen the number of checks/code required.
Once again, very easy coding wise, not so simple in vassal. I'll check a bit to see if it's workable.