Star Wars: Armada - Vassal module version 4.2.0

By Green Knight, in Star Wars: Armada

5 hours ago, GhostofNobodyInParticular said:

Edit: I also can't increase the hull of an armed station beyond 13. Could that possibly be made a feature?

Why is that needed?

21 minutes ago, JJs Juggernaut said:

Why is that needed?

Custom scenarios, like Undeadguy's campaign.

It is doable, and rather simple, I just have to remove the restriction.

Edit: not as simple as thought.

Edited by JJs Juggernaut
On ‎2‎/‎12‎/‎2018 at 4:40 PM, BrobaFett said:

Easy (hopefully) bug report:

Half the Ambush Zone marker has lost it's boldness. See below, easy to tell the difference between left and right.

ambush_zone.png

Ahh, my good old nemesis aliasing. It's more of an issue with the zoom level and the 2 pixel wide line than anything else. I've changed some of the shading on the next version, so perhaps it will look more uniform. If it's still an issue we can see about thickening up the lines a bit in the future.

On ‎2‎/‎14‎/‎2018 at 1:36 PM, GhostofNobodyInParticular said:

Custom scenarios, like Undeadguy's campaign.

This probably won't be a feature unfortunately. I'd have to set an arbitrary max value, and I'd rather keep the imposed limit such as the ships have on their own hulls.

Version 3.9.0 is coming within 12 hours! With a host of bug fixes and new features, it's the biggest release from the new dev team to date! (Yes I'm totally and shamelessly trying to hype the release)

12 minutes ago, JJs Juggernaut said:

Version 3.9.0 is coming within 12 hours! With a host of bug fixes and new features, it's the biggest release from the new dev team to date! (Yes I'm totally and shamelessly trying to hype the release)

And we are SOOOO hyped right now! :D

2 hours ago, Green Knight said:

And we are SOOOO hyped right now! :D

I am in hyper-space!

2 minutes ago, rasproteus said:

I am in hyper-space!

Hyped-space u mean!

1 minute ago, rasproteus said:

I am in hyper-space!

Hyped-space u mean!

2 hours ago, Green Knight said:

Hyped-space u mean!

so Hyped he posted it twice!

:P

11 hours ago, JJs Juggernaut said:

Version 3.9.0 is coming within 12 hours! With a host of bug fixes and new features, it's the biggest release from the new dev team to date! (Yes I'm totally and shamelessly trying to hype the release)

Your 12 hours are nearly up...

21 minutes ago, Green Knight said:

Your 12 hours are nearly up...

Indeed, I had an exam hence the delay of 12 hours to begin with...the module was finished last night :P

Just now, JJs Juggernaut said:

Indeed, I had an exam hence the delay of 12 hours to begin with...the module was finished last night :P

Will it have EA-style micro-transactions!?

Just now, Green Knight said:

Will it have EA-style micro-transactions!?

Only if you want good dice. :ph34r:

11 hours ago, JJs Juggernaut said:

Version 3.9.0 is coming within 12 hours! With a host of bug fixes and new features, it's the biggest release from the new dev team to date! (Yes I'm totally and shamelessly trying to hype the release)

Waiting with bated breath for the big reveal of new features. :wub:

Wait no longer! 3.9.0 is here!

MAJOR FEATURES:

  • Raid tokens can be assigned directly to each ship using the ' key in conjunction with already established hotkeys (they are but on the rear of each ship due top space limitations)
    • CTRL + ' toggles concentrate fire raid token
    • ALT + ' toggles navigate raid token
    • SHIFT + ' toggles repair raid token
    • SHIFT + CTRL + ' toggles squadron raid token
  • Chaff tokens can now be assigned directly to each ship using the CTRL + SHIFT + shield side (ie. CTRL + SHIFT + W toggles chaff on the front). They are placed under the associated shield dial and are automatically removed at the update of the turn counter. You can also use the same hotkey to remove them.
  • Updated MC-75 graphics!!
  • Updated the wave 7 cards to better match other cards
  • The graphics pack now included updated cards for those which have been Errata'd
  • All non-exhaust, non-discard upgrades have a new hotkey to trigger a report. (SHIFT + R). This function has also been extended to all Ace squadrons (the squad itself, no it's card).
  • All squadrons can use SHIFT + T to send a generic report that it's "keyword" has been used. It would be far too hard to setup reports for each keyword in the game (not to mention use a bunch more hotkeys), but this should allow for at least some sort of notification.
  • IMPORTANT: The refresh defense tokens button has been removed. It is now tied directly into the turn counter. Whenever you change the turn counter you will refresh defense tokens, and cycle command stacks!!
  • A host of bugfixes! (full changelog below)

Since it's not quite on the vassal site yet here is a dropbox link: https://www.dropbox.com/s/mbsz7e9n0buiexz/ArmadaModule_3.9.0.vmod?dl=0

Graphics pack link: https://www.dropbox.com/s/5nqxcrp1in4a7j6/Armada_graphics_pack_v3.9.0.zip?dl=0

CHANGELOG:

Added Report functionality to most passive non-exhaust, non-discard upgrades

Added Report functionality to most active non-exhaust, non-discard upgrades

Added Report functionality to Ace squads

Added Exhaust functionality to Sovereign

Added Report for armed and unarmed station hull changes

Fixed TIE Panthoms....

Fixed Dodanna...

Fixed Quickspawn for the Grav Well and Grav Shift tokens

Added Report functionalty for squadron keywords

Cleaned up spawn locations

Added updated graphics for MC75

Added updated graphics for wave 7 cards

Added fixed Range Ruler

Added rotate feature to range ruler

Added Range bands to Objective tokens

Added Command stack 2 spawn from Relentless

Added Errata'd version of cards

Fixed Quad Turbolaser "Cannons"

Fixed Armed Station and Unarmed Station Hull values

Fixed Range bands on Armed station not being removed from remove tools button

Fixed Armed Station range bands comming up when the movement tool is deployed

Fixed Leading Shots not being flippable or triggering reports

Changed shading on ambush zone

Added Option to draw multiple cards from the damage deck at once

Fixed Armed Station Range Band

Added Raid Reference

Updated "help" dropdown

Damage Decks now Shuffle turn 1

Migrated refresh button into turn counter

Removed Restriction on Ctrl+ArrowKey rotation from turn 0 only

Name plates moved slightly down on all ships to allow better visibility of chaff

Added hull zone specific Chaff spawning to all ships

Added Shipside locations for Raid tokens and associated spawning for all ships

Added Reports for both Chaff and Raid token shipside spawning

Fixed Quickspawn for TIE Phantoms

Fixed Quickspawn for General Dodonna

Updated Hotkey References

Edited by JJs Juggernaut

Also, @Green Knight since you own the thread can you update the title for me? :)

43 minutes ago, JJs Juggernaut said:

Also, @Green Knight since you own the thread can you update the title for me? :)

Done.

I think I'll update the text some too...

Bug report:

  • spawning an objective token off an obstacle still spawns a Command 1 stack
  • chart officer started facedown
Edited by Green Knight

A request for next update:

could the damage card which prevents you refreshing defence tokens somehow have a way of stopping that ship’s defence tokens autorefreshing? I accept that this is probably a nightmare as you have to assign the ship it applies to...

25 minutes ago, Dr alex said:

A request for next update:

could the damage card which prevents you refreshing defence tokens somehow have a way of stopping that ship’s defence tokens autorefreshing? I accept that this is probably a nightmare as you have to assign the ship it applies to...

Is it possible just to have a value on the ship, like flag or objective markers, that marks it as carrying that card? Then when you update, it checks to see if that value is true (assuming it's boolean) and skips refreshing if so.

Edit: that way it is not tied to the card, which should lessen the number of checks/code required.

Edited by GhostofNobodyInParticular
18 hours ago, JJs Juggernaut said:

Removed Restriction on Ctrl+ArrowKey rotation from turn 0 only

Yes!

Admiral Raddus and I would like to express our sincere gratitude for this wonderful deed.

19 hours ago, JJs Juggernaut said:

Only if you want good dice. :ph34r:

Sold!

7 hours ago, GhostofNobodyInParticular said:

Is it possible just to have a value on the ship, like flag or objective markers, that marks it as carrying that card? Then when you update, it checks to see if that value is true (assuming it's boolean) and skips refreshing if so.

Edit: that way it is not tied to the card, which should lessen the number of checks/code required.

Once again, very easy coding wise, not so simple in vassal. I'll check a bit to see if it's workable.