Star Wars: Armada - Vassal module version 4.2.0

By Green Knight, in Star Wars: Armada

6 minutes ago, Maturin said:

There's a whole bunch of shortcuts on the Mac that don't work thanks to OS shortcuts overriding the Vassal ones. Best thing to do is to go into your Settings menu and disable all the keyboard shortcuts. Then the Vassal ones will work - and the time you'll save is definitely worth it!

Great idea thank you!

2 hours ago, Maturin said:

There's a whole bunch of shortcuts on the Mac that don't work thanks to OS shortcuts overriding the Vassal ones. Best thing to do is to go into your Settings menu and disable all the keyboard shortcuts. Then the Vassal ones will work - and the time you'll save is definitely worth it!

This. Do it. You wont regret it.

Something big is coming...

Next version will have the Profundity!

1758e9f37c41dc8a82ee99b8186e7d5d.png

Thanks to @melminiatures for the top-down render of the MC75.

Arcs are based on estimates - i.e. looking at the photo, but should be very close to the real deal.

We're still missing the actual ship cards, so we don't quite know how it'll play.

Time for some theory-crafting:

Obviously I don't have all the facts, but we do have quite a bit to go by, so I've based the ship cards on that.

The Mark II Cruiser is the one on the ship token. We have most stats from that one, but command/squadron/engineering is just copied from the Armored Cruiser.

The Armored Cruiser is the translation of the ship card in Spanish, which you can see from the front arc is NOT the same ship model. I don't knwo the side/rear arcs of this one. Just guesswork.

Same with upgrades. Guesswork based on visible cards (looks like an ion upgrade there to me, so they get ions). Fleet command is based purely on Raddus' command ship - but could be wrong. After all H1 was a command ship too.

Speed/yaw is just...no idea here. But its a large ship, so not very agile. And it doesn't have a Support slot. So the only question is speed 2 or 3? And yaw distribution.

Cost is up in the air.

Comments?

3585h.jpg 3586h.jpg

Edited by Green Knight
1 hour ago, Green Knight said:

Something big is coming...

Next version will have the Profundity!

1758e9f37c41dc8a82ee99b8186e7d5d.png

Clever ppl will notice I made the MC75 a f-ing MEDIUM ship. Why did I do that??? Am I completely daft or something?

I'll just have to redo it then...

2 hours ago, Green Knight said:

Time for some theory-crafting:

Obviously I don't have all the facts, but we do have quite a bit to go by, so I've based the ship cards on that.

The Mark II Cruiser is the one on the ship token. We have most stats from that one, but command/squadron/engineering is just copied from the Armored Cruiser.

The Armored Cruiser is the translation of the ship card in Spanish, which you can see from the front arc is NOT the same ship model. I don't knwo the side/rear arcs of this one. Just guesswork.

Same with upgrades. Guesswork based on visible cards (looks like an ion upgrade there to me, so they get ions). Fleet command is based purely on Raddus' command ship - but could be wrong. After all H1 was a command ship too.

Speed/yaw is just...no idea here. But its a large ship, so not very agile. And it doesn't have a Support slot. So the only question is speed 2 or 3? And yaw distribution.

Cost is up in the air.

Comments?

3585h.jpg 3586h.jpg

Interesting guesses on the missing bits. Your MIIC side arcs are more expensive than the A.C. sides but the A.C. has a more expensive front arc. Just based on the movie and all of Raddis' orders I think the MIIC will have at least 4 Squadron and could possibly be the first 5 squad ship? Probably not but who knows. I'd love for one to have fleet command but I kind of doubt it, it would hurt the Pelta's value too much. Cost wise it is probably about right but if my guess that the MIIC will have more squadron I think the MIIC will be more expensive but I doubt FFG would make anything Rebel more expensive then the HO.

3 hours ago, Green Knight said:

Time for some theory-crafting:

Obviously I don't have all the facts, but we do have quite a bit to go by, so I've based the ship cards on that.

The Mark II Cruiser is the one on the ship token. We have most stats from that one, but command/squadron/engineering is just copied from the Armored Cruiser.

The Armored Cruiser is the translation of the ship card in Spanish, which you can see from the front arc is NOT the same ship model. I don't knwo the side/rear arcs of this one. Just guesswork.

Same with upgrades. Guesswork based on visible cards (looks like an ion upgrade there to me, so they get ions). Fleet command is based purely on Raddus' command ship - but could be wrong. After all H1 was a command ship too.

Speed/yaw is just...no idea here. But its a large ship, so not very agile. And it doesn't have a Support slot. So the only question is speed 2 or 3? And yaw distribution.

Cost is up in the air.

Comments?

3585h.jpg 3586h.jpg

Your costs seem reasonable, perhaps a hair high, I'd need to do some tests. I agree with Speed 3, that way it can be justified to give neither the support slot for either ET or FCT. Why not Liberty maneuverability for Speed 3? Just for something different?

11 minutes ago, GiledPallaeon said:

Your costs seem reasonable, perhaps a hair high, I'd need to do some tests. I agree with Speed 3, that way it can be justified to give neither the support slot for either ET or FCT. Why not Liberty maneuverability for Speed 3? Just for something different?

Yeah, just different. FFG likes different.

Just now, Green Knight said:

Yeah, just different. FFG likes different.

Fine by me. I wouldn't be surprised if one got Ordnance, since that gives the Rebels an okay Flechette platform (one in the same vein as the Kuat), but I'm not certain of that, given that it opens the ship up to EL/ER shenanigans.

Suggestion: while I totally appreciate how incredibly you've managed to capture the nature of fighter squadron movement from the tabletop, in all its fiddly glory ( :mellow: ), I was wondering if there would be a way to streamline that a bit - in the way ship movement gets considerably improved in VASSAL vs the physical game?

I'd imagine something like a new context menu item for squadrons - 'Movement' - that then drills into sub-options for the 5 different speeds (IE., 'Movement' -> 'Speed 2'). This would then let you pick up and drag the fighter squadron around, with a tether to its original location, that cannot extend past the distance selected. If you tried dragging it further, it would only go as far as the selected distance limit in that direction, but still be floating around until you finally do release the mouse button.

Something like that possible? Would be a lot cleaner (IMHO, anyway) than the current overlay method, which would let you leave more overlays up to help with positioning...

On 9/7/2017 at 2:49 AM, Green Knight said:

Something big is coming...

Next version will have the Profundity!

1758e9f37c41dc8a82ee99b8186e7d5d.png

Good job GK! Only thing is, I am not liking the MC-75 ship shape. I mean, It's not your fault that FFG designed a ship that looks top-down like a home pregnancy test....

To me Profundity Top down looks like a Star Trek the Next Generation Phaser.

2 minutes ago, CaribbeanNinja said:

To me Profundity Top down looks like a Star Trek the Next Generation Phaser.

I am SO painting mine like that now....lol

Corran Horn: A minor bug where he spawns with only 1 brace is fixed in the next build.

On 9/14/2017 at 5:55 PM, xanderf said:

Suggestion: while I totally appreciate how incredibly you've managed to capture the nature of fighter squadron movement from the tabletop, in all its fiddly glory ( :mellow: ), I was wondering if there would be a way to streamline that a bit - in the way ship movement gets considerably improved in VASSAL vs the physical game?

I'd imagine something like a new context menu item for squadrons - 'Movement' - that then drills into sub-options for the 5 different speeds (IE., 'Movement' -> 'Speed 2'). This would then let you pick up and drag the fighter squadron around, with a tether to its original location, that cannot extend past the distance selected. If you tried dragging it further, it would only go as far as the selected distance limit in that direction, but still be floating around until you finally do release the mouse button.

Something like that possible? Would be a lot cleaner (IMHO, anyway) than the current overlay method, which would let you leave more overlays up to help with positioning...

Some of what you describe might be possible - it is possible to restrict movement beyond a certain distance. It's not a terribly high priority, but I'll have a look, see if it's feasible.

6 hours ago, Green Knight said:

Some of what you describe might be possible - it is possible to restrict movement beyond a certain distance. It's not a terribly high priority, but I'll have a look, see if it's feasible.

That would be VERY cool - thanks! (The tongue-in-cheek jab at current fighter movement methods certainly not aimed at you - the module is totally amazing, and in many ways makes Armada a LOT smoother and quicker to play. Absolutely fantastic work! But what FFG did for fighter movement in this game can definitely be.... uggh , sometimes.)

23 hours ago, Green Knight said:

Some of what you describe might be possible - it is possible to restrict movement beyond a certain distance. It's not a terribly high priority, but I'll have a look, see if it's feasible.

Movement buffs would probably be a challenge to implement correctly though.

12 hours ago, Doppelganger said:

Movement buffs would probably be a challenge to implement correctly though.

That's why I suggested it as just a menu item. You simply select 'movement' and you get a drop-out menu with 5 options...for distance-1, distance-2, etc. All movement buffs I'm aware of cap at 5, so the app doesn't need to know what the fighter squadron currently has, just present the 5 options and let the player choose the right one.

The Quantum Storm title spawns as a flotilla model

1 hour ago, Ginkapo said:

The Quantum Storm title spawns as a flotilla model

A free 18 points! That's not a bug, that's a boon!

On 9/21/2017 at 0:51 PM, Ginkapo said:

The Quantum Storm title spawns as a flotilla model

I confirmed this as well....

24 minutes ago, moodswing5537 said:

I confirmed this as well....

Every ellipsis with your avatar makes me feel sorry for you, seriously takes me a moment to realize...

The QS issue is fixed in next build.

Also YV-666

2 hours ago, Visovics said:

Every ellipsis with your avatar makes me feel sorry for you, seriously takes me a moment to realize...

Does look rather Eor-ish.....I'll fix it...