Star Wars: Armada - Vassal module version 4.2.0

By Green Knight, in Star Wars: Armada

When I right click on a GR-75 card and tell it to spawn Quantum Storm title card, it is spawning a GR-75 ship model.

3 minutes ago, comatose said:

When I right click on a GR-75 card and tell it to spawn Quantum Storm title card, it is spawning a GR-75 ship model.

That was apparently addressed. What version of the module are you using?

If there's been one since the Wave 7 unboxing video spoilers, I don't have that one yet.

5 minutes ago, comatose said:

If there's been one since the Wave 7 unboxing video spoilers, I don't have that one yet.

We've had multiple updates over the last couple weeks. I thought we addressed that but I can go check real quick for you.

EDIT: Version 3.8.5 has that fixed, so I would imagine the absolute latest 3.8.6 has that as well.

Edited by GiledPallaeon
9 minutes ago, comatose said:

If there's been one since the Wave 7 unboxing video spoilers, I don't have that one yet.

3.8.5 fixes Quantum Storm, 3.8.6 has all of Wave 7 as prototypes.

Edited by GhostofNobodyInParticular

Idea:

Add a 'trigger and auto report' function to cards that have an effect without exhausting or discarding.

Examples: fleet commands, ordnance experts, gunnery teams, many others.

The idea would be click the card, CTRL+T or something and it reports to the chat.

It's not necessarily much faster than typing, but it might make things a bit clearer.

Request:

The dev team now has several experienced play testers on board.

Lots of armada experience.

How about making a couple of scenarios, and adding them to the module?

Doesn't have to be very advanced.

The Bounty Challenges we did for WC qualification was a lot of fun, for example.

They had some simple special rules, like one player is always second player but gets an armed station. Or no squads. Or no flotillas.

Just some ideas.

Whats the expected release schedule of the new Vassal crew? Is the mass of new module version entirely because of the ad hoc revealing of cards that FFG did, (entirely understandable if so), or more of an ongoing ambition? Its a tad annoying to have to keep updating, but I suspect this is because of FFG and not you guys, so keep it up :D

15 minutes ago, Ginkapo said:

Whats the expected release schedule of the new Vassal crew? Is the mass of new module version entirely because of the ad hoc revealing of cards that FFG did, (entirely understandable if so), or more of an ongoing ambition? Its a tad annoying to have to keep updating, but I suspect this is because of FFG and not you guys, so keep it up :D

Every 10 minutes or so...

But seriously, having the cards come out like that, and having to be prepared for the WC made that happen. I very much doubt that updates every other day will be the norm.

9 hours ago, Ginkapo said:

Whats the expected release schedule of the new Vassal crew? Is the mass of new module version entirely because of the ad hoc revealing of cards that FFG did, (entirely understandable if so), or more of an ongoing ambition? Its a tad annoying to have to keep updating, but I suspect this is because of FFG and not you guys, so keep it up :D

Indeed. We have some projects in the works, but now that we have everything from wave 7 playable, the next update probably won't be until a week or two after wave 7 releases.

14 hours ago, Green Knight said:

Request:

The dev team now has several experienced play testers on board.

Lots of armada experience.

How about making a couple of scenarios, and adding them to the module?

Doesn't have to be very advanced.

The Bounty Challenges we did for WC qualification was a lot of fun, for example.

They had some simple special rules, like one player is always second player but gets an armed station. Or no squads. Or no flotillas.

Just some ideas.

While this would be possible, it will probably take a backseat to actual vassal development. This falls a little more within the purview of the community at large. If the community came up with scenarios, we could easily include functionality in vassal.

Quick question. Will we need to re-create our fleets if they were created in the 3.8.5 module when we install the 3.8.6? I never saw the arc issues, because I created my fleet in the latest module, but I haven't tried uploading it in 3.8.6 yet.

Great job on getting this done so fast though. You guys are the bees knees....

Fleets made with 3.8.5 should be perfectly compatible with 3.8.6.

Any suggestions or ideas as to why I'm having at least one incident per game in the last several weeks where I will be manipulating one ship but have a second one also selected? For example last night in my WC match, I set all my dials and went into activations. When I moved my Bright Hope using keyboard shortcuts, I somehow still had Admonition's command stack selected and inadvertently changed its dials. Considering that I did some right-clicking on Bright Hope as I placed and manipulated the maneuver tool before moving it with keyboard shortcuts, I don't know how Admonition's command stack could still be selected. It seems like selection is not being cleared when it should to the point that I am trying to remember to click somewhere on the map to be sure I have nothing else selected. Ideas?

3 hours ago, comatose said:

Any suggestions or ideas as to why I'm having at least one incident per game in the last several weeks where I will be manipulating one ship but have a second one also selected? For example last night in my WC match, I set all my dials and went into activations. When I moved my Bright Hope using keyboard shortcuts, I somehow still had Admonition's command stack selected and inadvertently changed its dials. Considering that I did some right-clicking on Bright Hope as I placed and manipulated the maneuver tool before moving it with keyboard shortcuts, I don't know how Admonition's command stack could still be selected. It seems like selection is not being cleared when it should to the point that I am trying to remember to click somewhere on the map to be sure I have nothing else selected. Ideas?

If you could start keeping logfiles and send them to us, we can try to take a look. It happens to me periodically, but not nearly with that frequency, and it is always what I had selected previously.

5 hours ago, comatose said:

Any suggestions or ideas as to why I'm having at least one incident per game in the last several weeks where I will be manipulating one ship but have a second one also selected? For example last night in my WC match, I set all my dials and went into activations. When I moved my Bright Hope using keyboard shortcuts, I somehow still had Admonition's command stack selected and inadvertently changed its dials. Considering that I did some right-clicking on Bright Hope as I placed and manipulated the maneuver tool before moving it with keyboard shortcuts, I don't know how Admonition's command stack could still be selected. It seems like selection is not being cleared when it should to the point that I am trying to remember to click somewhere on the map to be sure I have nothing else selected. Ideas?

Why would selection be cleared when you right click?

6 minutes ago, Ginkapo said:

Why would selection be cleared when you right click?

If you're clicking on a different model than the one already selected, then it should clear selection and select the right-clicked one.

I was going to link my log from the game last night, but it's somehow not in my Google Drive folder. I'll check for it tonight.

5 minutes ago, comatose said:

If you're clicking on a different model than the one already selected, then it should clear selection and select the right-clicked one.

Is that should, "it would make sense", or "i know how vassal works"?

I can add that this is a known weakness. It typically happens start of round, or any other time you have manipulated the stack, and then don't clear the selection.

Now you have both stack and ship selected. And the same commands that manipulates the man tool have meaning for the stack too (change command).

You can't remove the problem of having several things selected.

But it's possible to change the key combinations for one or the other, thereby eliminating this specific situation.

I was lazy back in the day, and the problem an uncommon one, so I never bothered.

Perhaps the new team.

Sounds like what happened. Here's the log. It happens when Bright Hope moves on turn 1.

To be honest, I think it's just better for players to be aware of the situation and clear selection rather than change the hotkeys that everyone is now used to... Also, the undo button makes it easy enough.

I'm still not quite sure how the situation arises, since selecting the ship should deselect the command stack unless you are holding shift.

3 hours ago, JJs Juggernaut said:

I'm still not quite sure how the situation arises, since selecting the ship should deselect the command stack unless you are holding shift.

If the command stack is selected and you right click on the ship without selecting it with left click first it doesn’t deselect the command stack

14 hours ago, comatose said:

Any suggestions or ideas as to why I'm having at least one incident per game in the last several weeks where I will be manipulating one ship but have a second one also selected?

Insert irrelevant "It happened to me yesterday, too" here.

I do have a log file, if it's of any use.

41 minutes ago, Visovics said:

If the command stack is selected and you right click on the ship without selecting it with left click first it doesn’t deselect the command stack

The problem is this:

You can select multiple objects using 2 methods:

- click-drag

- hold SHIFT, then click multiple objects

You can also combine the above.

CTRL + 1 is both the command to move to joint 1 on the left side AND the hotkey for changing the top command to CF.

So I would imagine it typically goes like this:

You have 1 command stack selected from the command phase, then somehow click a ship with SHIFT pressed. This is actually not as uncommon, as SHIFT does a lot of things, bring up distance bands, place man tool etc.

You then do stuff which has no corresponding triggers for the command stack, so all is well, until you move the ship using CTRL+1.

14 hours ago, Visovics said:

If the command stack is selected and you right click on the ship without selecting it with left click first it doesn’t deselect the command stack

Could not duplicate this.