Star Wars: Armada - Vassal module version 4.2.0

By Green Knight, in Star Wars: Armada

I'm considering this feature:

Combine the hotkeys for distance/range (New hotkey: CTRL+SPACE).

Push 1 time to bring up range

Push 1 more time to bring up distance

Push 1 more time to clear

(if a component doesn't have either range or distance, it just skips that stage)

I think this would make stuff faster and easier, plus we'd get less multi-tool clutter.

What do you think?

@Ginkapo

@CaribbeanNinja

@JJs Juggernaut

@Ardaedhel

@Gowtah

@MattShadowlord

@BiggsIRL

Edited by Green Knight
14 minutes ago, Green Knight said:

I'm considering this feature:

Combine the hotkeys for distance/range (New hotkey: CTRL+SPACE).

Push 1 time to bring up range

Push 1 more time to bring up distance

Push 1 more time to clear

(if a component doesn't have either range or distance, it just skips that stage)

I think this would make stuff faster and easier, plus we'd get less multi-tool clutter.

What do you think?

@Ginkapo

@CaribbeanNinja

@JJs Juggernaut

@Ardaedhel

@Gowtah

@MattShadowlord

@BiggsIRL

Downside: squads. They rarely use their Range.

Idea:

Ships cycle. Squads don't cycle.

Edited by Green Knight

Nah. Dont make them different, that will confuse. And Rhymer.

Yeah I guess I agree with Gink, but maybe only becasue we're so used to it?

I would like it if they just never overlapped. If you bring one up then the other one turns off. (like the nav tool does to the bands.)

9 minutes ago, CaribbeanNinja said:

Yeah I guess I agree with Gink, but maybe only becasue we're so used to it?

I would like it if they just never overlapped. If you bring one up then the other one turns off. (like the nav tool does to the bands.)

That's an idea. It will require one or more triggers, but I think it's doable.

Just have to test it before implementation. Don't want the module slowing down again :)

6 minutes ago, Green Knight said:

That's an idea. It will require one or more triggers, but I think it's doable.

Just have to test it before implementation. Don't want the module slowing down again :)

DEFINITELY! It is running so well right now that I'd vote to keep it the same if it does anything to slow the module down.

10 minutes ago, CaribbeanNinja said:

DEFINITELY! It is running so well right now that I'd vote to keep it the same if it does anything to slow the module down.

We're balancing on the edge of the abyss really; a handful of extra calculations per ship and we'll see the slowdown again.

Limitations of vassal I'm afraid.

I like unifying range/distance in one command, just cycle through: once brings up range, again brings up distance, again clears it. I always do the wrong one anyway.

I'd say leave both for squadrons too.

3 minutes ago, Ardaedhel said:

I like unifying range/distance in one command, just cycle through: once brings up range, again brings up distance, again clears it. I always do the wrong one anyway.

I'd say leave both for squadrons too.

That's the reason I propose this: I ALWAYS mix up the commands. And I'm the dev. Meh.

I'm adding wave 6 previews as a separate tab under Pieces (next to Campaign Components).

So you can now play with Sloane, Boarding Eng/Troopers, and External Racks. Garel's Honor is there as well, but currently pointless.

Wave 6 is NOT tournament legal yet!

I'm torn on the idea of combining those keys. I often also trigger the wrong one and end up with both on at some point or other. I think I like Ninja's suggestion the most, so long as it doesn't cause slowdowns. Though maybe cycling will be easier than I think.

While not specifically asked I will chime in to say I feel like the range band hotkeys are some of the easier ones to remember and it's not been a particular stumbling block I've seen people have with vassal.

Having them automatically turn each other off is helpful though, as sometimes I have seen new players go a little ham with them and the whole screen is red/blue/yellow circles because they forget to turn them off between steps.

Sorry to butt in, but I've got a small problem with the module now that I'm getting into it for the first time. My ship cards are missing the ship characteristics. For instance, my ISD-II ship card doesn't have any yaw values on the speed chart, no hull number, no shield values for the hull zones, etc... Am I missing something?

24 minutes ago, RobertK said:

Sorry to butt in, but I've got a small problem with the module now that I'm getting into it for the first time. My ship cards are missing the ship characteristics. For instance, my ISD-II ship card doesn't have any yaw values on the speed chart, no hull number, no shield values for the hull zones, etc... Am I missing something?

They were never intended to be available, I think for copyright reasons. Green Knight put up a tutorial in the thread Vassal Freshman Spring 2017 Tournament showing you how to add them.

34 minutes ago, RobertK said:

Sorry to butt in, but I've got a small problem with the module now that I'm getting into it for the first time. My ship cards are missing the ship characteristics. For instance, my ISD-II ship card doesn't have any yaw values on the speed chart, no hull number, no shield values for the hull zones, etc... Am I missing something?

You have to add the graphics pack.

Thanks, guys.

Bug/feature request:

When your opponent has their command dials masked, you cannot see the ship name! I've had a few opponents who keep their stacks masked until that ship goes, so it can be an issue at times.

1 hour ago, Green Knight said:

You have to add the graphics pack.

@bmhuhman that is the solution you were looking for before

Updated to v3.7.0 (checksum 7b0bcae2 ):
Changes:
  • Fixed some minor bugs, including CC veteran tokens (freestanding) refreshing automatically
  • Added support for squadron objective tokens (CC Hyperlane Raid)
  • Pelta (Phoenix Home title) can now take up to 4 command tokens
  • You can now spawn station cards directly from the relevant objectives
  • On start stack now includes both dust fields
  • Fixed some sound bugs and added some additional sound effects to the dice roller (plus the Report: SET button)

Bonus content:

  • Spoiled wave 6 cards!

Next up:

  • I've saved all the graphics updates for the next build, rather than do some now and some later

Now go and play!!!

Henceforth* the Module, Graphics Pack, and all extensions will be available through both the Vassal DL site and the Facebook group.

* Great word or what? It really deserves to be used more.

So do I delete the older version and just download the new one? Or if I download the new one does it erase the old one?

5 minutes ago, Undeadguy said:

So do I delete the older version and just download the new one? Or if I download the new one does it erase the old one?

DL the new version.

Start Vassal.

Select File --> Open module (what you did the first time you added the old module)

Select the new module (wherever you saved it).

It now starts to tile the images and voila, you're in!

After it's done you can right-click the old module and select remove.

Or you can just keep both versions if you'd like.

Edited by Green Knight

Can old and new versions play together nicely?

9 minutes ago, ManInTheBox said:

Can old and new versions play together nicely?

Mostly.

But the old version can't see components added in new versions (so if you're on 3.6.0 you simply won't see the wave 6 cards, for example).

If I make very big changes that make stuff incompatible I'll note so in the release notes.

Just added two new tutorials:

No. 7 (updates and extensions)

No. 8 (logfiles and savegames)