Brand new player needing list advice

By Corinthius, in Star Wars: Armada Fleet Builds

So I just got into the game and am loving it so far, but until I get a load more games under my belt I know my list building isn't going to be the greatest. Would love some advice on this list and any recommendations for objective cards. I own a core set, 2 sets of rebel fighter sqns, rogues and villains, a Neb-B, a gr75, and the assault frigate for rebs. Basic idea is everything but salvation starts together, no one ship holding too many squadron buffs, and let the B-Wings do a lot of the heavy lifting. Meanwhile Salvation flanks and hopefully tears holes in things from long range.

[ REBEL FLEET (398 points)
1 • Assault Frigate Mark II B - General Dodonna - Gunnery Team - Boosted Comms - Advanced Projectors - Enhanced Armament (119)
2 • GR-75 Medium Transports - Toryn Farr - Bomber Command Center - Bright Hope (35)
3 • Nebulon-B Escort Frigate - Adar Tallon - Yavaris (72)
4 • Nebulon-B Support Refit - Intel Officer - XI7 Turbolasers - Salvation (71)
5 • B-wing Squadron (14)
6 • B-wing Squadron (14)
7 • B-wing Squadron (14)
8 • B-wing Squadron (14)
9 • Jan Ors Moldy Crow (19)
10 • X-wing Squadron (13)
11 • X-wing Squadron (13)

General

Adar tallon and Yavaris are force multipliers. So do you want to multiply the effect of a bwing or Keyan and Luke?

Specifics

Put Adar on the medium transport to set up the yavaris double tap. Adar a squadron into position, then doubletap with yav.

Subsequently move toryn to the flotilla, raymus on the neb if you really want.

Electronic countermeasures rather than advanced projectors on the flag. A single eng command can shift uunused shields to the exposed face. Advanced projectors tend to be on mc80s with there high number of shields.

Enhanced armanents, gunnery teams, intel officer and x17 are all nice, but droppable in this build if you need some points elsewhere.

Ok so I've moved Toryn and Adar around, downgraded the assault frigate a bit and managed to sqeeze in luke and keyan, also putting expanded hangar on the GR75.

[ REBEL FLEET (400 points)
1 • Assault Frigate Mark II B - General Dodonna - Boosted Comms - Electronic Countermeasures (103)
2 • Nebulon-B Escort Frigate - Toryn Farr - Yavaris (69)
3 • Nebulon-B Support Refit - Intel Officer - XI7 Turbolasers - Salvation (71)
4 • GR-75 Medium Transports - Adar Tallon - Bomber Command Center - Expanded Hangar Bay - Bright Hope (43)
5 • Jan Ors Moldy Crow (19)
6 • Keyan Farlander B-wing Squadron (20)
7 • B-wing Squadron (14)
8 • B-wing Squadron (14)
9 • B-wing Squadron (14)
10 • Luke Skywalker X-wing Squadron (20)
11 • X-wing Squadron (13)

Let me know if theres anything else I could improve on!

Thats good to play! Go enjoy yourself.

To fill in the blanks: Advanced Gunnery (Salvation), Contested Outpost and Intel Sweep.

You've got plenty of squadron activations - you could replace expanded hangar on the GR75 with boosted coms, and get rid of boosted coms on the AFII. Maybe give it x17s as a replacement?