Thursday means tomorrow we should be getting a new article from FFG. And that means it a HYPE DAY!!! So in spirit of the hype...I want to discuss battlefield cards.
Thursday means tomorrow we should be getting a new article from FFG. And that means it a HYPE DAY!!! So in spirit of the hype...I want to discuss battlefield cards.
Not much to add myself, I think you've hit the salient points for the moment. But I did want to tank you for being a new face in the forum with such an obvious enthusiasm for this game. There's so many nay-sayers about this being a collectable game and why did FFG have to go to the dark side. But obviously this style of game was enough to bring you out of the shadows if not you first foray into the FFG fold. Proving that they were right when they said there's a desire for this style game.
I look forward to your future rundowns of cards.
Not much to add myself, I think you've hit the salient points for the moment. But I did want to tank you for being a new face in the forum with such an obvious enthusiasm for this game. There's so many nay-sayers about this being a collectable game and why did FFG have to go to the dark side. But obviously this style of game was enough to bring you out of the shadows if not you first foray into the FFG fold. Proving that they were right when they said there's a desire for this style game.
I look forward to your future rundowns of cards.
I am actually going to be doing a podcast with super in depth content as well as posting here on the forums. Ive been into CCG and TCGs for years now and I've bought and played every FFG card game. So I'm pretty experienced. I just really want to talk about this game and meet awesome people like you who care about the game and are super cool to talk to! So i hope you'll give us a listen later this weekend. I promise it will be worth your time.
This card add a lot of pressure to a match. Being able to wound a character by ending your round can be pretty potent as they won't be able to shield it. Just having the option on the table adds a nice tension to the game. Battlefields already are going to be a very prominent mechanic that will take a great deal of evaluation skills from players to decide if and when to take it. This card really adds punch to that decision.
Edited by DecepticleRIGHT?!?! its a strain on every action. Do I end now and deal damage? Will they end and deal me damage? Its a really well balanced card, AND when multiplayer games are happening oh man.....Imagine a 4 player game. Whoever takes that battlefield deals damage and goes first next round. Thats intense!
The big thing no-one's talking about here is that your opponent chooses who takes the damage. That's a huge difference from if you chose. I feel like one of the main strengths of aggro decks* would be the ability to remove a character from the game quickly; this doesn't actually help them do that since your opponent will direct damage to whoever their healthiest character is (by default of course). Now it's still probably he go to battleground if you want to kill your opponent fast but I don't think it'll cause a substantial change in how good agro decks are in the meta.
*I love that we've seen less than half (okay I haven't actually checked the numbers but it feels like it) of the cards in the first set and we're already trying to suss out the metagame.
In a multiplayer game, this card would be huge. And still somewhat useful in heads up.
Trying to think my way through who this card would go well with. Ideally, this would be better suited to teams that require a lower number of turns, since they'd be able to get through their meaningful turns more quickly before claiming the battlefield. I think the following types would be more cohesive with it:
* Smaller teams (since you need a separate action to activate each character)
* Characters with abilities that allow them to take extra actions
* Decks that are more upgrade-heavy than support-heavy (since you can roll all of the dice in one turn with attachments versus multiple turns to roll support die).
* Sets of dice that are more focused on a more limited number of dice types, since you can activate all of the dice of a given type at the same time.
At first glance, this seems very Rey friendly. She gets some free actions with her ability and there a lot of weapon upgrades that can be attached to her.