Hello everyone,
I started to write an outline of my TIE campaign where the main PCs are pilots fresh from the academy. Later they are supposed to turn into X-Wing RS style group.
I am sketching adventures, variety of flight missions, but I am having problem with coming up with some interesting adventures between the combat missions. For now I have such ideas:
- There is a spy in the base/on the ISD,
- Posted on unfriendly planet where they need to impress citizens,
- Their transport ship crashed in the wilderness,
- Corruption in the base, supplies are missing,
- Testing new TIE-models, things go bad...
Maybe someone could share his ideas?
I am also more than happy to hear about the experience of other GMs who run/ran such campaign?
Thank you in advance!
