Anyone else notice that now that Pattern Analyzer has been revealed, Quadjumpers can kind of imitate Deathrain? They have the ability to do a K-Turn (assuming the Quadjumpers will have K-Turns), then use an action to deploy a bomb before receiving stress.
The whole setup is probably way too costly to be good, considering the ship can't take extra munitions, and anything but a Conner Net will yield uncertain results, but I did find it very interesting. I'm really hoping the generic PS1 will have a cost of 14pts, but I'm kinda expecting them at 15pts, which isn't that bad. If they end up at 16pts, I'll be pretty upset about it.
Anyone else notice any fun Quadjumper tricks, based on the new cards we've seen? What's potential Quadjumper builds have you excited?
