So many good combos with the A-Wing Test Pilot!
Juke + Snap Shot
Crack Shot + Snap Shot
Opportunist + Snap Shot
So many good combos with the A-Wing Test Pilot!
Juke + Snap Shot
Crack Shot + Snap Shot
Opportunist + Snap Shot
There's also Arvel + Snap Shot if we are talking about fun things that A-wings can do with Test Pilot and Snap Shot.
Can Jan affect snapshot?
Yes Jan can.
Best part is that if you dial in a green, Jan is most likely going to clear that stress to let you Jan again during the combat phase, unless you're flying against other aces.
Or a white move with Kanen near by
Outmaneuver + Snap Shot. But I think the default will still be PTL + Snap Shot, simply due to survivability issues.
Outmaneuver + Snap Shot. But I think the default will still be PTL + Snap Shot, simply due to survivability issues.
Crack Shot + Snap shot.
A pair with Juke and Snapshot fits nicely beside some Ghost or Dash builds. I'd be willing to try that for fun if nothing else. Could also compliment a fresh Falcon build too.
You mean higher, right? PS3 GSP moves, then takes an evade. PS4+ (3+ depending on initiative etc) flies into arc of the GSP. Snapshot from the GSP with Juke. Defending ship either dies or takes their action.
A PS0-2 (or 3, again depending on initiative etc) can be a target of Snapshot, but the GSP won't have it's token up yet.
Yes, higher, sorry.
So a named piloto would be worse at it than a green one.
A pair with Juke and Snapshot fits nicely beside some Ghost or Dash builds. I'd be willing to try that for fun if nothing else. Could also compliment a fresh Falcon build too.
Juke/Snap would be my guess. When you can't mod your dice for half your shots anyway why not use Juke, especially when you get two shots in a round if all goes to plan?
But I'm not sure it's going to be better than Juke/Crack.
Juke + Snap Shot
I'm visualizing a speedy A-Wing doing some kind of crazy flip, guns blazing, catching his opponent off guard points blank. And it is awesome.
Yes Jan can.
What a great Star Wars political slogan.
i mentioned to a guy at my flgs that "Snap Crackle and Pop" is the new A-wing swarm. I explained what it meant and he just laughed his ass off.
Get to close to them, they will Snap, Crackle, and Pop your ship!
5 Crack Shot/Snap Shot/Chaardan Refit A-wings is a scary thought. More because they're cheap enough to fit in that critical fifth ship than anything.
Snap, Crack-le, and Pop! I love it.
5 snap black ties and howlrunner the new black swarm? Sure howlrunner can't modify the snaps but you could make it 6 snaps then. Does snap shot work with Mauler or Scrounge?
Yup. Rolling 1 extra die is not modification, otherwise OL would deny range benefits.
Mithil has a 3die Snapshot, Scourge as well if theyre hurt, and Zeta Leader can take a stress to do it too
Edited by Vineheart01
A pair with Juke and Snapshot fits nicely beside some Ghost or Dash builds. I'd be willing to try that for fun if nothing else. Could also compliment a fresh Falcon build too.
Juke/Snap would be my guess. When you can't mod your dice for half your shots anyway why not use Juke, especially when you get two shots in a round if all goes to plan?
But I'm not sure it's going to be better than Juke/Crack.
On a Green squad you've also got the added benefit that no one really wants to shoot at an A-Wing with an evade token if they have any other shot available. That evade token might have a chance of sticking around when playing against higher PS ships.
I slapped this list together, and it looks like it might be pretty fun. I also considered Esege in Kyle's position. I might drop the vectored thrusters to upgrade to ion cannon turret though. Green squadrons really want Focus + Evade in order to survive. Without PtL this seems like a great way to get it to them.
Twitcher A-wings (100)
Kyle Katarn (31) - HWK-290
Adaptability (0)
Dorsal Turret (3)
Jyn Erso (2)
Moldy Crow (3)
Vectored Thrusters (2)
Green Squadron Pilot (23) - A-Wing
Juke (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Autothrusters (2)
Snap Shot (2)
Green Squadron Pilot (23) - A-Wing
Juke (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Autothrusters (2)
Snap Shot (2)
Green Squadron Pilot (23) - A-Wing
Juke (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Autothrusters (2)
Snap Shot (2)
I slapped this list together, and it looks like it might be pretty fun. I also considered Esege in Kyle's position. I might drop the vectored thrusters to upgrade to ion cannon turret though. Green squadrons really want Focus + Evade in order to survive. Without PtL this seems like a great way to get it to them.
Twitcher A-wings (100)
Kyle Katarn (31) - HWK-290
Adaptability (0)
Dorsal Turret (3)
Jyn Erso (2)
Moldy Crow (3)
Vectored Thrusters (2)
Green Squadron Pilot (23) - A-Wing
Juke (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Autothrusters (2)
Snap Shot (2)
Green Squadron Pilot (23) - A-Wing
Juke (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Autothrusters (2)
Snap Shot (2)
Green Squadron Pilot (23) - A-Wing
Juke (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Autothrusters (2)
Snap Shot (2)
I would think that Jan Ors piloting the HWK would be better- giving the A-wings 1 extra die on their snap shot attacks if within 3range of her.
****! Mithel with Snap Shot! that's a very nasty (and cheap) idea!
I am super excited to try Snap Shot on a pair of Green Squads with Juke. I don't think they'll be as common in the meta as torp masters, but they will be super helpful for pinging in that damage throughout the game. I'm not sure what I will pair them with though... The points seem to lead me to having a Z and a regen ace, or a single YT with them.
What are other people thinking of pairing their Snappy A's with?
A pair with Juke and Snapshot fits nicely beside some Ghost or Dash builds. I'd be willing to try that for fun if nothing else. Could also compliment a fresh Falcon build too.
Juke/Snap would be my guess. When you can't mod your dice for half your shots anyway why not use Juke, especially when you get two shots in a round if all goes to plan?
But I'm not sure it's going to be better than Juke/Crack.
On a Green squad you've also got the added benefit that no one really wants to shoot at an A-Wing with an evade token if they have any other shot available. That evade token might have a chance of sticking around when playing against higher PS ships.
If you have 5 of the same, it's not like they have a choice but to shot an a wing with an evade token ![]()