So I made a post in the AoR forums to bounce around some ideas I had about a campaign and while that really helped with fine tuning ideas, I did end up with deciding that the first session would go something like this:
A group of just about to graduate Imperial Academy students are returning to their Academy after spending some time on placement on a Star Destroyer. However, as they enter atmosphere they are shot down and crash land a few days walk away from the main Academy complex, with the PCs being the sole survivors. Comming in, they recieve guidance from an instructor at the Academy, which is currently under attack from the Rebel Alliance (Endor having happened a few days previously). They have to walk back and as they arrive they find the Academy has been taken
and the instructor who has been guiding them to safety over the comms was a Rebel agent who helped take the Academy
I figured having a slow trek with a few rolls would be a good way of introducing player who potentially haven't used the system before get used to it and give people time to get into character and form inter-party relationships.
The thing is, besides some Survival checks and possibly a combat encounter with a small group of predators, I'm not really sure how I can make it last the full 3 hours of game time to allow it to finish with them slowly walking up to the burning Academy and being surrounded by Alliance personnel to be given an ultimatum to surrender or be arrested (if they surrender, they get to join the New Republic on a probationary level; if they refuse, well, daring prison break and an escape to join remenant Imperial forces).
Has anyone else run a session set entirely in a wilderness setting and if so, how did you do it?