What happened to keeping the model on the base? The YV-666 came off it's base before it had even completed it's first move, and was never put back on. I thought there was a rule about that. Call me old fashioned, but I thought the game was " X-Wing Miniatures ", not " X-Wing Bases ".
no touching!
Who is raised to think it's okay to touch someone else's things without asking?
Anyone who raised in an environment which has no inequality, stealing and a high-spirit of sharing?!?
In some cultures this goes even beyond things, they touch even themselves without formally asking first. ;-)
![]()
Anyway, at least in the local community it seems standard that you push down bases or templates without much of a thought, but ask before you move anything, for example marking ships to clear space. And honestly, I think that touching the stuff of the other player creates the kind of cooperation which makes bonds between players much better and enhances the community as a whole. It is encourage by the mechanics and might the #1 reason why the community is so friendly to each other. Sharing templates, dice, etc is another part in it for sure.
Dude, this is Star Wars, not The Culture!
Who is raised to think it's okay to touch someone else's things without asking?
Anyone who raised in an environment which has no inequality, stealing and a high-spirit of sharing?!?
In some cultures this goes even beyond things, they touch even themselves without formally asking first. ;-)
![]()
Anyway, at least in the local community it seems standard that you push down bases or templates without much of a thought, but ask before you move anything, for example marking ships to clear space. And honestly, I think that touching the stuff of the other player creates the kind of cooperation which makes bonds between players much better and enhances the community as a whole. It is encourage by the mechanics and might the #1 reason why the community is so friendly to each other. Sharing templates, dice, etc is another part in it for sure.
Dude, this is Star Wars, not The Culture!
Star Wars is part of the culture. They build even a lightsaber because they thought it would be a cool toy to have. ^_°
Edited by SEApocalypse...
Star Wars is part of the culture. They build even a lightsaber because they thought it would be a cool toy to have. ^_°
That's fair enough. I suppose it's even possible you'd find a big enough number of people in the culture who'd like to live in a Star Wars style world, so the Minds would make it happen for them.
Edited by mazz0If ever I'm playing someone who leaves their crap (dials, tokens, templates etc) all over the board when it's not in use, I always slide it back over to them. Is this frowned upon? I don't think anyone has ever had a problem but they could have kept it bottled up I guess.
What happened to keeping the model on the base? The YV-666 came off it's base before it had even completed it's first move, and was never put back on. I thought there was a rule about that. Call me old fashioned, but I thought the game was " X-Wing Miniatures ", not " X-Wing Bases ".
I do keep trying to explain to everyone that if there is one piece of the game that should be expendible when it come to game play it's the model. They certainly add to the visual experience but they have zero relevance when it comes to the rules outside of that one specific rule that you are referencing.
I guess the Imperial player should have called over a TO to force the Scum to play correctly.
Man, that looked like a whole lot of nothing
Edited by jokerkd
What happened to keeping the model on the base? The YV-666 came off it's base before it had even completed it's first move, and was never put back on. I thought there was a rule about that. Call me old fashioned, but I thought the game was " X-Wing Miniatures ", not " X-Wing Bases ".
I do keep trying to explain to everyone that if there is one piece of the game that should be expendible when it come to game play it's the model. They certainly add to the visual experience but they have zero relevance when it comes to the rules outside of that one specific rule that you are referencing.
I guess the Imperial player should have called over a TO to force the Scum to play correctly.
That being said, if I wanted to play a game without any models, I'd play checkers. For me, the models are what make the game what it is. They may be there just to look pretty, but it's their very presence that keep the imagination alive. It's really hard to go "pew, pew, pew" when you're looking at nothing but a base with no model.
...snip...
That being said, if I wanted to play a game without any models, I'd play checkers. For me, the models are what make the game what it is. They may be there just to look pretty, but it's their very presence that keep the imagination alive. It's really hard to go "pew, pew, pew" when you're looking at nothing but a base with no model.
The game would be less enjoyable without the models but it still works. Of course this could be taking us to that thread asking how important PAINTED models are to the game and if we'd but without painted models.
What are we arguing about again?
Is it
or
cos we already have ARCs - surely I deserve a break!
Come off it.. the ETA-2 before either of those 2.
Visible consent in the form of body language is still given in cultures that greet that way; shaking hands is customary in all of the United States, after all. These greetings still have a 'call and response' format where a person who initiated the gesture can visibly see the intended recipient's attitude and willingness to continue. A cold shoulder shuts down the open arms of a hug, or an outstretched hand can be ignored.
Who is raised to think it's okay to touch someone else's things without asking?
Anyone who raised in an environment which has no inequality, stealing and a high-spirit of sharing?!?
In some cultures this goes even beyond things, they touch even themselves without formally asking first. ;-)
![]()
Anyway, at least in the local community it seems standard that you push down bases or templates without much of a thought, but ask before you move anything, for example marking ships to clear space. And honestly, I think that touching the stuff of the other player creates the kind of cooperation which makes bonds between players much better and enhances the community as a whole. It is encourage by the mechanics and might the #1 reason why the community is so friendly to each other. Sharing templates, dice, etc is another part in it for sure.
Ultimately, consent is and should be given, verbally or otherwise.
At my FLGS, strangers and I share dice, cards, tokens, and even ships almost every time I'm there. When people are expected to bump, assistance is given by holding down ship bases. When maneuvers are performed at the opponent's side of the table, they're almost always executed by the opponent to prevent the first player from having to lean over the entire game.
But none of that happens at my FLGS without the players' consent, whether it's given verbally or through a gesture such as a nod.
I think this is definitely the way to go. Funny enough, getting to sharing dice and stuff has mostly been to remove dice complaints or even my own snide guesses that someone's dice are lucky
I've just found a pretty cool youtube material about this issue. You should check this out, enjoy.
Come off it.. the ETA-2 before either of those 2.