Gorehammer said:
Something that has been bugging me is the magic system. In our group we have a celestial wizard, a troll slayer and a waywatcher. The trollslayer and the waywatcher both deal consistently more damage than the wizard and they don't have to take every round to channel. Even a brightwizard can easily be outstripped by trollslayer for damage. This wouldn't bother me except that wizards and priests have an additional hoop to jump through to use their actions, and the actions that they gain access to by jumping through this hoop isn't noticeably better than something a non-casting class can do. Doing away with channeling/piety didn't change anything except that wizards and priest can use their actions on a normal recharge like anyone else.
My personal opinion on this is that this is not an MMO where every "class" needs to be balanced against the other. Some careers will excel at doing things like dealing damage. Others might be better at intrigues. Some might have criminal ties that allow them access to special resources while others don't. What if someone is playing a weak but intelligent student who has little to no fighting skills? Should he be balanced for combat too?
Also, do keep in mind that our first view of magic is very limited, both in terms of spells, and also in power.