Tell me about your Lightsaber

By The Grand Falloon, in Star Wars: Force and Destiny RPG

Strangely enough , as much as I love the description above, it would appear that dark side spirits exist only as a manifestation of the dark side of the force, the devs have been quoted as saying that in cannon only the light side had a path to immortality, ala force ghosts dark side spirits were not manifestations of a previous dark side users spirit but current manifestations of the dark side of the force as the force user perceives it, and not long gone spirits of dark side force users.

The Clone Wars and less so, Rebels appear to bear this out. Max Brooks was quoted as saying all the dark side leads to is self perpetuation of hate rather than longevity.

Please don't take this wrong, but I might say I hate this. It always made more sense to me to have Dark Side Spirits be more the norm, as they are so individualistic, and fear being forgotten, after their meteoric rise to power, while the Jedi are without feelings, or hubris, by comparison, and they wouldn't see fading into non-existence, and becoming one with the living Force bad. In fact, when Obi-Wan did it, it sort of was a bad thing; he was resisting the path of the Jedi, and placing himself before peace, but in order to prepare the last Jedi for his trial. Later, he even has to tell Luke that he won't be able to do this, anymore, and they say good-bye, in a dream. Yes, I know that this is EU, which they torched, but it made so much more sense. The Sith need to rule everything, even life, death, and time, makes them spirits, sometimes, while the Jedi are just here for the moment, and prepared to live as they are supposed to, die as they are supposed to, and become one with the Force. This is why Yoda tells Anakin not to fear death, because it's normal, while beings like Exar Kun, and Palpatine, clung to existence, as shadows, in order to try and continue their evil plans.

I see it as Light Ghosts are being of cold thought, whereas Dark ghosts are bonfires of emotion. Obiwan never so much as raised his voice after becoming a ghost, whereas Sheeve Palpatine left a psychic stain over half of Endor

Okay, seriously, how has no one called me out on the one I posted yet? I thought I made it glaringly obvious.

But we've got an entire page here, so I guess I didn't...I was expecting to be getting ribbed after two or three posts, max :D !

Dresden Files. I was too busy shaking my head.

Yeah, similar reaction.

Did this -> :rolleyes:, then moved on. Not so much for the cheese, but just the butteriness of it.

Basic Lightsaber

• Superior hilt personalization(+1 damage, lock on switch, Automatic Advantage per use)

• Extended Hilt (+1 Damage, +1 Vicious)

• Dual Phase

• Cyclic Crystal Array (fits three crystals)

• Mephite (+11 Damage, Crit Rating 1) total Damage=+13

• Kimber Stone (+11 Damage, Stun Damage, Concussion +1, Disorient +1) Total damage = +13 Stun

Wouldn't that total 8 HPs? 1 for superior hilt, 1 for extended hilt, 2 for dual-phase, 2 for first crystal, 2 for cyclic array... I guess it's possible with a player crafted saber and/or ranks in Tinkerer.

In my game the sabers of my players that I can remember are:

1. Shoto with custom grip and curved hilt, still using a (full-)modded Athiss crystal I believe.

2. Basic saber with Dragite gem (Conscussive 1 and 2 was the first two mods)

3. Basic superior saber with cyclic array (Athiss crystal (I believe, iirc) and my home brewed Stygium crystal)

Myself I would like a guard shoto with a lorrdian gem stone, and another guard shoto with a dantari crystal... that leaves both with 1 HP, I could go for curved on the defence-focused guard shoto, and a extended or superior for the offence/force-focused one. Or, I could opt for the paired attachment from Fly Casual, to make my life dual-wielding easier. However, since I'm not playing in a FaD game, and probably never will... the difficulty of obtaining these are irrelevant. :ph34r:

My first lightsaber was a yellow wefferball bat with a flashlight taped to the handle. Lots of fun dueling my brother until we broke Darth Moms lamp!

This is my Lightsaber. There are many like it, but this one is mine.

My Lightsaber is my best friend. It is my life. I must master it as I must master my life.

Without me, my Lightsaber is useless. Without my Lightsaber, I am useless. I must wield my Lightsaber true. I must cut straighter than my enemy who is trying to kill me. I must slay him before he kills me. I will...

My Lightsaber and I know that what counts in war is not the enemy we slay, the noise of our battle cry, nor the smoke we make. We know that it is the strikes that count. We will strike...

My Lightsaber is sentient, even as I, because it is my life. Thus, I will learn it as a brother. I will learn its weaknesses, its strengths, its parts, its accessories, its grip and its hum. I will keep my Lightsaber clean and ready, even as I am clean and ready. We will become part of each other. We will...

Before the Force, I swear this creed. My Lightsaber and I are the defenders of my galaxy. We are the masters of our enemy. We are the saviors of life.

So be it, until victory is the Republic's and there is no enemy, but peace!

My character's lightsaber used 2 Advantages from the construction to customize it as a glow rod (spending the 10 credits to actually put a glow rod inside it). My character is a Guardian Armorer, so a glow rod hanging from a utility belt doesn't seem terribly out of place at all. Now, she just needs to get an actual crystal to replace her training emitter...

Basic Lightsaber

• Superior hilt personalization(+1 damage, lock on switch, Automatic Advantage per use)

• Extended Hilt (+1 Damage, +1 Vicious)

• Dual Phase

• Cyclic Crystal Array (fits three crystals)

• Mephite (+11 Damage, Crit Rating 1) total Damage=+13

• Kimber Stone (+11 Damage, Stun Damage, Concussion +1, Disorient +1) Total damage = +13 Stun

Wouldn't that total 8 HPs? 1 for superior hilt, 1 for extended hilt, 2 for dual-phase, 2 for first crystal, 2 for cyclic array... I guess it's possible with a player crafted saber and/or ranks in Tinkerer.

In my game the sabers of my players that I can remember are:

1. Shoto with custom grip and curved hilt, still using a (full-)modded Athiss crystal I believe.

2. Basic saber with Dragite gem (Conscussive 1 and 2 was the first two mods)

3. Basic superior saber with cyclic array (Athiss crystal (I believe, iirc) and my home brewed Stygium crystal)

Myself I would like a guard shoto with a lorrdian gem stone, and another guard shoto with a dantari crystal... that leaves both with 1 HP, I could go for curved on the defence-focused guard shoto, and a extended or superior for the offence/force-focused one. Or, I could opt for the paired attachment from Fly Casual, to make my life dual-wielding easier. However, since I'm not playing in a FaD game, and probably never will... the difficulty of obtaining these are irrelevant. :ph34r:

Nope.It comes to six HPs (Korath has the Intuitive Improvements talent from the Artisan Spec and managed to get enough FPs to add an additional HP to the hilt). The Cyclic Crystal Array covers the HP space for all crystals used in the hilt.

Gotta say, I'm digging all the stories, especially the ones that are a little over-the-top. Being the GM, I don't have a character with a cool saber, but I've had one in mind. Mechanically, it would be a dual-phase saber, probably with an extended hilt. Thematically, it would be an attempt to build a saberstaff that didn't work out. Rather than modulating the length of the blade, pressing a button would cause the blade to suddenly switch sides, so it's basically a saberstaff that can only use one blade at a time.

I've also always liked the idea of making the switch internal, so that you can only use it telekinetically, and figuring out would be very difficult if you weren't familiar with it. The owner should be able to flip that switch even without making a roll. I believe I stole that idea from someone on the old WotC boards. For some reason, people at the time saw nothing wrong with rigging weapons and equipment with explosives that would go off if the wrong person tried to use it. This was someone's attempt at more reasonable security.

The Cyclic Crystal Array covers the HP space for all crystals used in the hilt.

The attachment text says: "Allows installation of a second lightsaber crystal at no additional hard point cost." This does not mean that the cyclic array's HP cost replaces the cost for all crystals. So you pay 2 HPs (or 4 with Sorian) for the first crystal. The attachment costs another 2, but allows you to add a second crystal, without having to pay the HPs for that second crystal. You still however have to pay HPs for the first crystal and the cyclic array. So it really only gives you one free crystal slot, the third crystal modification.

A guy in my group just built his lightsaber after we finished Jewel of Yavin. He found himself a nice little picture of what the hilt looked like and right now it's just a basic saber but he's planning on getting some mods. Shame he's not here to gush about it cos they worked hard to get it.

Not to derail this, but what are some of the good ways to get mods for this weapon? There are stores, in my mind, for some weapons, some upgrades, and military connections, either Rebel, illicit, or holdovers from a past life, if you will, but lightsabers are a weapon apart from pretty much anyone who isn't a Jedi; as the years have gone by, they've steadily made them more and more useless to people who aren't practicing Force-users, or the highest end droids, also trained by Force-users. With the Jedi extinct, and their fire gone out of the universe, I doubt that there are many places to get, these, or people who even make them; doing so might even be a crime (I had a crime lord I've mentioned, who had a very specific set of sabers, and even he kept them in a private collection; one reason was because he wasn't sure if the Empire would actually come down on him for possessing so many.) If you don't have a Jedi mentor, or a Holocron lucky enough to possess such information, rather than other historical tidbits, or Force lessons, it could be almost impossible to "figure out" how to make these, assuming none of their parts are exotic, or of no use for anything besides a lightsaber, and experimenting with a lightsaber, when it might be the only one you ever find?

It should seem that you can't buy these, and few and far between will you find a source that can make them, or WILL make them, so now that lightsabers are moddable, beyond sticking in a different crystal, where do you, or your players, find these parts?

Not to derail this, but what are some of the good ways to get mods for this weapon?

Well, you'll notice that a training saber is not Restricted in any way. I could easily see the occasional local police using "stun sabers" in the course of their duties. These might be backwater posts that haven't seen a Jedi in 200 years, and don't get a lot of visitors. Cosmopolitan places have no doubt stashed any such devices over the years due to the stigma, but there would be a few holdouts. It would be a good place to start looking.

The Cyclic Crystal Array covers the HP space for all crystals used in the hilt.

The attachment text says: "Allows installation of a second lightsaber crystal at no additional hard point cost." This does not mean that the cyclic array's HP cost replaces the cost for all crystals. So you pay 2 HPs (or 4 with Sorian) for the first crystal. The attachment costs another 2, but allows you to add a second crystal, without having to pay the HPs for that second crystal. You still however have to pay HPs for the first crystal and the cyclic array. So it really only gives you one free crystal slot, the third crystal modification.

That's not the way I interpreted it. The Cyclic Crystal Array holds all of the crystals which is what allows it to switch them out. The crystals are all fit into the array and then the Array is fitted into the saber's crystal slot. Therefore, logically, it takes up the slot normally allotted to the crystal, and thus covers the HP space for all of the crystals.

Edited by Tramp Graphics

It may not be how you interpreted it, but it is RAW. The mod costs 2 HP and allows the installation of a second crystal for no additional cost. The first crystal still costs the usual 2 HP. It should be worth the 2 HP to be able to switch them out, plus the mod to add the third crystal.

It may not be how you interpreted it, but it is RAW. The mod costs 2 HP and allows the installation of a second crystal for no additional cost. The first crystal still costs the usual 2 HP. It should be worth the 2 HP to be able to switch them out, plus the mod to add the third crystal.

I disagree. The key phrase being "No additional HP cost" By design, all of the crystals have to fit inside of the array for it to work. Therefore, the HP cost of the array is taking up the space normally attributed to the crystal with the crystals themselves taking no additional space. Normally, a second crystal can't be placed in a saber at all. Now, you may interpret the RAW differently than I do, but that is how I interpret the RAW, and unless a developer corrects me on this, I will continue to interpret it that way. Also, even if I am incorrect on my interpretation, I rolled a triumph when modding the array to enable adding a third crystal. That could easily be used to reduce the Arrays HP cos to negligible.

Edited by Tramp Graphics

It may not be how you interpreted it, but it is RAW. The mod costs 2 HP and allows the installation of a second crystal for no additional cost. The first crystal still costs the usual 2 HP. It should be worth the 2 HP to be able to switch them out, plus the mod to add the third crystal.

I disagree. The key phrase being "No additional HP cost" By design, all of the crystals have to fit inside of the array for it to work. Therefore, the HP cost of the array is taking up the space normally attributed to the crystal with the crystals themselves taking no additional space. Normally, a second crystal can't be placed in a saber at all. Now, you may interpret the RAW differently than I do, but that is how I interpret the RAW, and unless a developer corrects me on this, I will continue to interpret it that way. Also, even if I am incorrect on my interpretation, I rolled a triumph when modding the array to enable adding a third crystal. That could easily be used to reduce the Arrays HP cos to negligible.

Order 66 Podcast, Episode 71 around the 55-65 minute range is where the devs discuss the cyclic crystal array. To sum up, your interpretation of the RAW is not how the developers intend it.

That said, ultimately it's your GM's game (not certain if you are player or GM), and if the GM wants to go that way as a house rule, that's their choice.

Edited by NSIBystander

Not to derail this, but what are some of the good ways to get mods for this weapon?

Materials for lightsabers are surprisingly hand wavey in this system. I think it's the supplement with the DM screen that mentions it could be as simple as a durasteel pipe with the mechanical bits shoved into it. It could be as simple as a soon to be lightsaber wielder raiding a junk yard or the in-universe equivalent of a Radio Shack and repurposing spare blaster parts and such.