What makes me sad about the Scyck is how much is right with it

By Admiral Deathrain, in X-Wing

The Scyck could be so amazing. The Tansari Point Vets are perfect generics. The idea of a flexible cannon carrier that can chose between HLC punch and Mangler bite is incredible. Mindlink shows us this. Mindlinked Scycks are awesome and on the verge of higher level playability. If there ever is a Scyck buff, that will be a meta list.

I long for the days where HLC isn't an entirely stupid idea and I can play Palob, Kaa'to and two HLC Vets at tournaments. The list has been too much fun in casual for me to not want to take it further.

My belief is that the Scyk (which I have loved since SWG) will be fixed/balanced at some point by FFG, hopefully soon. They seem to spend (almost) as much time fixing things as developing new stuff and the lack of this ship in competitive lists at a high level can't have escaped FFG's notice.

And yes, I'm a cockeyed optimist, just like Billy Mumphrey but man, the Scyk was awesome to fly, and shall be again!

M3-A_Scyk_fighter.jpg

Too expensive.

Lacking a green turn.

The problem with so many Scum ships.

FFG could do a very easy preliminary fix, and just FAQ the titels to be free. That would free up some points for hull upgrade or Stealth device, and that is almost just what scyks needs. Mindlinked scyks with Stealth Device and HLC is great fun, just to many thinks that kill them way to easy at the moment.

I still maintain that if you edit the Heavy Scyk title card's cost to be '-2' instead of '2' you wouldn't need another fix.

14pt Cartel Spacers with flechette cannons. I'd buy those.

20pt TVP with Mangler cannon and Mindlink. Yep, sounds very nice.

I recently used a TPV with a HLC alongside Zuckuss and Manaroo in a mindlink list at a local Summer kit tourney.

It was tons of fun and got me 1st place.

A wee points reduction for the Scyk is all that would be needed to keep it competitive with all the other choices in the hearts of scum players.

I love this little ship too. Pushed by friends selecting lists one night for a mini-home-pint in hand tourney; I selected my 2 to go in a squad with manglers and it was too fun!

Yes, let's get em some kind of an upgrade (along with the punisher getting one too); then more fun!! Show those meta whores what's-what!

Edited by clanofwolves

Yeah, I too like using them in a mixed S&V list. They're just, as noted, a tad too expensive for their survivability.

I still maintain that if you edit the Heavy Scyk title card's cost to be '-2' instead of '2' you wouldn't need another fix.

frikkin' typos.

And totally agree.

Edited by Bojanglez

I have only 1 Scyk today...

But I plan on picking up 2-3 more very soon before the 'fix' and everybody and their Wookiee swoops 'em up & the price pops back up 15 bucks.

I still maintain that if you edit the Heavy Scyk title card's cost to be '-2' instead of '2' you wouldn't need another fix.

14pt Cartel Spacers with flechette cannons. I'd buy those.

20pt TVP with Mangler cannon and Mindlink. Yep, sounds very nice.

I recently used a TPV with a HLC alongside Zuckuss and Manaroo in a mindlink list at a local Summer kit tourney.

It was tons of fun and got me 1st place.

A wee points reduction for the Scyk is all that would be needed to keep it competitive with all the other choices in the hearts of scum players.

I could see a lot of ships equipping the title and no secondary weapon if it was -2 instead of 2 points.

Of course.

You could also edit the card further to say you must equip an upgrade.

Or you could just let em take the Scyk naked for 12pts. It won't exactly break the game.

I honestly think you'd want a few flechette or ion cannons in there though.

I feel like the PS2 Scyk should have been 13pts and the title should have been 1pt. That would have made HLC Scyks 21 points, which is just over the threshold to run 5 of them (which is good, because that would be insane).

If we follow the TIE Fighter or Z-95 price increase models, that also means there should have been a generic PS4 Scyk at 14pts (1 point more, like Tala or Obsidian Squadron) and then the Tansari should have been PS5 and cost 15pts. Without the title, they're essentially TIE Fighters with target locks and a shield in place of 1 Hull, with one additional PS. That boost is worth about 1pt, not 2pts. You'll also notice that the difference between a PS2 Scyk and a PS5 Scyk is +3 pilot skill and an EPT, and the cost is 3 more points (on a ship already over costed by 1pt), meanwhile the difference between an Academy TIE and a Black Squadron Pilot is also +3 pilot skill and an EPT, but the cost increase there is only 2 points. Wtf?

If they wanted to keep the title expensive so that Scyk's couldn't spam like TIE Fighters with real mean cannons, they should have made the title cost 3 points but include a free Hull Upgrade, to make them less glass-cannony, or like, make them REAL Heavy Scyks.

Currently, the Tansari with a title is like, 3 points over costed, which is kind of a huge deal. Poor Scyks, FFG accidentally over priced them and they've been gathering dust ever since.

If the title included an extra hull, then that's all we need. The title-less isn't particularly uncompetitive, there are just better ways to spend 14 points right now (Z95 w/ BMST or FBA come to mind) and the scum archetype doesn't lend itself to much filler anyways. But with the title, it shouldn't be considered a filler ship anymore. An extra hull fixes their major weakness of dying before shooting.

Also, the TSP w/ an EPT is the cheapest way for Scum to get an EPT, so it should always have a place... and Mindlink seems to be a good place right now.

Heavy Scyk should include an extra hull and an extra munitions effect if you choose to equip a missile or torpedo. There should be a second 0 point title that gives an effect like Autothrusters or Concord Dawn Protector. The price points stay the same but the value for the points goes up.

Edited by WWHSD

[...]

They seem to spend (almost) as much time fixing things as developing new stuff...

[...]

This is too funny.

[...]

They seem to spend (almost) as much time fixing things as developing new stuff...

[...]

This is too funny.

You disagree?

This is definitely one of my favorite ships. A tiny ship with a big HLC is just hilarious and awesome. I mean, it's a really good ship when you're not getting shot at. It is just when you DO get shot at that things get difficult :P

Honestly, it ought have been priced at 13 points, and the title 3 points but include a bonus Hull Upgrade. Which would make the ship viable both as a cheap blocker and a pricier, but more survivable, weapons carrier.

With that in mind, there's two cards I'd like to see for it.

A PS1 Generic for 13 points. This would bring the base cost for the hull down letting it function better as a blocker.

A Scyk-Only modification that read "Scrapheap Starfighter - 0 points - You may equip 1 additional Modification upgrade, its squad point cost is reduced by 2 (to a minimum of 0)"

Which opens up a whole world of flexibility to the ship.

With a Hull Upgrade or Stealth Device for 1 point, or an Engine for 2, as well as bringing down the base cost to deploy the ship by 1 you've got all sorts of possible builds.

The last thing I'd like to see is something to make Missile and Torpedo Scyk a bit classier.

Maybe another Scyk-only modification that read "Salvaged Warheads - 2 points - Whenever you would discard a (Missile) or (Torpedo) upgrade card, roll an attack die. On a (Hit) or (Crit) result, do not discard that card."

Edited by Mangipan

I wanted to like these ships I really did but every time I fly them they die in one shot, I agree with the 2 cost becoming -2 they would still be glass cannons but might claw their points back before popping.

I wanted to like these ships I really did but every time I fly them they die in one shot, I agree with the 2 cost becoming -2 they would still be glass cannons but might claw their points back before popping.

17 point TPV with -2 title, deadeye and Proton Torpedos with Chimps. 5 of these make a nice alpha strike. Work in some action economy and you might have a top tier threat.

14 point ps2 with -2 title gives a swarm of 8 with half of them taking Tractor Beams or Tracers with Chimps.

I like the ship, i like it so much i own 5

I won the spring kit tournament with one in my list.

I have flown the 5x fleet only once so far (as i just got my 5th) and i won fairly handedly,,, its allot of damage to try and avoid. I lost 1 on the first turn but then 4x of them took out more points then that one was worth.

With the ps2 ship, in a mixed fleet you are either shooting at my 20 point ship with 3 evade dice (ideally at range 3) with a focus or you are ignoring a ship with a focus token and a mangler cannon. For me its win win, please shoot at it that keeps my less defensive ships clear for a few more turns. or do not shoot at it and i can bring some serious mangler hurt, those crits are solid.

Yep it dies, but its 20 points and hits like a truck (the cartel spacer with mangler),

I agree that it's close to being viable, but is just a little short. I think whatever fix needs to come needs to ensure that the non-title version is still useful, too. It shouldn't just be the Hvy Scyk that gets the love. It's basically a Scum Tie Fighter with a little bit more going for it.

It is a shame that Laetin doesn't have an EPT. If he did, he's be a meta ship.

Lacking a green turn.

Ugh...it doesn't need to become the PTL machine that so many people think is required to be good. It doesn't need a green turn, which is really only needed because everyone is addicted to PTL.

[...]

They seem to spend (almost) as much time fixing things as developing new stuff...

[...]

This is too funny.

You disagree?

So far this year we've had 4 ships from wave 8, we're about to get 4 more ships from wave 9, and we might get 2-6 ships from wave 10. Meanwhile for fixes we've had 2 ships in imperial veterans. Then we have htr which is more of a "heres all the extra stuff from tfa for resistance" than a fix pack. Even if you call it fixes thats 4!ships vs 10-14

Modification (Heavy Scyk only) 0pt

"When executing a green maneuver assign an free evade token."

Similar to the x7 defender title, but just for short maneuvers and requires you to equip the title.

I honestly think that had the title been free there wouldn't have been a problem with it. You still have to pay for the cannon/missile.