Anti ship version of flight controllers

By chr335, in Star Wars: Armada

I want an offensive team upgrade that grants and extra dice when attacking a ship.

I want an offensive team upgrade that grants and extra dice when attacking a ship.

Sounds expensive.

Even more expensive when you have turbo and ion slots that already grant extra dice when attacking ships.

Well, he's referring to Flight Controllers, which means that, rather than the Ship being granted the extra dice, he's after something like:

Bomber Targeting

Squadrons You Activate gain an additional 'X' dice in their Battery Armament.

And of course, the expected response to that is:

"Sure, and make Rhymer even happier...."

Yeah that's just not likely to happen. When Flight Controllers adds a blue die against squadrons, it's adding about 50% to 25% more dice for most squadrons (TIE Bombers excepted). If something added a die against ships, it would be adding 100% to 50% more and that's a huge jump.

You could have something that gave an additional reroll against ships or counted Accuracy icons as hits or something like that (where it pushes up the damage a bit), but adding dice... oof.

Isn't Bomber Command Centre good enough? ;)

Bomber command Centre does almost the same thing granting a reroll rather than an extra dice but then it isn't limited to the number of squadrons you activate.

I think if both BCC and the suggested Bomber flight controllers existed then ships would start to become obsolete.

Unstable Torpedoes

Squadrons you activate can take the following Hit Point Damage before shooting to add the corresponding die colour to their battery armament this turn:

2: Red

4: Blue

6: Black

Before shooting, so you have to have the points to do it... If you're dead, you're dead...

Yes, this means virgin TIE Bombers get to throw an extra blue die once, and then they're left on 1 hit point.

Well, he's referring to Flight Controllers, which means that, rather than the Ship being granted the extra dice, he's after something like:

Bomber Targeting

Squadrons You Activate gain an additional 'X' dice in their Battery Armament.

And of course, the expected response to that is:

"Sure, and make Rhymer even happier...."

That makes more sense. Totally read that as "I want offensive slot like flight controllers but my ship gets extra die when it attacks."

Well, he's referring to Flight Controllers, which means that, rather than the Ship being granted the extra dice, he's after something like:

Bomber Targeting

Squadrons You Activate gain an additional 'X' dice in their Battery Armament.

And of course, the expected response to that is:

"Sure, and make Rhymer even happier...."

That makes more sense. Totally read that as "I want offensive slot like flight controllers but my ship gets extra die when it attacks."

I like your misinterpretation better, though, because it suggests some way to activate another ship with your ship. Now that would be fun, and completely broken.

Well, he's referring to Flight Controllers, which means that, rather than the Ship being granted the extra dice, he's after something like:

Bomber Targeting

Squadrons You Activate gain an additional 'X' dice in their Battery Armament.

And of course, the expected response to that is:

"Sure, and make Rhymer even happier...."

That makes more sense. Totally read that as "I want offensive slot like flight controllers but my ship gets extra die when it attacks."

I like your misinterpretation better, though, because it suggests some way to activate another ship with your ship. Now that would be fun, and completely broken.

I like that. Make it similar to Relay, and you must activate a ship smaller than you.

Concentrate All Fire

CF Dial: You may chose an unactivated friendly ship that is smaller than you at range 1-5 and make one shot against an enemy ship. By doing so, you may only make one attack, and it must be against the same target. The friendly ship that you attack with in this way may not attack another ship for the rest of this round.

So the MC80 Assault can make a AF take a shot, and then shoot it. And you must spend a CF Dial to get it to work.

Edited by Undeadguy

Isn't Bomber Command Centre good enough? ;)

Isn't Bomber Command Centre good enough? ;)

No

Only if the upgrade that adds dice is like 100 points. Because like Dras said. RHYMER TOTALLY NEEDS A BOOST.

Unless maybe you have to be at range 1 of the target. Still costly upgrade. Like 10+ at least.

Edited by TallGiraffe

Isn't Bomber Command Centre good enough? ;)

No

Only if the upgrade that adds dice is like 100 points. Because like Dras said. RHYMER TOTALLY NEEDS A BOOST.

BCC makes Bombers more reliable but keeps same max damage.

Bomber Controllers would increase damage output

The only way I would greenlight that card would be to make it apply to only non bombers and take the fleet support slot like BCC.

Edited by Church14

Unless it is a range 1 only upgrade. And squadrons can't be engaged period. Even Heavies can block the addition of dice.

I don't think it's out of the question for a six or so point fleet upgrade for floatilas that allows them to spend a concentrate fire to allow another ship to add a die.

I might be okay with this if there was also an Offensive Retrofit upgrade that made a ship obstructed against all squadron attacks.

There is something in the coming Phoenix One pack called "All Fighters..." Like the Interdictor does for experimental retrofits, that ability is for a uniquely Rebel upgrade slot. Bring on the bomber pain!

Double tapping b wings with 3 dice each... I just, I can't...

Bombers and squadrons have enough power in this game anyway. I mean, do you really want to give people more of a reason to run max number of A-wings. Even if it were only for bombers B-wings could possibly do 4 damage if adding a blue dice and 5 for a black, that just seems ridiculous for a single squadron since you can optimally run 4 of them. Not to mention all the fancy upgrades that augment squadrons right now and all the squadron stuff in the next wave.

The only way I could something like this added is if the upgrade had an extreme drawback, like the squadron suicides or something. Even that would be really powerful though.