Greetings Forum-Goers, experienced GMs & Players alike,
I'm here to ask a question and plan to keep this forum for all my questions here on out, rather than making a new post every time I think up one. Anyway, to the point:
I am in need of help concerning a player who shows 100% disregard for all NPCs that don't do what he wants, fail to help him or don't have any perceived value to him. I should maybe elaborate a bit more.
During a 1-on-1 session, he was asked to help an old time friend, a member of the Rebellion, to help save some political prisoners from their expected execution. The general jist of the mission was the prisoners were held in a valley and the NPCs with the PC (the old friend, a bothan pathfinder and a rebel recruit) could not enter the nearby town as they were known rebels, unlike the PC who's a mercenary. The old friend gives him a few places to check in town that might help reveal where the prisoners were being held. To help the PC with that (who is a wookiee) the NPC also provided Kashyyyk fruit to use as a cover. The PC then entered the market and proceed to sell the fruit to a slushy maker. He made a deal on when he'll come back (one hours time ingame) and then proceeded to the cantina and offered to help clean dishes there for a hour. He then returned to the slushy maker who handed him a large sum of credits due to successful sales and he requested more. The PC radio's in that he needs more fruit and the NPC does in fact have some left but it'll take roughly two hours for it to arrive (via the hands of the Rebel recruit). He agrees to this and then proceeds to the cantina to work another 2 hours there. What interactions he was with Imperials up to this point always work in his favor (very good rolls) and they don't touch him (even though he's pretty much the only wookiee on the planet). I needed to increase the stakes and remind him of his actual reason for being there, so I then had the Officer in charge of both maintaining the town and the prison (which was meant to be a complete secret) come to town to speak with the town elder. The Pathfinder NPC reports this to the PC, who then proceeds to sell his fruit in a hurried manner. The officer and the elder then proceed to the market where the wookiee is giving the crate of fruit to the slushy maker and the officer interrogates the wookiee via the slushy seller translating. Many more successful dice later, the PC convinces the Officer that he's only the delivery man and the fact he carries a vibro-axe is to deal with the local wild-life when he has to travel on foot to another location. The officer then assigns two stormtroopers to guard the PC until he leaves the planet. The PC then proceeds to kill both stormtroopers in the woods before ordering the rest of the NPCs via-com that they need to move now. They ask if he's discovered the location and he says no. We then fast-forward past the point where the PC does a successful charge at an enemy emplacement and comes to the conclusion that the prison is at the middle of the lake. He then attempts to take one of the Imps' hover craft to cross, only to get shot down by roughly two squads of stormtroopers, along with the rest of his party. The wookiee lost his hard earned money from the slushy maker and the rebel recruit was the only one to die.
At this point, I ended the session and had to call a break as I tried to think of a way to get him out. That is when two of my other players suggested they could use this as a way they first meet each other and help each other. I agree to this and have the wookiee and the bothan pathfinder NPC break out on their own and meet up with the other two PCs. Not going to go through the full adventure of trying to rescue ppl, but will go through the stuff that proved annoying/unfortunate with/for the wookiee.
One of the other PCs, a human, disguised himself as a stormtrooper and took the wookiee to the prisoner transports. As the sergeant tells the PC to stand to the side as he asks some questions to the governour some questions, the wookiee inside the transport tells the political prisoners and the old friend that they have a plan and to follow his lead. He also asks if any of the political prisoners will help and 6 offer, he then tries to coerce the rest to fight (who all happen to be very old or not physically capable). He fails a first time, with a blind old woman saying they aren't able to do so. He tries a second time, rolling a despair, which leads to the sergeant stating that the wookiee will be beheaded by the disguised PC. So the wookiee is pulled out of the transport and put on a simple landspeeder with the sergeant, the other PC and a random stormtrooper. Fast-forward to the plan where the bothan pathfinder detonates explosives at certain points in the city to distract and draw stormtroopers to said points. Unfortunately the wookiee, immediately after the explosives go off, proceeds to remove his cuffs and attacks the stormtrooper sergeant that's nearby, thus all stormtroopers at the square are now focused on him and the prisoners and not going for the sites of the explosives (20-some). The prisoners proceed to fight the stormtroopers, where the wookiee player then complains they shouldn't be fighting but running. As more and more of the prisoners are getting killed in the combat, he also mentions he wants the old blind woman to be one of those to die. She ends up surviving but the rest of the political prisoners (13 of them) all end up dying.
All in all, it was a disaster. I had to stay my hand in many instances of what SHOULD have happened instead of what DID happen. I quickly urged the human PC to get the transport and use it's weapons against the stormtroopers, as they were about to shoot down the wookiee yet again. Granted, some of this is my fault, too many stormtroopers, too much danger, etc.
I know that the reason the PC cared little for NPCs is normal, as they have no real human value because their fictitious, I simply foresee the PC making things worse for the group by acting in such a selfish fashion. We have talked about this but he either refuses to listen or doesn't seem to understand that he's still doing it wrong. Heck, he's a wookiee marauder who is force sensitive and wishes to be a light-side user yet the first power he asked to have was force choke (only have EotE core rulebook anyway so he can't get it) and he tries to coerce everyone who doesn't do what he wants. He really wants to get a lightsaber and talks about how it could be used in every situation, when I've told him specifically that it's not something you'll simply come across and using it openly will cause a lot of trouble. I'm not against him having a lightsaber, but I am unwilling to give it to him due to his actions. That said, I also see him accidently getting everyone in the party in massive trouble if he continues to react and act such a way to everything. He's the kind of guy who tends to charge headfirst into e-webs in order to get things done (as we experienced in Imperial Assault).
I'm not writing this to vent steam off of an annoying player, I writing this because this player is a good friend and I wish for him to get the full fun out of this game as possible but without risking the other players. Any help from both GMs or players on how to help my friend get into the right mindset for the game. Thank you for reading through this mess.