Snap shot and the TIE Striker

By BleakSquadron, in X-Wing

People have made the case that the tie striker is going to be supremely easy to block when it has adaptive ailerons equipped. While that is still true snap shot will make it alot less appealing to your opponent. Sure he takes away your action, but if he is blocking any of your aileronn moves then he's in range one getting shot for his transgressions. Seems pretty solid to me, points costs allowing ofc.

Adaptive Ailerons are a maneuver. Snap shot works the other way around even better. It's trivial to land a range 1 shot against that. On the plus side, the TIE Strike is the only ship that still does a move after getting snap shotted by a stresshog. That's at least something.

It's as well something which speaks against blocking the Striker on his first move.

Edited by SEApocalypse

Yeah, I'd be a lot more worried with the Striker about having two different trigger points for my opponents' Snap Shots, one of which I can't NOT offer, and which is easy to predict, than getting snap shooted by one after blocking its aileron move.

Fair enough, but I still like de-incentivizing the easy block. Snap shot will also make life a little harder for the striker, but hopefully the striker player knows not to joust against ships carrying it. (especially not against a snap swarm)

On the plus side, the TIE Strike is the only ship that still does a move after getting snap shotted by a stresshog.

No one gets Snap Shotted by a Stresshog. No Rebel Y-Wings have EPT slots.

Stressbot, stressboat, stresshog, ugh too many terms for stress attackers.

Y-wings wont be doing this because no ept but Xwings, specifically nein, will be doing it.

Either way im still waiting for the tie striker reveal before i make any judgement calls on ailerons. At face value, it seems like a bad idea, but i have a feeling ALL the pilot abilities are going to do something funky with it.

On the plus side, the TIE Strike is the only ship that still does a move after getting snap shotted by a stresshog.

No one gets Snap Shotted by a Stresshog. No Rebel Y-Wings have EPT slots.

ONE Reb Y can have an EPT. And it's one point more expensive too

On the plus side, the TIE Strike is the only ship that still does a move after getting snap shotted by a stresshog.

No one gets Snap Shotted by a Stresshog. No Rebel Y-Wings have EPT slots.

ONE Reb Y can have an EPT. And it's one point more expensive too

But it can't also have the stressbot loaded...

So if a stiker gets blocked with its first aileron move, does it lose its action?

So if a stiker gets blocked with its first aileron move, does it lose its action?

Yes. Overlapping another ship when you maneuver causes you to lose your Perform Action step.

So if a stiker gets blocked with its first aileron move, does it lose its action?

Yes. Overlapping another ship when you maneuver causes you to lose your Perform Action step.

I hope they change that for strikers only.

So if a stiker gets blocked with its first aileron move, does it lose its action?

Yes. Overlapping another ship when you maneuver causes you to lose your Perform Action step.

I hope they change that for strikers only.

Yes i hope that too for the sheer fact that we must do the 1speed maneuver. The fear of losing my action alone makes me not want that card right now.

So if a stiker gets blocked with its first aileron move, does it lose its action?

Yes. Overlapping another ship when you maneuver causes you to lose your Perform Action step.

I hope they change that for strikers only.

Yes i hope that too for the sheer fact that we must do the 1speed maneuver. The fear of losing my action alone makes me not want that card right now.

You have the option of not taking the title. You also have the option of stressing yourself the previous round. It's also optional on the highest PS pilot. I don't really see a need for the forced 1 speed maneuver to behave differently than any other maneuver. It's something that makes taking the title an interesting choice instead of making it an auto-include.

The fact that its a forced maneuver alone makes it potentially not an autotake. TIE fighters in general have issues staying close to their target because of no 1fwd or 1bank. The forced extra 1fwd/1bank means you will never move slower than a 3speed (if the striker has a 1spd nonturn that is) towards your target unless you find a way to stress yourself.

Losing your action just adds to that price. I know its not a mandatory title, technically neither is the arc/sf titles, but they offer 0 negative effects, while this does. Dont get me wrong, it needs a negative effect for a free not-a-boost boost action, i just really hate the idea of it taking my action even if my dial wouldnt hit something.

Flipside it could also be used to set up an odd k-turn or sloop you wouldnt normally have access too, which robs your action anyway.

If youre the type that likes to get range1, you probably wont take the ailerons. However if you do flyby strats, the added speed might be your liking.

Edited by Vineheart01

On the plus side, the TIE Strike is the only ship that still does a move after getting snap shotted by a stresshog.

No one gets Snap Shotted by a Stresshog. No Rebel Y-Wings have EPT slots.

Point taken, I was not certain if stresshog only refers to R3-A2 on Y-Wings or in general and used stresshog without thinking much about correct terminology. I was thinking especially about T-70 and Arcs-170, both should be in a decent place to use this, especially Nien.

So if a stiker gets blocked with its first aileron move, does it lose its action?

Yes. Overlapping another ship when you maneuver causes you to lose your Perform Action step.

I hope they change that for strikers only.

Not gonna happen, they explicitly declared movement from the title as maneuver, so it is totally intentionally. They could have used a free boost for example, they decided on white maneuver. Besides, there is still the Duchess.

Edited by SEApocalypse