Squadron Benchmark...Working for anyone?

By Scopes, in X-Wing

Every time I try to play a game and set player 2 to "computer", the first ship to activate for P2 never does...anyone else seeing this?

I use it on my tablet and love it. It does have random glitches with certain lists though. 2 ARCs+Biggs=ships start teleporting starting on turn 2.

Same.

I can set up both sides, asteroids, set player 2 to "computer," and that's it. Then there's endless loading. Or at least beyond my capacity for patience.

There's a typo causing the AI maneuver evaluation function to hang.

I filed an issue report via Github; the dev usually fixes stuff pretty quickly so it'll probably be working again by tomorrow.

the computer plays so terribly anyway, you're probably better off playing against yourself

the computer plays so terribly anyway, you're probably better off playing against yourself

Don't tell me that! My benchmark record is pretty good. :o :D

the computer plays so terribly anyway, you're probably better off playing against yourself

Don't tell me that! My benchmark record is pretty good. :o :D
;)

Are obstacles broken in this for anyone else, or just me?

edit: the whole thing seems to be borked at the moment.

Edited by Bojanglez

When the Wave 9 ships went live it seems to have gone a touch haywire - when Ketsu pilot ability triggers, and you force the subject ship to barrel roll or boost, the entire combat phase is then waived and you go straight to the next action phase.

Wont even let you build a squad right now either by manually typing it in or pushing the New button.

I used it Friday with no problems. But now I can't even get it to load a build, manually or prebuilt.

Sadly the author of the app has a bad habit of doing this. It appears he doesn't test things out prior to pushing it to github and it has been completely broken like this several times. Sadly, the links to his blog are also "broken" in this version so you can't easily go report the issue.

With all that said, he usually gets things corrected in a day or so after borking them like this.

Looks like he got it fixed.

Sadly the ARC-170 bug is still not fixed... turn 2 everybody is teleporting over (and beyond) the map.

I really hope he can solve this anytime soon.

Sadly the ARC-170 bug is still not fixed... turn 2 everybody is teleporting over (and beyond) the map.

I really hope he can solve this anytime soon.

Has anyone reported the issue on his blog or the github bug tracker?

I haven't, but I doubt I am the only one in love with the ARCs

It's still buggy but working better than it not working

Sadly the ARC-170 bug is still not fixed... turn 2 everybody is teleporting over (and beyond) the map.

I really hope he can solve this anytime soon.

Has anyone reported the issue on his blog or the github bug tracker?

I reported it to his blog. I should probably look up the github bug tracker and report it there as well.