So, we have Heroes of the Resistance boxed set coming up and some leaked info on what is in it. While it's all great for the T-70 and tournament play, but there are some things that are useful in our favorite co-op campaign. Yes, we don't get the Tech slots, but there are some interesting things we can add on.

I like this ability on this pilot for the regular game, but will someone take this ability in HotAC? I'm not sure. It seems there are other ways you can go about removing stress, like with Hobbie. Still, it could work. It's not bad, that's for sure. I can see it probably being better used on an A-wing, but still useful on an X-wing. I think it's better for a ship with Boost.
Your thoughts on this for HotAC usage?

I guess you can take this on a ship without Boost and get the free ability, right? I mean, if you did a literal transport, it could work. PS 6 is not so bad that it wouldn't see use. I think it would be a good way for some ships to get into the fray faster. You can also probably turn around faster, as well. If Fearless was an option, it would be really good. You can probably combo this ability with the first one for good effect. I think this one is pretty useful in HotAC. Might need a ruling on if you can take it on a ship without Boost. Rules as Written would say you don't need it, but flavor wise it might be needed.

Now, I think this one is awesome for HotAC! I think it works every time you attack and every time you defend. So, you are the one ship in the clump that is taking those 4 hits from the Tie Fighters. This would allow you to re-roll dice for those nearby. Make sure you stay close enough to your buddies and this ability is awesome. I think maybe taking Vectored Thrusters to ensure that you stay in R1 with friends will make this good. It's only PS 3, which means you can take it as the first one. If you fly right, it might be a better option to take than Predator. You need to have people nearby, though.

R7 requires you to spend that TL and will just work once. This guy lets you use it often enough. It's too bad it doesn't work on defensive dice, too. That way you can put it on a friend and let him re-roll 1 green die each time he is shot at. I think it has it's uses in HotAC, but might not be as big. I think it works for big, bad enemies and most of HotAC is many Tie Fighters. Oh, there are the few big, bad guys and it works in that situation, but for just 2 attack dice, I don't know if re-rolling one is worth it compared to what you are giving up by not taking another Astromech. Maybe if you had it on an ARC-170 and had a Crew slot for Weapons Engineer?

Well....it's an EPT that doesn't cost much. You can get other EPTs as well as this one, so it might not be so bad. Let's say you had Predator, you could re-roll at least 1 of those red dice, and possibly both of them. All this happens before they get an action. Well....if it's a Tie Interceptor, they get the free Focus before they move, I think. So, it wouldn't really help them. I think it happens often enough that it would trigger, but not sure if you want to give up another EPT that might be better. I think it's cool, but not amazing.
How does everyone feel about these upgrades? Should we look at the other stuff that was talked about in other episodes?




