New HotR upgrades to be used with HotAC

By heychadwick, in X-Wing

So, we have Heroes of the Resistance boxed set coming up and some leaked info on what is in it. While it's all great for the T-70 and tournament play, but there are some things that are useful in our favorite co-op campaign. Yes, we don't get the Tech slots, but there are some interesting things we can add on.

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I like this ability on this pilot for the regular game, but will someone take this ability in HotAC? I'm not sure. It seems there are other ways you can go about removing stress, like with Hobbie. Still, it could work. It's not bad, that's for sure. I can see it probably being better used on an A-wing, but still useful on an X-wing. I think it's better for a ship with Boost.

Your thoughts on this for HotAC usage?

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I guess you can take this on a ship without Boost and get the free ability, right? I mean, if you did a literal transport, it could work. PS 6 is not so bad that it wouldn't see use. I think it would be a good way for some ships to get into the fray faster. You can also probably turn around faster, as well. If Fearless was an option, it would be really good. You can probably combo this ability with the first one for good effect. I think this one is pretty useful in HotAC. Might need a ruling on if you can take it on a ship without Boost. Rules as Written would say you don't need it, but flavor wise it might be needed.

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Now, I think this one is awesome for HotAC! I think it works every time you attack and every time you defend. So, you are the one ship in the clump that is taking those 4 hits from the Tie Fighters. This would allow you to re-roll dice for those nearby. Make sure you stay close enough to your buddies and this ability is awesome. I think maybe taking Vectored Thrusters to ensure that you stay in R1 with friends will make this good. It's only PS 3, which means you can take it as the first one. If you fly right, it might be a better option to take than Predator. You need to have people nearby, though.

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R7 requires you to spend that TL and will just work once. This guy lets you use it often enough. It's too bad it doesn't work on defensive dice, too. That way you can put it on a friend and let him re-roll 1 green die each time he is shot at. I think it has it's uses in HotAC, but might not be as big. I think it works for big, bad enemies and most of HotAC is many Tie Fighters. Oh, there are the few big, bad guys and it works in that situation, but for just 2 attack dice, I don't know if re-rolling one is worth it compared to what you are giving up by not taking another Astromech. Maybe if you had it on an ARC-170 and had a Crew slot for Weapons Engineer?

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Well....it's an EPT that doesn't cost much. You can get other EPTs as well as this one, so it might not be so bad. Let's say you had Predator, you could re-roll at least 1 of those red dice, and possibly both of them. All this happens before they get an action. Well....if it's a Tie Interceptor, they get the free Focus before they move, I think. So, it wouldn't really help them. I think it happens often enough that it would trigger, but not sure if you want to give up another EPT that might be better. I think it's cool, but not amazing.

How does everyone feel about these upgrades? Should we look at the other stuff that was talked about in other episodes?

Let's say you had Predator, you could re-roll at least 1 of those red dice, and possibly both of them. All this happens before they get an action.

No dice mods! [but see the discussions about M9-G8 & SnapShot] :unsure: ;)

OK.....so, if we look at the other stuff that were shown:

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Now, I think this one is fantastic for HotAC! You have to be PS 9 to get it, though (since you can't get one at PS 8). I like that it works for offense and defense. I think it's probably best for X-wings or another ship that is going to fly at the enemy. I don't think for A-wings. Maybe a B-wing, even if it doesn't have 2 Green dice. It's probably less important if you have Predator, but if you are going an alternate route than Predator, it's a good thing to get at this point.

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Now, this can be a cool ship. Not many HotAC ships can have a crew, but all of them would like it. HWK doesn't as you can get the Moldy Crow title, but ARC 170, Attack Shuttle, or even B-wing with crew would love it. Bank it the first turn and save it for when you need it. In fact, you might even be able to do some wicked combo with Advanced Proton Torpedo. It's one of those things that you might not take in a regular game, but you could make happen to some amazing effects in HotAC. I can see it being especially useful if you go with Extra Munitions to be able to do it twice. You can grab a TL and have the Focus to really blast someone. I don't know if it's an amazing crew card, but I think it's pretty good. It can especially be useful on those turns when you are in the targets of several Tie Fighters. Or, if you are Squad Leader, you can give out an action to someone else that needs it and you use your Focus.

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Umm.....I'm hoping that no one ever will have to use this ability! I think it's a bad upgrade for HotAC.

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So, there are a lot of things that let you re-roll dice if you are in someone's firing arc. I think it's pretty good for HotAC as you often find yourself facing the enemy. I think it's a good card for someone like the HWK on defense. Yeah, you won't really use it for offense, but it's a pretty nice card to take, even if it's 5 pts. The ARC170 would probably love this card! It works for either arc. It works for offense and defense. It's a good card to take for HotAC, in my humble opinion.

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So, you are facing a lot of different cool abilities at PS 9 to choose from. This one, though, just might be broken for HotAC. I mean.....in games where situational placing are important, you can really just win a mission by having this ability. I'm not sure if this is one that would be good to have in the game. Oh, I mean, it would be good, but maybe too good.

Edited by heychadwick

Let's say you had Predator, you could re-roll at least 1 of those red dice, and possibly both of them. All this happens before they get an action.

No dice mods! [but see the discussions about M9-G8 & SnapShot] :unsure: ;)

Wait....why no dice mods? Can you summerize?

Edited by heychadwick

Let's say you had Predator, you could re-roll at least 1 of those red dice, and possibly both of them. All this happens before they get an action.

No dice mods! [but see the discussions about M9-G8 & SnapShot] :unsure: ;)

Wait....why no dice mods? Can you summerize?

Can't modify attack dice when you make the snap shot attack (see card text)

Well.....snap.

....attack.

Jan Ors' pilot ability does wok with Snap Shot though, and people could use that to great affect. Making it a 3 dice attack could really be good in HOTAC it assures to be firing as well as the TIEs are dodging (same amount of dice) and in regular games too.

M9G8 with Weapons Engineer could be really good instead of predator if people's groups restrict predator or if people want to build their ship without it in favor of other abilities.

And Finn in an ARC might be good to help withits rear and forward attacks if the person takes a target lock or other reroll abilities.

Edited by knavelead

Let's say you had Predator, you could re-roll at least 1 of those red dice, and possibly both of them. All this happens before they get an action.

No dice mods! [but see the discussions about M9-G8 & SnapShot] :unsure: ;)

Wait....why no dice mods? Can you summerize?

Can't modify attack dice when you make the snap shot attack (see card text)

Lots of interesting possibilities being discussed with ARCs, M9-G8, Weapons Engineer & Snapshot, though :huh:

EDIT: Ninja'd :)

Edited by ianmiddy

I'm already staring at Jes Pava's ability and planning for our current campaign. I'm the only guy blowing up... Defensively, I need this. Offensively, I'm the most aggressive X-Wing pilot and re-rolls are never bad. PS 3 it's going to be cheap too.

Snap's ability - Jake Farrell already barrel rolls around the map. Ability overrules the action bar. And you can take Jake Farrell on a Y-Wing and boost or barrel roll. That said - I can see this one being very popular.

Edited by LagJanson

Take Nien Nunb and Jan Ors's abilities. Park range one. Laugh as everyone in your game gets an extra red and you roll in the assist experience.

That's hilarious. Jan Ors isn't limited to once a round, is she? Just not having stress...

Snap's ability is cool. Anything that gives you a free action is good. Is it better than Jake Farrell or Sabine's attack shuttle ability? Probably not. But it could see value with Y-Wings, since they are saddled with so many Reds at 3 and 4, and this would at least give them an action to use. Still, for the points, Jake and Sabine are probably better for Y-Wings in this niche.

Pava's ability is a situational version of Predator most of the time, with the occasional defensive use. Just not seeing enough long-term value here. But it's cheap and available early. Still, with 2 re-rolls on attacks on TIE Fighters, a level 3 pilot is getting more use out of Predator unless you're constantly flying tight formations with your friends.

Nien Numb is another ability that looks great on paper, but it's situational, and it's a PS7 ability, so it's a late-gamer. Could stack well with PTL, but, then again, so can Keyan Farlander, and he has a secondary benefit of being a pseudo-Focus.

Snap Shot is not as cool as it sounds in a game where you're rolling 2 unmodifiable red dice against ships that are typically rolling three greens. Without modifiers, they are canceling eachother out more often than not. Not going to even scratch an Interceptor with it. Would be useful to swap in for missions with shuttles or lots of bombers, perhaps. It's cheap.

Rey's (pilot, not crew) ability is not worth the PS9 Elite slot, to be honest. It's great, but it's so late-game I think it's usefulness is limited in HotAC.

Edited by VaeVictis

Opportunist with Snapshot could work nicely on an a wing with outmaneuver so rolling 3 unmodified reds against potentially only 2 evades plus then your normal attacks in the attack phase, would help get them more xp and make them more usable

Snap combos well with Blue Ace, R2, and PTL. Two green hard into a 1 hard boost into focus + TL every turn (although if you're not planning on using munitions maybe just have predator instead of PTL).

Or, sure, add Vectored Thrusters for more shenanigans.

One problem with Snap Shot in HOTAC is that many ships movebefore the players normally (well al lthe regular ties do) and only elite ships really dont, most of which will have enough defense dice to escape from the Snap Shot damage.

It might work if you end up taking Enhanced Scopes on the Bwing....might be about the only time you ever see someone take Enhanced Scopes on the Bwing in HOTAC.

Also, mixing Miranda and someone else using Jan Ors could potentially pop up the damage to 4 dice!

Edited by knavelead

Pava's ability is a situational version of Predator most of the time, with the occasional defensive use. Just not seeing enough long-term value here. But it's cheap and available early. Still, with 2 re-rolls on attacks on TIE Fighters, a level 3 pilot is getting more use out of Predator unless you're constantly flying tight formations with your friends.

I'll disagree here. I often find myself in R1 of at least one other friend. If I try, I'm sure I can do even better. I think the defensive ability is really quite nice. With 2 Agility, the one re roll is pretty sweet. I think it's quite good and might be worth avoiding Predator for.

One problem with Snap Shot in HOTAC is that many ships movebefore the players normally (well al lthe regular ties do) and only elite ships really dont, most of which will have enough defense dice to escape from the Snap Shot damage.

It might work if you end up taking Enhanced Scopes on the Bwing....might be about the only time you ever see someone take Enhanced Scopes on the Bwing in HOTAC.

You don't have to move first to use snapshot. Nothing stops those ps1 academy pilots from dropping at range 1 in front of you before you move.

Jess' ability is perfect for the ps3 ept slot.

Is there a thread for brainstorming ept/mod combos and stuff?

Jess + tarn + m9g8 and make yourself the bait. You get defensive rerolls and get to make attackers reroll a hit or crit on every shot.

Personally, I don't think Snap's ability should be available to ships that don't already have boost in the bar either natively or having already paid for engine upgrade- 6 points seems cheap for what is essentially both engine upgrade plus the ability to trigger it for free on the vast majority of the dial - to put it another way, the ability is coming in at 2 points, and you're not using a mod slot - it would be an auto-take for pretty much everyone.

Edited by Rft

The HotAC Strategy and Questions thread is probably the best bet for keeping all this stuff in one place.

https://community.fantasyflightgames.com/topic/203573-hotac-strategy-and-questions/page-15

Yeah, but I kind of wanted a thread just for the new stuff. I kind of wanted to keep it just to new stuff as opposed to all of it. I did start the other thread, though. Color me stupid. :)

Just stuck snapshot on my out maneuver a wing, worked well when a tie bomber bumped the gr75 and sat in front of me. 2 hits no evades (on 1 dice thanks to outmaneuver) and i was out of position to shoot at anything else that turn.

I did also get 4 hits and a crit on it with Proton rockets the turn before!

will work out how to utilise the rest soon in one of my builds

Oh, Snapshot and Outmaneuver is a great combo! I'll be mentioning this in the podcast tonight. Thanks for telling me the story!