Hello! Im not new to descent, we recently resumed to play this awesome game and at some point I've found that not every thing in this game is crystall clear to me. I googled before posting,and still maybe some questions were answered before, but I didnt find it. Thanks in advance for taking your time
1) Q: Does forced movement in hazard spaces deal damage? For an instance if you knock hero with ettin it counts that hero enters the space, so he suffers 1 damage, but what if you move hero through lava with dark charm?
and what if you move hero via dark charm near master spider, will he suffer fatigue?
and what if you knock hero to pit space will he suffer 2 damage and fall into it? It seems I need rule of thumb for this one
A: Yes, entering a space is entering a space. But when hero is under dark charm he is treated like monster and thus wont suffer fatigue from spider web
2) Large monsters and pit, this is what FAQ says: "Large monsters suffer the effects of entering and being in a pit space only if their movement ends or is interrupted so that each space they occupy is a pit space."
So am I correct that if large monster has only one of his spaces in pit it can start moving from that space without any problems?
A: Yes, this means that in theory a Barghest could fly over a pit 6 spaces wide. But these situation never happen in the game though.
3) Q: I found tons of discussion about this one but never found one final answer. Can large monster interrupt its move action with another move action to expand at the moment of interruption?
A: Yes, but it can only interrupt to perform an action, if that is legal. This means that a shadow dragon cannot interupt its move action to expand into range because it still needs to be adjacent to declare an attack. However, the shadow dragon can end its move action, expand into range, and then attack. To come back to your question: a large monster can interrupt its move action to perform another move action because you don't have restrictions when it comes to performing move action (in general, no blocked space etc).
3) Q: Heart seeker bow does not need a LOS, can it shoot throught monsters in blocked corridors?
A: when it does not need line of sight you completely ignore this requirement. However, you must still have range and be able to count the squares for that. So you can't shoot through obstacles/ doors!
4) Q: Can Zyla move throught monster figures or she can go only throught obstacles?
A: Yes, monsters are blocked spaces for the purpose of hero movement, and she may ignore them. Except when she is ending her movement of course.
5) Q: Phantasm card in Dark Illusions Plot deck reads: "exhaust this card.....each attack that targets that monster must roll 3 range in addition to any other range requirements, or the attack is a miss".
Does this one stack with Stealth abliity ? (Deep elfs keeps their fingers crossed for this one)
A: Yes
6) Q: Geomancer summon stone counts as obstacle, so am I correct that even heroes cant walk through it AND cant count range throught them? Also overlord cant play "hero target" cards on them, right?
A: Yes, heroes treat the Summoned Stones as obstacles, they can't count through them and cant target them with cards. In short, Summoned stones can only be affected by hero/monster attacks.
7) Q: Geomancer terracall: Exhaust this card to place a Summoned Stone in an empty space within 3 spaces of you.
While this card is exhausted, 1 of your Summoned Stones may perform an attack during its activation (using 1 of your equipped Magic weapons).
So is it correct that this attack cant use hero abilities and items like mana weave, because this is stone who makes attack not the hero, and u cant use reflective ward or overwhelming power on it for the same reasons. Also hero cant restore stamina throught this attack, correct? And do you add surge for adjacent stone on this attack, cause you add surge on yours attack but does this attack counts as "yours"?
A: Yes and the stone can not recover something for you, just like another hero can't transfer those things to you. And no, the stone is not affected by the extra surge, only the Geomancer profits from that.
8) Q: Shadow flicker ability question. Flicker ability reads: "Choose 1 hero within 3 spaces of this monster. Remove this monster from the map and place it adjacent to that hero. Then, if this monster has not performed an attack this activation, that hero tests perception. If he fails, perform an attack with this monster that targets that hero."
So if you attacked with flicker, does it count as single attack per round or you can then perform normal attack?
A: It counts as the single attack a monster mat perform. This can be translated to anything that even remotly sounds like a monster attack where attack/defense dice are rolled.
9) Q: Is it true that Thiefs skill Greed doesnt stuck with Lurk skill?
A: these skills dont work together
10) Q: While being moved by Grease trap does hero move throught other heroes or he treat them as obstacle and suffers damage when hiting them?
A: He can be moved through heroes AS LONG AS he can end in an empty space.
11) Q: Is there any diffrence between 'enter space' and 'place you figure'? We played like OL cant play traps when figure is placed in empty space, for example with Astarra ability. And another strange moment: when hero is knocked with Ettin he counts like entering space. What if OL plays Grease Trap on him - in wich direction should he move?
A: If the figure was already on the map before the event that caused that figure to be moved/placed into a new space, that figure is entering that space. This explicitly includes abilities like "Remove your figure from the map and place it ...". If the figure was not on the map, that figure is not entering that space (e.g. placing reinforcements, summon familiars, standing up)." A large monster that expands into an empty space is not entering that space.
12) Q: Today while digging this forum I found Zaltyres post
Rules Question:
Is there any functional difference between the instruction "move a number of spaces" or "move up to your speed" ? For example, do these abilities treat water terrain differently? Thanks!Answer:No, there is no functional difference between “move a number of spaces” and “move up to your Speed.” In your example, both wordings ignore the effects of water terrain.Thanks,Kara Centell-DunkGame DeveloperFantasy Flight Games
This bugs me, does it mean that Berserker can move out of the pit space with charge? Also as I see it now you cant stop Berserker with a Pit trap, cause technicaly charge is not a movement at all... am I correct?
A: Correct. You can Charge, Skirmish, Oath of Honor, Nimble, Burrow, etc out of pits no problem.
Tripwire relies on spending MP. Pit trap does not- you can pit trap a charging or oathing hero- in fact that's the best tine as they're likely not having other MP. The trigger is just entering a space.
Thank you!
Edited by Vancheng