Second, grease trap cannot be played after an ettin throw. It specifies "when a hero enters an empty space FROM AN ADJACENT space."
Oh my god, how did I miss that part... Thank you again Zaltyre
- This one is pretty cleared already, but I still smell a rat on the "forced movement" concept, that therm is not related to Descent yet. In the example above, Vancheng brought up a doubt I had months ago. At that time I got a response from Zaltyre, BUT I couldn't find anywhere the concept of forced movement. For me movement is a movement, doesnt matter what the source is(hero or OL). However, confronting the text of cave spider with Grease trap it would be like a cheap move making a hero lose fatigue by sliding on a cave spider side (Moving by a grease trap effect: theorically a sliding figure would stop on a giant web - Moving intentionally: a relentless warrior would exert himself to get throw the other side of a web). So I took the Zaltyre answer at that time as a specific rule for the case.
You can look at this like hero need to clean himself from sticky web after forced slide throught it and thus he suffers 3 fatigue =D
About forced movement I also found some interesting thing, though Im not sure and need confirmation if I right on this one:
if hero is under Dark Char effect or similar to it he is treated like a monster and thus he will not suffer fatigue from Spider Web ability or Demon Lord Aura, but he still can suffer from lava and pit spaces, and OL cant play traps on him during this movement cause traps target only heroes
On the other hand if he is greased along the master spider he suffers fatigue as if he walks by himself and can be a subject to another trap card
In other words descent doesnt need 'forced movement' term as I thought before. You just need to divide 'hero' from 'monster' thats all. Is it correct, what you think?
Edited by Vancheng