New player: Which expansions to buy (Imperial only)

By Broc27, in Star Wars: Armada

Hello there!

Yesterday I found a great deal on the core game, so I'm a new Armada player!

I have a friend who plays casually and he mostly plays rebels, so I'll be playing imperials. Since I don't want to go all-in with expansions, I will be limiting myself to imperial expansions only.

So, if I were to spend a reasonable amount on expansions to build myself a few interesting fleets, what should I go for? I'd like to spend about 100-150$ for starters.

Note: I have a preference for iconic ships... But if some ships, like the Gladiator, are must have (for the ship or the cards) I can live with that...

Thanks for the help!

Welcome to the glorious Imperial Navy.

I admire your Imperial purity but eventually you will need to grab some of the rebel scum for the extra-tasty upgrade cards they come with.

Keeping with your theme I'd think about getting an ISD, an Imperial fighter pack and then something small for flavour - either a Raider for anti-squad duties or a Gozanti for squadron support/slicer tool shenanigans.

Once you've pushed some ships around the table you'll start to get an idea of your preffered tactics and can tailor your next purchases to match your style of play.

Good Hunting Admiral

Edited by eViL dAvE

Welcome to the glorious Imperial Navy.

I admire your Imperial purity but eventually you will need to grab some of the rebel scum for the extra-tasty upgrade cards they come with.

Keeping with your theme I'd think about getting an ISD, an Imperial fighter pack and then something small for flavour - either a Raider for anti-squad duties or a Gozanti for squadron support/slicer tool shenanigans.

Once you've pushed some ships around the table you'll start to get an idea of your preffered tactics and can tailor your next purchases to match your style of play.

Good Hunting Admiral

I'd agree with this.

ISD is a must.

Fighter pack is a close second.

Finish it off with a gozanti.

Get an isd, and a glad, imp fighter pack, n maybe 2 rogue n villain... that should give you a pretty solid fleet...

Get an isd, and a glad, imp fighter pack, n maybe 2 rogue n villain... that should give you a pretty solid fleet...

If you really want a rogue and villains pack, try and share it with your rebel friend. Only half of it will be useful for you.

Thanks a lot for the help!

A ISD and an Imperial fighter pack seems to be given. The Gozanti seem interesting as well, I'll be choosing between it and a Raider!

I'm also tempted in a VSD expansion pack so I can field a ISD with two Victories; is that also an interesting choice? That would probably put me over my spending limit though...

Thanks a lot for the help!

A ISD and an Imperial fighter pack seems to be given. The Gozanti seem interesting as well, I'll be choosing between it and a Raider!

I'm also tempted in a VSD expansion pack so I can field a ISD with two Victories; is that also an interesting choice? That would probably put me over my spending limit though...

Maybe ask your friend to borrow his first for a few games of double VSD? He'll have one from his core set.

A VSD is a good bet partly to do the triple big wedge list and also because of Motti and the Flight controller cards (and intel officer I think). You can certainy do a nasty carrier fleet with starter VSD, VSD, ISD & fighter pack. eg.

Motti

ISD-I, Boosted comms, Flight Controllers, Expanded hangar

VSD-I

VSD-I

Rhymer, Tie-B, Vader, Tie-A, Fel, Tie-I, 3 Tie-F

Total 397.

Imperial-class Star Destroyers are the workhorses of the Imperial fleet, so at least one of those is wise. Squadron packs will help get you into the fighter game, and splitting a Rogues and Villains with the Rebel scum is a wise idea. I have a strong preference for Raiders over Gozantis, but that's something you'll have to experiment with to discover your playstyle. A Gladiator, particularly the notorious Demolisher, is a solid wing option for any Imperial flotilla, but is probably harder to fly effectively than anything I've listed here besides the Raider (lots of strong opinions there, hope I didn't just start a fight). An additional Victory isn't a terrible idea, especially to get your hands on Motti, but I would play with the other Core Set one first to see if you're going to ever use the mini. And of course at some point, get an Interdictor, but by no means need that be in the first round of reinforcements. For useful Rebel upgrade cards, try borrowing them from your friend/mortal enemy, or if he is amenable, proxy the card with a sheet of paper or the like, though obviously that won't fly in tournament settings. Welcome to the fleet, good hunting, good luck, and Godspeed.

I would do it in this order

Imperial Fighter Pack

Gladiator

Gozanti

ISD

VSD or Interdictor

I'll echo what others have mostly said.

For around $100-150 USD, I'd start with:

ISD
Imperial Fighter Pack

Gozanti

Split Rogues and Villains with Rebel friend

You'll need the fighter packs if you want to have fighters of any real use. Fighter play improves my enjoyment of the game a lot. Feeling like I have options for which fighters to field is key. The core only has TIE fighters which have a very single-minded purpose - being a screen against better fighters.

I'd pick a Gozanti over a raider. I've never found one raider that useful. I think with two or more, they can be good. A Gozanti opens up more fleet build options.

After that initial run, I'd pick up an Interdictor and a Gladiator to help round out the fleet and give you more options. You can probably borrow your friend's Victory if you want a two Victory list. Unless your friend is a real stickler, you can probably borrow some of their upgrades or proxy them until you find what kinds of fleets you want to build.

This is the full set of what I have and I don't really want much more:

1x Core set

1x ISD

2x Imperial Fighter Pack

2x Rogues and Villains (split with my friend)

1x Interdictor

1x Raider

2x Gladiator

2x Gozanti

I borrow my friend's Victory when I want to expand my list that way. I would take another raider, but I don't want to pay for one. I'd take another Interdictor if the price were right, but I'm also happy with just one. I won't get another ISD, the cost is just too high and I have a lot of options for list building with what I have. I'll probably buy a Victory at some point for the upgrade cards and to use when I move away and can no longer borrow my friend's Victory.

An ISD, fighters and a Gozanti will give you a good start and let you field some interesting fleet combinations. The interdictor is the next most interesting ship, IMO. Gladiators are really great too.

Edited by shadeofdawn

Bear in mind that you will want some cards from the rebel expansions, so just sweet talk your mate a bit.

Ok, so I went ahead and got an ISD, an Imperial fighters pack and a Gozanti flotilla.

My list for my first game tonight will include the ISD, the Gozanti and a VSD from the core game, can't wait!

Ok, so I went ahead and got an ISD, an Imperial fighters pack and a Gozanti flotilla.

My list for my first game tonight will include the ISD, the Gozanti and a VSD from the core game, can't wait!

Enjoy it!

my list of things to have in order(Imperial)

1. 1 core set or if you can find a friend to go in with you split the pack for 2 Imperial core sets :)

2. extra set of dice

3. ISD or 2

4. 1-2 Gozanti

5. at least 2 fighter packs

6. rouges and villains pack

7. upgrade cards to have (leading shot, x-17,Motti, intel officer) can buy the ships or they can be found on ebay as singles

Edited by tenchi2a

my list of things to have in order(Imperial)

1. 1 core set or if you can find a friend to go in with you split the pack for 2 Imperial core sets :)

2. extra set of dice

3. ISD or 2

4. 1-2 Gozanti

5. at least 2 fighter packs

6. rouges and villains pack

7. upgrade cards to have (leading shot, x-17,Motti, intel officer) can buy the ships or they can be found on ebay as singles

No raider or glad?

my list of things to have in order(Imperial)

1. 1 core set or if you can find a friend to go in with you split the pack for 2 Imperial core sets :)

2. extra set of dice

3. ISD or 2

4. 1-2 Gozanti

5. at least 2 fighter packs

6. rouges and villains pack

7. upgrade cards to have (leading shot, x-17,Motti, intel officer) can buy the ships or they can be found on ebay as singles

No raider or glad?

if cost is no problem the yes by all means grab them (I have 2 of each :) )

but whats here is already pricey so had to make some cuts

I chose the Gozanti because its the only ship that adds something you don't already have (fleet command)

Edited by tenchi2a

ISD 1x, GSD 1x, Gozanti 2x, imperial squads 2x, and rogues and villains 1x.

That gets you a minimal set that can stand alone. However, a second rogues and villains and 2 raiders will add nicely, as would interdictor, but not necessary.

Also you'll get a VSD in the core set

what I have for my Imperials

2 Imperial halves of the core set

1 rebel half

2 imperial fighter packs

2 ISDs

2 GSDs

1 VSD

1 rogues and villains

1 coreillan corvette

1 M80

1 M80a

1 M30

2 Gozantis

2 Raiders

3 extra leading shots

2 extra x17

1 extra dice set

1 Interdictor

P.S. most of my rebel stuff is for the cards or just to have a fleet to teach

So my first game went well!

The Gozanti was killed almost immediately though, but not before shooting a few squadrons with Agent Kallus ;) I'm wondering how long I could have kept it alive though, these things are very fragile!

The VSD was destroyed very quickly by a torpedo frigate that was going too fast and left the board. The ISD soldiered on and won me the game!

For the next game, I don't honestly know if I'd use the Gozanti anymore, unless I manage to have it stay behind a larger ship?

Gladiators are excellent for countering Flankers though. I would recommend one at least.

So my first game went well!

The Gozanti was killed almost immediately though, but not before shooting a few squadrons with Agent Kallus ;) I'm wondering how long I could have kept it alive though, these things are very fragile!

The VSD was destroyed very quickly by a torpedo frigate that was going too fast and left the board. The ISD soldiered on and won me the game!

For the next game, I don't honestly know if I'd use the Gozanti anymore, unless I manage to have it stay behind a larger ship?

The Gozanti is a fleet support ship it should not be engaging in ship to ship combat.

keep it behind your main fleet and use your fighters to screen it

if you want something to deal with enemy fighter(besides your own fighter) a raider is good for that

Not sure about using a VSD in this fleet its just to slow and non-maneuverable.

The Gozanti is a fleet support ship it should not be engaging in ship to ship combat.

keep it behind your main fleet and use your fighters to screen it

if you want something to deal with enemy fighter(besides your own fighter) a raider is good for that

Not sure about using a VSD in this fleet its just to slow and non-maneuverable.

Yeah, what I didn't mention is that the objective was "ambush" or something like that; the rebel player had to place half his ships in the middle of the board; he was able to attack my Gozanti as soon as the first round!

The Gozanti is a fleet support ship it should not be engaging in ship to ship combat.

keep it behind your main fleet and use your fighters to screen it

if you want something to deal with enemy fighter(besides your own fighter) a raider is good for that

Not sure about using a VSD in this fleet its just to slow and non-maneuverable.

Yeah, what I didn't mention is that the objective was "ambush" or something like that; the rebel player had to place half his ships in the middle of the board; he was able to attack my Gozanti as soon as the first round!

yeah not must you can do about that.

? was that your objective or his

Incidentals: Extra Pack of dice and Another maneuver tool built for range 2.

Ships, your going to want of 1 each so you get the commanders. Squadrons, you'll want at least 1, then increase to 2 latter. Get Rouges and Villains.

This site will show what each expansion has: http://starwars-armada.wikia.com/wiki/Star_Wars:_Armada_Wiki

Fabs Fleet generator will allow you to put in your fleet collection and build lists: http://armada.fabpsb.net/gindex.php

Rebel scum ships? You will eventual want 1 of each (at-least) for upgrades that will benefit your fleet.

ISD - A brute and can do DPS and fulfill carrier role well.

VSD - Yes you want another for the new commander and cards. Yes it's slow but its a brick.

Gladiator - A nice medium ship that can hit hard when at close range. Great title in Dominator.

Raider - Fast little bugger, great titles excellent for Anti-fighter or a ion cannon platform.

IAC - Don't discount these guys. They have excellent surviveability and can fulfill a variety of rolls.

Interdictor - A tanky fool around with your opponent ship, takes getting use to.

If you get 1 of each you'll do fine to play and as get accustomed to the game you'll naturally add ships that fit your style of play.