Snap Wexley + BB-8 + PTL + Pattern Analizer + Title

By Pappkristof, in X-Wing

Snap Wexley + BB-8 + PTL + Pattern Analyzer + Title

What do you think does this ultra maneuverable ship worth 36 points?

Edit: I realized that you cannot equip the title without VI or adaptability so I have to drop PTL for one of those.

Edited by Pappkristof

I'd be inclined to VI rather than PTL if you're using Pattern Analyzer - and BB8 doesn't synergise all that much with Snap given that you can't use your banks and still trigger his pilot ability.

My Snap would probably look like Targeting Astromech, Pattern Analyser, VI, (Autothrusters or IA depending on points). Triple actions off reds, double actions any other time.

I'd be inclined to VI rather than PTL if you're using Pattern Analyzer - and BB8 doesn't synergise all that much with Snap given that you can't use your banks and still trigger his pilot ability.

My Snap would probably look like Targeting Astromech, Pattern Analyser, VI, (Autothrusters or IA depending on points). Triple actions off reds, double actions any other time.

This I quite like. Snap's ability also does combo well with the black 1 title, given that there's no oppertunity cost in terms of actions for using the boost, plus at PS8 you can blow off OL's target lock (provided you have initiative). Vectored thrusters might also work quite well, talon roll get target lock, boost and barrel roll to dodge an arc. Not sure if its better than auto thrusters at 2 points but its an option given how good a double reposition can be.

Oop yeah, I meant to put the title in there too.

Edited by thespaceinvader

Title doesn't work on Snap without Veteran Instincts.

Throwing my 2 cents in:

Snap Wexley - 35 Points
After you execute a 2-, 3-, or 4-speed manoeuvre, if you are not touching a ship, you may perform a free boost action. “Snap” Wexley/T-70 X-Wing (28)
astromech.png R2 Astromech (1)
Treat all 1- and 2-speed manoeuvres as green manoeuvres.
tech.png Primed Thrusters (1)
Stress tokens do not prevent you from performing boost or barrel roll actions unless you have 3 or more stress tokens.
talent.png Push the Limit (3)
Once per round, after you perform an action, you may perform 1 free action shown in your action bar. Then receive 1 stress token.
modification.png Vectored Thrusters (2)
Your action bar gains the barrel_roll.png icon.

All the 2s as green means you can clear the stress from PTL but it doesn't matter if you do or not for Arc Dodging but if you do you get the extra TL or Focus

EDIT: Obviously he's only PS 6 so no Soontir

Edited by ghotio

Title doesn't work on Snap without Veteran Instincts.

Which is why my Snap has VI ;)

Edited by thespaceinvader

All I know is if I saw you across the table and I was all like "Hi, I'm flying Palp Aces" and you were all like "Oh yeah, this is my Snap Wexley ,BB-8, Push the Limit, Pattern Analizer!" I'd probably concede.

Some people you just don't mess with.

I dunno. I find myself thinking that Primed Thrusters is probably worth a thought, too. Being able to come out of a Talon roll into a Boost action makes for some ridiculous turning ability.

I dunno. I find myself thinking that Primed Thrusters is probably worth a thought, too. Being able to come out of a Talon roll into a Boost action makes for some ridiculous turning ability.

But you can do that with Pattern Analyzer anyway, and get a focus token or TL to boot. Well worth the extra point.

I dunno. I find myself thinking that Primed Thrusters is probably worth a thought, too. Being able to come out of a Talon roll into a Boost action makes for some ridiculous turning ability.

Primed Thrusters are more for when you're already stressed, but really need to take a white to get the hell out of dodge.

eh

so Snap's ability only triggers off of speed 2+

bb-8 triggers off of greens

T-70 only has speed 2 and 3 green forwards; green banks are at speed 1 only

Personally i think Pattern Analyzer is the superior tech between it and Primed Thrustors.

Pattern Analyzer lets you do red moves, action, then take stress so you never lose an action from your own merits.

Primed Thrustors limits your actions while stressed to broll/boost.

They sound the same but the key difference is one basically completely frees your dial up (you have to do a green next turn but after a K/T turn often a 1fwd is a good option) and one prevents you from being stress-attacked so you can still boost to get away in bad situations.

Maybe i should rephrase my opinion: Personally i think pattern Analyzer is the superior tech right now . Theres a bunch of stress shenanigans coming out, so we might see a lot more stress attacks, and Pattern Analyzer doesnt help against that. So this is going to be a meta thing which is better.

All I know is if I saw you across the table and I was all like "Hi, I'm flying Palp Aces" and you were all like "Oh yeah, this is my Snap Wexley ,BB-8, Push the Limit, Pattern Analizer!" I'd probably concede.

I don't see why. Yes Snaps is a slippery character when tooled out like that but he is still PS6. Soontir and Inky are still going to move after he does which means they can wait until he stops jigging about the place and then perform their own Boosts/BRs according to where he lands.

Palp Aces still have better greens, backed up by Palp, move after and shoot before. Not saying it would be a walk in the park but nothing a good Palp-Aces player would need to break a sweat about.

I realized this morning that Snap's ability only states that it won't work if blocked. It works just fine if you landed on an asteroid.

I realized this morning that Snap's ability only states that it won't work if blocked. It works just fine if you landed on an asteroid.

Oh, that's nice. Means he's never stuck without a shot (barring no arc of course) and almost never gets into that horrid situation of hitting that asteroid twice.

All I know is if I saw you across the table and I was all like "Hi, I'm flying Palp Aces" and you were all like "Oh yeah, this is my Snap Wexley ,BB-8, Push the Limit, Pattern Analizer!" I'd probably concede.

I don't see why. Yes Snaps is a slippery character when tooled out like that but he is still PS6. Soontir and Inky are still going to move after he does which means they can wait until he stops jigging about the place and then perform their own Boosts/BRs according to where he lands.Palp Aces still have better greens, backed up by Palp, move after and shoot before. Not saying it would be a walk in the park but nothing a good Palp-Aces player would need to break a sweat about.

Pretty sure he was being sarcastic...

I realized this morning that Snap's ability only states that it won't work if blocked. It works just fine if you landed on an asteroid.

Oh, that's nice. Means he's never stuck without a shot (barring no arc of course) and almost never gets into that horrid situation of hitting that asteroid twice.

assuming of course you somewhat cleared the rock so the template doesnt touch it.

Though you could always take collision detector......that works on boost right?

I realized this morning that Snap's ability only states that it won't work if blocked. It works just fine if you landed on an asteroid.

It's a free boost action, Asteroids negate you any actions.

I realized this morning that Snap's ability only states that it won't work if blocked. It works just fine if you landed on an asteroid.

It's a free boost action, Asteroids negate you any actions.

Incorrect.

Hitting a rock makes you skip your "perform action" step. You may still do any free actions, though the template touching the rock may interfere.

Hitting a debris doesnt make you skip your "perform action" but since you get a stress the moment that template touches it, might as well skip it.

Pattern Analizer

A rear-deductor?

I realized this morning that Snap's ability only states that it won't work if blocked. It works just fine if you landed on an asteroid.

Oh, that's nice. Means he's never stuck without a shot (barring no arc of course) and almost never gets into that horrid situation of hitting that asteroid twice.

assuming of course you somewhat cleared the rock so the template doesnt touch it.

Though you could always take collision detector......that works on boost right?

Yes, but the T70 doesn't have the System slot...

I realized this morning that Snap's ability only states that it won't work if blocked. It works just fine if you landed on an asteroid.

It's a free boost action, Asteroids negate you any actions.

Incorrect.

Hitting a rock makes you skip your "perform action" step. You may still do any free actions, though the template touching the rock may interfere.

Hitting a debris doesnt make you skip your "perform action" but since you get a stress the moment that template touches it, might as well skip it.

Actually, IIRC debris gives you the stress after Check Pilot STress. So with Pattern Analyzer you could take your actions before it.

SNap couldn't boost after without using Primed Thrusters though.