Warriors of the New Republic: A fan-made expansion for E-Wings!

By Razgriz25thinf, in X-Wing

So, pilots:

I like what you've done. These are solid and interesting. Myn and Biggs and Jess Pava will be BFFs, if the points allow for it.

Given how amazing Corran is at PS8, I think Wedge might actually be a point over costed. His ability is worth 2, and a ship that makes the jump from PS8 to PS9 should pay about 2 points for it. That puts him at just about par with Corran- who's about 4 points.

Also: he really needs to be called Lt Kettch. Because he just _does_.

I don't think Corran is overpowered, for a ship that costs half your points he needs to be dam good.

So, pilots:

I like what you've done. These are solid and interesting. Myn and Biggs and Jess Pava will be BFFs, if the points allow for it.

Given how amazing Corran is at PS8, I think Wedge might actually be a point over costed. His ability is worth 2, and a ship that makes the jump from PS8 to PS9 should pay about 2 points for it. That puts him at just about par with Corran- who's about 4 points.

Also: he really needs to be called Lt Kettch. Because he just _does_.

But lt kettch flew an interceptor. Not an ewing. And he was a hawkbat, so CLEARLY he' be the first ps9 scum tie interceptor

Titles: gods I like that you're working with titles! And that you're trying to match the lore along with the fixes.

The Series 1 title has been discussed a bunch here, so I'll not say more right now, save this: I've designed something very much like it for B-Wings. Named B-Wings simply don't live long enough to earn back their points. But a free title that gives them an evade token on hit, and you've got a winner. Great minds? Great minds. :D

Series 2:

I think the wording needs to be cleaned up a bit, but the idea is very solid. Try:

You may reduce the cost of any equipped (mech) and (system) upgrades to 0, as long as they would normally cost less than 2 points.

This would be a great title for FCS Bat Kettch!

Series 3: solid. I like it. I have a kinda weird thought that this makes the E-Wing a bit too much like the T-70, however. I might suggest that instead of a hull upgrade, you give it a shield upgrade. I mean, sure it doesn't reduce the vulnerability to Wampa, but that's part of Wampa's charm. And if E-Wings have a revival that causes us to see more PS4 TIE Fighters, well... That's a double win in my book.

Series 4 is solid, well costed, answers a lot of questions about the E-Wing, and... I'm sorry to say this, it's boring.

When they first announced Wave 4 would have my favorite Star Wars ships, I got very excited. E-Wings _and_ Defenders?! Then I saw the action bar on the E-Wing and started salivating at how awesome it would be. It has all the fun toys! However. The E-Wing shipped with a dial that requires R2 for a solid amount of greens, and it doesn't have any generic pilots to slap PTL onto to get the most out of it. You have certainty fixed the problem of no generics! However, this title makes the E-Wing a bit dull.

In order to make this title work, I need to be taking an Evade action every turn. The Tie Adv Prototype, at least, gets to take a fun action for their extra survivability. I do, however, like the idea. So I would propose a fairly radical change (I've been thinking about this for a few weeks):

At the start of the Combat Phase, you may exchange one Focus or Evade token for a Reinforce token. If you do, reduce your agility by 1 (to a minimum of zero). You may then take a free action.

There are lots of ways to tweak this to reduce its power, or to make it a bit more interesting. I think maybe "At the Start of the Combat Phase, if you have a Focus. Target Lock, or Evade, you may acquire a Reinforce token. If you do, reduce your agility by 1 (to a minimum of 0" might be better. But I do like the idea of Knave Squadron Pilots being able to barrel roll after Whisper has moved.

That might be a bit much, though.

In my mind, a great set of E-Wing options lets high PS ships arc dodge, and low PS ships tank. I think these titles get us closer to that goal.

I keep looking at Advanced Targeting Computer (probably needs a new name! For the sake of clarity, I'm going to call it "Advanced Computer" for now) and thinking that it's great, and that it's not great. A quick mental list tells me that all the 4 red die ships have a System slot, so the potential for brokenness is really high. However, the best way to get consistent power from those 4 dice is through having and spending those TLs. My initial fear of the 4 die attack + Advanced Computer may not amount to anything.

A couple combos with 3 die attack ships: Redline + Advanced Computer + Concussion Missiles + Guidance Chimps.

Ibtisam + PTL + Advanced Computer.

Shara Bey would be an interesting support ship to, say, an Advanced Computer toting Etahn.

I'm not saying those combos are the best there are. And if that upgrade at that cost gets those pilots more table time, I'm in favor of it!

It dies feel a little niche, but I think the ships it works on would be well advised to spend those points that way.

I love these ideas and can only hope that FFG takes note and makes something similar. I really like the idea of having multiple titles to choose from based off of what role you want the e wing to fill.

One addition to the fix that I think would really help e wings see more use would be a torpedo upgrade similar to chardaan refit, only instead of having a negative squad point cost it costs 0 points and trades out the target lock action for the boost action. The e-wing was supposed to combine the best of the a-wing and x-wing. But, without the ability to boost it really struggles to fill that maneuverable arc dodger type role unless you add an expensive 4 point engine upgrade to an already expensive ship.

Look sir, Droids!

R2-A7 is such a good idea that FFG is using a version of it as Rey's crew card. Same pricing, even. The two cards are similar enough that we can say yours is a good take. They're different enough that there is room for both.

The fact that you can spend the focus to store it is interesting, it means that you can't just take an evade in round 1 and bank it. It also means that you get to use actions twice. That's quite nice.

The stress mechanic means you shouldn't take PTL with this droid, which means it might be perfect for lower PS ships.

It's also interesting that there isn't a timing restriction on pulling a token off. If I take an evade action in the movement phase, and am attacked at PS 9 (by Soontir), and then spend the token, I can put it on my droid card. Then, when I'm attacked again at PS6 (Vessary), I can pull the token off again (taking a stress token), and spend it on defending myself again. That's _nice_.

And I just realized how strong this would be on Nein Nunb.

I love G8 and D2. I think the unreliability of the card argues for them being 2 points instead of 3.

It's possible that D2 might be showing at the start of a combat phase in which you have no stress. It's possible that G8 will be showing when you are defending.

Both of the effects are good, and I think the card offers a lot of power. I think individually they are worth 3 points, but I don't think together they are quite worth it.

This droid on Nora Wexley! Also has an interesting synergy with the Black One title. Also also: it's a second way to make Bat!Wedge happen, on either of the ships he's on. So that's a thematic win.

One addition to the fix that I think would really help e wings see more use would be a torpedo upgrade similar to chardaan refit, only instead of having a negative squad point cost it costs 0 points and trades out the target lock action for the boost action. The e-wing was supposed to combine the best of the a-wing and x-wing. But, without the ability to boost it really struggles to fill that maneuverable arc dodger type role unless you add an expensive 4 point engine upgrade to an already expensive ship.

I think you are really underestimating how powerful the Barrel Roll action is. And the Target Lock action is really powerful.

One addition to the fix that I think would really help e wings see more use would be a torpedo upgrade similar to chardaan refit, only instead of having a negative squad point cost it costs 0 points and trades out the target lock action for the boost action. The e-wing was supposed to combine the best of the a-wing and x-wing. But, without the ability to boost it really struggles to fill that maneuverable arc dodger type role unless you add an expensive 4 point engine upgrade to an already expensive ship.

I think you are really underestimating how powerful the Barrel Roll action is. And the Target Lock action is really powerful.

I agree that a barrel roll and target lock are good and I'm not trying to say they aren't, but with FCS you don't really need access to a target lock action and having access to both the barrel roll and the boost action gives so much greater maneuverability. Also, vectored thrusters is worth 2 points while the engine upgrade mod is worth 4 points which indicates that FFG at least believes that the boost is more valuable than the barrel.

I keep looking at Advanced Targeting Computer (probably needs a new name! For the sake of clarity, I'm going to call it "Advanced Computer" for now) and thinking that it's great, and that it's not great. A quick mental list tells me that all the 4 red die ships have a System slot, so the potential for brokenness is really high. However, the best way to get consistent power from those 4 dice is through having and spending those TLs. My initial fear of the 4 die attack + Advanced Computer may not amount to anything.

A couple combos with 3 die attack ships: Redline + Advanced Computer + Concussion Missiles + Guidance Chimps.

Ibtisam + PTL + Advanced Computer.

Shara Bey would be an interesting support ship to, say, an Advanced Computer toting Etahn.

I'm not saying those combos are the best there are. And if that upgrade at that cost gets those pilots more table time, I'm in favor of it!

It dies feel a little niche, but I think the ships it works on would be well advised to spend those points that way.

Would you believe me if you told you i forgot ATC was a thing already? Whoops.

5fe4f43c8ceb0f5775c24aa249d6536c.png

So i've had a lot of time today to think over some changes to the titles, specifically Series I and IV. Changes to II and III are minor and might come later, might not.

1e7c99d69f2d996db6771883587bfaea.png

So Series I now keeps your attack value continuously decreasing until you attack again. So, say Corran double taps, uses the ability the next turn, he still starts off with a 2 die primary at the next turn. And, using it multiple turns in a row(at a maximum of 2 turns) takes it down to 1 attack until you shoot again. Real trade offs here. Definitely not auto-add for high PS aces anymore.

900e2bd765a82184d92265a4ae912ec5.png

Series IV has been... pretty radically re-worked. When a target lock token, blue or red is placed on you, the advanced heads up display and technology of the Series IV assists you with all the information you need, giving you an evade token, and when it's removed, the beeping of the computers stops and you relax, gaining a focus token. Granted, these only work once per round, so no cheesing the system and just cycling through tons of tokens. Good combo with FCS, though, and the E-Wing will LOVE the action efficiency. Good utilization of R2-A7 with this title can ensure that you'll have a steady supply of tokens whenever you need them.

More big thanks to Punning Pundit and Vander for providing me critical analysis and information. Shoutouts to Rakaydos for the basis of the Series I fix.

And thanks to everyone else for checking out the thread!

Edited by Razgriz25thinf

One addition to the fix that I think would really help e wings see more use would be a torpedo upgrade similar to chardaan refit, only instead of having a negative squad point cost it costs 0 points and trades out the target lock action for the boost action. The e-wing was supposed to combine the best of the a-wing and x-wing. But, without the ability to boost it really struggles to fill that maneuverable arc dodger type role unless you add an expensive 4 point engine upgrade to an already expensive ship.

I think you are really underestimating how powerful the Barrel Roll action is. And the Target Lock action is really powerful.

I agree that a barrel roll and target lock are good and I'm not trying to say they aren't, but with FCS you don't really need access to a target lock action and having access to both the barrel roll and the boost action gives so much greater maneuverability. Also, vectored thrusters is worth 2 points while the engine upgrade mod is worth 4 points which indicates that FFG at least believes that the boost is more valuable than the barrel.

Boost can be taken on Large ships, which get a lot more movement from them. They have to be more expensive in order to not be overly cheap on, say, the Falcon.

I keep looking at Advanced Targeting Computer (probably needs a new name! For the sake of clarity, I'm going to call it "Advanced Computer" for now) and thinking that it's great, and that it's not great. A quick mental list tells me that all the 4 red die ships have a System slot, so the potential for brokenness is really high. However, the best way to get consistent power from those 4 dice is through having and spending those TLs. My initial fear of the 4 die attack + Advanced Computer may not amount to anything.

A couple combos with 3 die attack ships: Redline + Advanced Computer + Concussion Missiles + Guidance Chimps.

Ibtisam + PTL + Advanced Computer.

Shara Bey would be an interesting support ship to, say, an Advanced Computer toting Etahn.

I'm not saying those combos are the best there are. And if that upgrade at that cost gets those pilots more table time, I'm in favor of it!

It dies feel a little niche, but I think the ships it works on would be well advised to spend those points that way.

Would you believe me if you told you i forgot ATC was a thing already? Whoops.

5fe4f43c8ceb0f5775c24aa249d6536c.png

So i've had a lot of time today to think over some changes to the titles, specifically Series I and IV. Changes to II and III are minor and might come later, might not.

1e7c99d69f2d996db6771883587bfaea.png

So Series I now keeps your attack value continuously decreasing until you attack again. So, say Corran double taps, uses the ability the next turn, he still starts off with a 2 die primary at the next turn. And, using it multiple turns in a row(at a maximum of 2 turns) takes it down to 1 attack until you shoot again. Real trade offs here. Definitely not auto-add for high PS aces anymore.

900e2bd765a82184d92265a4ae912ec5.png

Series IV has been... pretty radically re-worked. When a target lock token, blue or red is placed on you, the advanced heads up display and technology of the Series IV assists you with all the information you need, giving you an evade token, and when it's removed, the beeping of the computers stops and you relax, gaining a focus token. Granted, these only work once per round, so no cheesing the system and just cycling through tons of tokens. Good combo with FCS, though, and the E-Wing will LOVE the action efficiency. Good utilization of R2-A7 with this title can ensure that you'll have a steady supply of tokens whenever you need them.

I like that version of series one a lot better. Series 4 still sufers from the "this makes corran better". Hes getting a free evade every round when FCS triggers for when he takes return fire AND a free focus when he spends a TL each round. So he's gonna have focus/evade for defense almost every round. Plus focus/TL for basically every attack. That's some insane action efficiency when you then pair it with regen on top.

I like that version of series one a lot better. Series 4 still sufers from the "this makes corran better". Hes getting a free evade every round when FCS triggers for when he takes return fire AND a free focus when he spends a TL each round. So he's gonna have focus/evade for defense almost every round. Plus focus/TL for basically every attack. That's some insane action efficiency when you then pair it with regen on top.

True, but! It's a Corran that's 2 points more expensive. Which means he's cutting 2 points from his wingmate. That's going to make for some interesting choices.

I keep looking at Advanced Targeting Computer (probably needs a new name! For the sake of clarity, I'm going to call it "Advanced Computer" for now) and thinking that it's great, and that it's not great. A quick mental list tells me that all the 4 red die ships have a System slot, so the potential for brokenness is really high. However, the best way to get consistent power from those 4 dice is through having and spending those TLs. My initial fear of the 4 die attack + Advanced Computer may not amount to anything.

A couple combos with 3 die attack ships: Redline + Advanced Computer + Concussion Missiles + Guidance Chimps.

Ibtisam + PTL + Advanced Computer.

Shara Bey would be an interesting support ship to, say, an Advanced Computer toting Etahn.

I'm not saying those combos are the best there are. And if that upgrade at that cost gets those pilots more table time, I'm in favor of it!

It dies feel a little niche, but I think the ships it works on would be well advised to spend those points that way.

Would you believe me if you told you i forgot ATC was a thing already? Whoops.

5fe4f43c8ceb0f5775c24aa249d6536c.png

So i've had a lot of time today to think over some changes to the titles, specifically Series I and IV. Changes to II and III are minor and might come later, might not.

1e7c99d69f2d996db6771883587bfaea.png

So Series I now keeps your attack value continuously decreasing until you attack again. So, say Corran double taps, uses the ability the next turn, he still starts off with a 2 die primary at the next turn. And, using it multiple turns in a row(at a maximum of 2 turns) takes it down to 1 attack until you shoot again. Real trade offs here. Definitely not auto-add for high PS aces anymore.

900e2bd765a82184d92265a4ae912ec5.png

Series IV has been... pretty radically re-worked. When a target lock token, blue or red is placed on you, the advanced heads up display and technology of the Series IV assists you with all the information you need, giving you an evade token, and when it's removed, the beeping of the computers stops and you relax, gaining a focus token. Granted, these only work once per round, so no cheesing the system and just cycling through tons of tokens. Good combo with FCS, though, and the E-Wing will LOVE the action efficiency. Good utilization of R2-A7 with this title can ensure that you'll have a steady supply of tokens whenever you need them.

I like that version of series one a lot better. Series 4 still sufers from the "this makes corran better". Hes getting a free evade every round when FCS triggers for when he takes return fire AND a free focus when he spends a TL each round. So he's gonna have focus/evade for defense almost every round. Plus focus/TL for basically every attack. That's some insane action efficiency when you then pair it with regen on top.

Now while i'm not opposed to increasing Series IV in cost, i want you to understand just how expensive this really gets to.

Corran with FCS, Series IV, R2-D2, Juke, and say Engine is 50 points. That's half of your entire list. Part of the problem Corran has is that he's ridiculously expensive but he can't actually live long enough to make the cost worth it. Here, it's approaching a Palp Ace level(not quite there, but close), except a Palp ace costs significantly less than that. Soontir's optimal loadout is 35 points. Corran in this way costs an entire Epsilon Squad Pilot more than Soontir. So you can get an Epsilon Squad Pilot and Soontir for 50 points, which is a hyper-survivable ace and a nice 3 AGI 4 HP filler ship with a good dial.... or you can get Corran.

Not to mention, Corran is generally less maneuverable than Soontir is, and just as susceptible to guaranteed damage effects. Wampa still kills him in 2 attacks. Anything that deals damage cards is DEATH. Swarms strip those tokens. the 5 A's with Snapshot is really, really bad for Corran.

Honestly, at 50 points, Corran had better be SWIMMING in tokens if he expects to survive.

If you still think it's horribly cost, i will increase the cost of Series IV to 4 points. But i don't think it needs it. I am especially opposed to the idea that Corran needs to be worked around with buffs. Corran is just as bad as the rest of the E-Wing pilots. He's too expensive and dies too quick in the current meta. Poe had all but replaced him, by doing the same thing he did but at a far more affordable cost. Corran is every bit as deserving of a buff as the rest of the E-Wing pilots.

Edited by Razgriz25thinf

I agree that the major flaw with Corran, is that he just is not survivable enough for his cost. I think the series IV is a great idea to help increase his survivability, although Corran with PTL against anyone with a black market slicer tool could die in 2 rounds and R2D2 couldn't do a thing about it.

I agree that the major flaw with Corran, is that he just is not survivable enough for his cost. I think the series IV is a great idea to help increase his survivability, although Corran with PTL against anyone with a black market slicer tool could die in 2 rounds and R2D2 couldn't do a thing about it.

yeah. It makes it somewhat paramount to get stress-independent actions for someone like Corran. Corran is actually at higher risk from BMST than Soontir is, despite costing significantly more, as dumb as that may be.

Edited by Razgriz25thinf

I can't even begin to explain how badly i want wedge in an e wing

So quick little post! I'm looking to get someone to assist me with the upcoming A-Wing expansion, mostly to look at stuff and give opinions. If you wanna help out with that, just send me a PM.