Pattern Analyzer > Primed Thrusters

By aArendsvark, in X-Wing

personally i view this as a meta thing which is better.

Right now in my meta, pattern analyzer is superior because its rare to see a ship dump stress on people so being able to K/T/S turn and still get my actions is cool by me.

However that upgrade becomes moot if you face a Tactician, Vess, or Stressbot since it does nothing about already assigned stress. If these become more common in wave9/10 meta, which it sounds like it will with all the shenanigans im reading, PT's will probably be vastly better. No focus or TL action, but you can still get something if youre stressed (and boost lets you flee to destress/broll lets you potentially arcdodge)

T70's with Targeting Astromech and Pattern Analyzer is going to be glorious. Now i can field 3 T70s doing the Ello Asty thing instead of 1 and 2 oddballs lol

Edited by Vineheart01

It's all a matter of taste.

The tech upgrades currently available all have their uses for a T-70, but some are noticeably better (or at least more widely applicable):

  • Comms Relay - Niche but awesome. Only really relevant on Red Ace but bloody hell it's a good card for him. Theoretically a Red Squadron Veteran with Juke and an R3 Astromech could use it too, but....yeah. That's more a desperate attempt to get R3 to work than an especially sound plan in and of itself.
  • Weapons Guidance - Probably the worst. Which is a little daft as it's the original T-70 one. The only use I can see for it is to allow Poe to convert one blank and one focus into two hits - but since he generally shoots first, this robs him of the ability to use his focus defensively.
  • Sensor Cluster - Weapon Guidance in reverse. On an agility 2 ship, knowing you can always spend your focus defensively is a very good thing, and makes a T-70 much harder to hit. Of course, it only works when you have a focus token - so it's more for a head-on pass.
  • Pattern Analyser - this is more for a turning fight - the ability to talon roll and get your focus token on the turn you come about, for the same cost as being sure you can actually spend said focus token once you've got it. That's going to be a tougher choice for a generic, but for R5-P9 Poe (who lives and dies by his focus token) it's an easy pick.
  • Primed Thrusters - for extreme maneuver shenanigans. Only maneuver actions, though, but you don't have to give a monkeys about stress, even if you end up with two tokens stacked. BB-8 PTL X-wings are going to love this, because - again - coming out of BB-8's barrel roll into a PTL boost, even if he's currently stressed, helps him make that X-wing dance.

If you really wanted to prove a point about how to make a T-70 do some serious stupidity:

"Snap" Wexley, Daredevil, BB-8, Primed Thrusters, Experimental Interface

Reveal a green bank. Barrel Roll. EI Daredevil (2 stress). Execute green move (clear 1 stress). Free boost.

Oh - one other thought: It's very situational (because of how freakin' epic comms relay is!) but Primed Thrusters might even have a place on the TIE/fo. Being able to Segnor's loop and then barrel roll with Zeta Ace is just ridiculous, and you've got enough points to equip most of a mini-swarm with the things.

Edited by Magnus Grendel

  • Weapons Guidance - Probably the worst. Which is a little daft as it's the original T-70 one. The only use I can see for it is to allow Poe to convert one blank and one focus into two hits - but since he generally shoots first, this robs him of the ability to use his focus defensively.

When I've played against Poe with Weapons Guidance there were a number of rounds that he wasn't getting attacked and could freely spend his focus token while attacking. It helped Poe push through some damage when he needed to and that seems to normally be what he's worst at.

Exactly so. As long as you're doing maneuver actions, Thrusters are better. If you just want to pull a K-turn/Talon Roll and still focus, Analyser is better.

So, for example, Thrusters are amazing with BB-8/VI 'Snap' Wexley - you can talon roll, get a free boost, then next turn get a free barrel roll. Getting a boost and barrel roll with something (normally) as lumbering as an X-wing whilst stressed is amazing.

Actually with Primed Thrusters, you'll get BB-8's barrel roll AND Snap's boost while stressed. Two repositioning actions while I'm already stressed? Yes please.

Equip him with Wired EPT and you get to boost, barrell roll, and offense/defense mods. OH SNAP!

When I've played against Poe with Weapons Guidance there were a number of rounds that he wasn't getting attacked and could freely spend his focus token while attacking. It helped Poe push through some damage when he needed to and that seems to normally be what he's worst at.

Agreed. Poe can make some use of it, as noted - if he can get a 'free shot' in where he doesn't have to worry about being shot back, weapons guidance is nice. But he's probably going to have to risk being shot more often than not (by turrets if nothing else).

Equip him with Wired EPT and you get to boost, barrell roll, and offense/defense mods. OH SNAP!

'Snap' "Why would I bother doing a green move?" Wexley. That's.....an unholy amount of capability for someone with a stress token.

Mind you, Jess Pava strikes me as the same. I'm surprised more people aren't fixating on her (not least because she's played by Jessica Henwick, who is lovely and can do no wrong). Defensive rerolls are rare enough to be awesome on their own, but the ability to get multiple offensive and defensive rerolls, again whilst stressed or whilst using actions for other things, is impressive. Plus, she's cheap enough to fit in the 'third space' of a 3-ship T-70 squad.

One thing that seems to be a common theme with the T-70 is that whilst they've not given them an awesome dial by default, you can, through pilots and upgrades, really make the things dance. Talon Roll followed by Boost (especially a 90' boost in the case of Blue Ace) is ridiculous, and whilst their pilot skill isn't amazing, a properly equipped squad along the lines of Ello, 'Snap' and Blue Ace can give even starvipers, fangs and TIE interceptors a run for their money in the "where the bloody hell did they go?" stakes.

When I've played against Poe with Weapons Guidance there were a number of rounds that he wasn't getting attacked and could freely spend his focus token while attacking. It helped Poe push through some damage when he needed to and that seems to normally be what he's worst at.

Agreed. Poe can make some use of it, as noted - if he can get a 'free shot' in where he doesn't have to worry about being shot back, weapons guidance is nice. But he's probably going to have to risk being shot more often than not (by turrets if nothing else).

Equip him with Wired EPT and you get to boost, barrell roll, and offense/defense mods. OH SNAP!

'Snap' "Why would I bother doing a green move?" Wexley. That's.....an unholy amount of capability for someone with a stress token.

Mind you, Jess Pava strikes me as the same. I'm surprised more people aren't fixating on her (not least because she's played by Jessica Henwick, who is lovely and can do no wrong). Defensive rerolls are rare enough to be awesome on their own, but the ability to get multiple offensive and defensive rerolls, again whilst stressed or whilst using actions for other things, is impressive. Plus, she's cheap enough to fit in the 'third space' of a 3-ship T-70 squad.

One thing that seems to be a common theme with the T-70 is that whilst they've not given them an awesome dial by default, you can, through pilots and upgrades, really make the things dance. Talon Roll followed by Boost (especially a 90' boost in the case of Blue Ace) is ridiculous, and whilst their pilot skill isn't amazing, a properly equipped squad along the lines of Ello, 'Snap' and Blue Ace can give even starvipers, fangs and TIE interceptors a run for their money in the "where the bloody hell did they go?" stakes.

I think Jess is getting ignored because she relies on other ships, so you leave her til last and she's an overcosted generic with no EPT.

I'm looking at:

"Quickdraw" (29)

Predator (3)

Collision Detector (0)

Primed Thrusters (1)

Twin Ion Engine Mk. II (1)

Special Ops Training (0)

Total: 34

View in Yet Another Squad Builder

I'd bring 3 debris clouds, and be immune to their damage. And if I pull any of the Red maneuvers on this dial, I can still do a reposition action. Predator to give my attacks a bit of punch, and Mark 2 Engines to clear stress.

At 34 points, this PS9 ship should be a beast.

oh im bummed a bit now...

i actually do want 3 pattern analyzers. But unlike Snapshot, the Wave10 stuff doesnt have any in there.

Crap.....i really dont want to have 3 falcons floating around lol....

My question is, when would you rather have the primed thrusters?

For one example: if I'm chasing Manaroo.

More generally, any time consistent speed (Boost) or lateral movement (BR) is needed.

More obviously, when I have a Tech slot and only 1 point left.

Practically speaking, I think Pattern Analyzer is a stronger card for the points, but Primed Thrusters is worth 1 point.

HotR looks to be giving us two new tech upgrades that both allow actions after a red move.

swx57-primed-thrusters.png

swx57-pattern-analyzer.png

My question is, when would you rather have the primed thrusters? Primed Thrusters is a point less, and activates under slightly different conditions, but it seems like a more limited upgrade. I'm not saying it's worthless, just a clear step down in flexibility at first glance.

You could use Primed Thrusters if you were tagged with stress from a previous round and didn't/couldn't shed it with a green, but still wanted to have a reposition action available. But overall it seems outshone by Pattern Analyzer, which allows you to take an action after a red maneuver, or to work as a poor man's PTL and BB-8 combo (pushing the limit and shedding the stress on a green maneuver).

I don't think I understand this.

So with pattern analysis, I don't need to check stress at all until after I take an action? So if my ship has a stack of 10 stress tokens, I can still take an action since checking stress is deferred? Doesn't that pretty much turn any ship with a tech slot into Tycho?

No, Check stress is just gain/lose stress sfter red/green manoeuver; you cannot take actions while stressed.

If it helps, think of PA as crappy advanced sensors for ships that can't take them (and the SF as well) for cheaper than normal

So it lets you take a red maneuver and an action and then get your stress. You still can't perform a red maneuver if you're already stressed, and you can't take actions if you're already stressed.

Meh.

So it lets you take a red maneuver and an action and then get your stress. You still can't perform a red maneuver if you're already stressed, and you can't take actions if you're already stressed.

Meh.

You can also take a green manuever, use PtL for two actions, and then use your deferred Check Pilot Stress step to remove the stress you just received. Suddenly you can run PtL on Ello without having to give up her pilot ability.

So it lets you take a red maneuver and an action and then get your stress. You still can't perform a red maneuver if you're already stressed, and you can't take actions if you're already stressed.

Meh.

You can also take a green manuever, use PtL for two actions, and then use your deferred Check Pilot Stress step to remove the stress you just received. Suddenly you can run PtL on Ello without having to give up her pilot ability.

"But no damage!"

Also gold on r5p9 Poe and nien nub in general as you can boost into range 1 before getting stress; allowing his ability to kick in