So we've got 3 new T-70 pilots to play with along with very interesting tech upgrades in the form of Pattern Analysis and Primed Thrusters. All 3 seem to have pretty good abilities; I've come up with a couple builds with them. Any thoughts on what type of squad they might fit in? Pava obviously wants a swarm of some kind but Snap and Nien seem to be pretty independant.
"Snap" Wexley (28)
- Primed Thrusters (1)
- VI (1)
- Black One (1)
- R3-A2 (2)
- Vectored Thrusters (2)
So this is a ship. R3-A2 is always good, but with Snap's ability to both boost & barrel roll even while stressed he can stay in the fight far longer than your typical "Stressbot", even arcdodging if neccessary. Black One synergizes really well with his ability, although you do need VI to take it.
Nien Nunb (29)
- Stay on Target (2)
- Targeting Astromech (2)
- Pattern Analysis (2)
- Integrated Astromech (0) [or Autothrusters if you have the points)
So this is also a ship. Nunb probably wants to stick to speed 3 maneuvers so he can Talon Roll if neccessary; his goal is to do a red maneuver, get in somebody's face, get a TL from Targeting Astro, remove said stress, and then focus - giving you, theoretically, a fully modded 4-dice attack. Even if he can't trigger his ability, Pattern Analysis allows him to focus so he continues to hit hard (and hopefully clear stress next turn).
Both of these clock in at 35 points. Any ideas on what sort of lists they'd be good in / other builds using the new stuff?