M9G8 combo - heroes of the resistance

By Lycia, in X-Wing

this new astromech sound like a hard combo for the arc 170.

As the arc can have a crew and an astromech, we might use one with M9G8 and weapon engineer.

Weapon engineer have two parts :

1) you may maintain 2 targets lock (1 per ennemy ship)

2)when you aquire a target lock, you may lock on two ennemy ship.

This sound like a nice combo allowing to maintain 2 locks on two differents ally and giving that small but permanent target lock to two of your other ships or one to one of them and keep one for your attacks.

This is like a predator without the bonus on lower pilote ennemies and the same cost... But allowing thoses two allies to have an elite upgrade or to give this small predator to ships without the elite upgrade.

The only question i have is... Does the "you can aquire target lock on ally" from the astromech allow to change the second part into a "you may lock on two friendly ships"

To answer your question I think this combo works. I think its a great one to.

Weapons Engineer: "You may maintain 2 target locks (only 1 per enemy ship).

When you acquire a target lock, you may lock onto 2 different ships."
Says nothing about 'enemy' ships being the only ones you can TL, so yes, you can TL two friendly ships.

TECHNICALLY you could Weapons Engineer the same friendly ship twice, since the card only specifies enemy ship. Definitely unintended though and conflicts with the "once per opportunity" issue so completely pointless lol.

The limit 1 per enemy ship has no effect on this situation, since you arent targeting an enemy ship. It just prevents you from doubling a single enemy ship.

Im loving the thought that you can force a reroll regardless of range and regardless of who the TL'd ship is attacking. Slap this guy on any astromech slot ship and just trollololol a ship the entire game.

Few choice ships that are really going to hate this. Such as Dengar. Yes i know the usual Dengaroo build has Countermeasures but that only works once and only for 1 TL. I'll just reacquire it and continue trolling him.

Edited by Vineheart01

This would be a good application.

Thane Kyrell — ARC-170 26 Weapons Engineer 3 M9-G8 3 Alliance Overhaul 0 Ship Total: 32

Gray Squadron Pilot — Y-Wing 20 Twin Laser Turret 6 Ship Total: 26

Gray Squadron Pilot — Y-Wing 20 Twin Laser Turret 6 Ship Total: 26

Prototype Pilot — A-Wing 17 Chardaan Refit -2 Ship Total: 15

99 point list

Edited by Dengar5

So you can TL two enemy ships and force them to Re roll a die every time they attack anyone?

So you can TL two enemy ships and force them to Re roll a die every time they attack anyone?

Yes :D

correct me if im wrong, but doesnt this bypass Omega Leader the same way Palpatine does?

If OL has a TL on a ship that DOESNT have M9, and OL is TL'd by the ship with M9, the ship forcing OL to reroll isnt the ship he has TL'd. So same way Palp gets around him to me.

So you can TL two enemy ships and force them to Re roll a die every time they attack anyone?

Or lock one of your own to basically give them Predator.

correct me if im wrong, but doesnt this bypass Omega Leader the same way Palpatine does?

If OL has a TL on a ship that DOESNT have M9, and OL is TL'd by the ship with M9, the ship forcing OL to reroll isnt the ship he has TL'd. So same way Palp gets around him to me.

Yes it does. The ship TL by omega leader cant modify dice. This is being done by a ship other than the one TL by omega leader.

I could see issues with Weapons Engineer until an FAQ is released due to the wording of the first part. The droid though is letting you TL your own ships though so it may be Droid>Weapons Engineer

This would be a good application.

Thane Kyrell — ARC-170 26 Weapons Engineer 3 M9-G8 3 Alliance Overhaul 0 Ship Total: 32

Gray Squadron Pilot — Y-Wing 20 Twin Laser Turret 6 Ship Total: 26

Gray Squadron Pilot — Y-Wing 20 Twin Laser Turret 6 Ship Total: 26

Prototype Pilot — A-Wing 17 Chardaan Refit -2 Ship Total: 15

99 point list

Edited by knavelead

If engineer doesnt allow double support lock youre still getting offensive and defensive value before spending the TL ti reroll dice as normal

Its a nice upgrade for thane

I don't know, that's an expensive combo and it keeps you from using tail gunner. From watching a few games I have a very low opinion of ArCs without tail gunner. Maybe just a cheap gold y wing with autoblaster turret and this droid? Leaves plenty of room for some hard hitters elsewhere.

tailgunner on just a 2 die primary still isn't enough to do any work. A single evade token just farts over your damage potential

which is why, unless you're norra, you should build for stress (r3-a2, tactician or gunner on braylen). Really helps punch through annoying targets and makes it much more difficult for them to hurt or chase you

not sure if m9g8's benefits outweighs stress, in fact I'm almost certain it won't, but I am curious enough to try

Edited by ficklegreendice

I see m9 as a support or disruptive upgrade with the nice bonus of beeing able to do both.

The fact that you can use it both way means that if you meet something like a fat Han or a decimator / ghost you TL that ship in order to nerf it's damages if it's a swarm, you tl your own ships to boost your damages.

This "dual" use of the astromech make it the best support. Other astro might be better on a arc, but not in that role and you can use it on a ywing or xwing with a lower impact since you won't have your weapon engineer.

I rerad snapshot and i realised that M9 allows to reroll a die in that attack since "you" mean the active ship and it's another ship that allow to change the results this is quite insane and might as well bring some a-wing in the game...

i don't know how i did skipped that, specially since Knavelead talk about a-wing and snapshot but it's potentially insane !

http://xwing-builder.co.uk/view/571778/poweredjack#

but this kind of build might be very impressive (i'm still not sure loosing PTL is worth ignoring 1 green die)

I rerad snapshot and i realised that M9 allows to reroll a die in that attack since "you" mean the active ship and it's another ship that allow to change the results this is quite insane and might as well bring some a-wing in the game...

i don't know how i did skipped that, specially since Knavelead talk about a-wing and snapshot but it's potentially insane !

http://xwing-builder.co.uk/view/571778/poweredjack#

but this kind of build might be very impressive (i'm still not sure loosing PTL is worth ignoring 1 green die)

"You" are choosing die only. Attacker is one who have to reroll this die. And he cannot.

Edited by bernh

correct me if im wrong, but doesnt this bypass Omega Leader the same way Palpatine does?

If OL has a TL on a ship that DOESNT have M9, and OL is TL'd by the ship with M9, the ship forcing OL to reroll isnt the ship he has TL'd. So same way Palp gets around him to me.

Right.

Edited by Wildhorn

I rerad snapshot and i realised that M9 allows to reroll a die in that attack since "you" mean the active ship and it's another ship that allow to change the results this is quite insane and might as well bring some a-wing in the game...

i don't know how i did skipped that, specially since Knavelead talk about a-wing and snapshot but it's potentially insane !

http://xwing-builder.co.uk/view/571778/poweredjack#

but this kind of build might be very impressive (i'm still not sure loosing PTL is worth ignoring 1 green die)

No it doesn't allow to reroll a dice with Snap Shot. It says "The attacker must reroll that die.", not "You must reroll that die."

How does omega leader interact with shara bey? I guess it would depend on who OL locked wouldn't be able to use shara's target lock to re roll but even if OL had the lock on shara other ships could re roll with the lock

I plan to use M9 on shara and weapon engineer with Hera and Sabine in their attack shuttles, target locking them to give them both predator re rolls until I need to target lock enemy ships to either force my opponents to re roll or have Hera and Sabine use her target locks when attacking