Living Index additions - Part I (up through page 38)
THIS INDEX COVERS RULES ISSUES ONLY. I'll be combining all of these (and part II) shortly and making a printer friendly version.
Feel free to make additions or commments on missing items from the LIVING INDEX. I need help determining which of these need to be highlighted ![]()
abilitiesWFRP13
abilities, special WFRP15
ability rank, minimum character rank to access WFRP35
action FAQ2
action card WFRP7,31
action card advances WFRP35
action cards, basic WFRP31 (and see individual listings for those below)
action cards, basic, special WFRP31
- Channel Power action ToM 34, WFRP32
- Curry Favor action WFRP31
- minor blessings action WFRP31
- petty magic spells action WFRP31
activation tokens WFRP9
active talent card WFRP12
advancement options WFRP35
banes FAQ2
basic actions (see actions)
black misfortune die WFRP WFRP11
block, FAQ2
blue characteristic die WFRP10
career ability cards WFRP 7
career advances WFRP29, 36; FAQ3
career advances, Fortune Dice WFRP37
career advances, stance pieces WFRP37
career aptitudes WFRP29
career cards WFRP29, 8
career completion advances WFRP36-37
career restrictions WFRP29
career, returning to an old career WFRP38
career setting information WFRP29
career sheets (see career cards)
career talent sockets WFRP29
career traits, definition (Primary Characteristics and Career Skills) WFRP29
career trappings, typical WFRP29
challenge level FAQ2
character boxes WFRP10
character creation FAQ2
character creation, Ten Questions (background/motivations, personality)WFRP33
character creation, higher power games WFRP33
character development (see character advancement)
character rank WFRP35
character sheets WFRP15,8
characteristic twins WFRP14
characteristic rating WFRP13
characteristic upgrades (advancement),WFRP37, FAQ3
combat modifiers 60; FAQ3
creation points, in character generation WFRP30,29
damage potential FAQ5
dedication bonus FAQ3
dodge FAQ2
equilibrium, game term FAQ3
experience, earning experience and advances WFRP34
fast item quality FAQ1
fatigue tokens WFRP9
fixed career advances FAQ2, WFRP36
fortune dice FAQ1
fortune dice career advancements WFRP37
fortune dice associated with characteristic WFRP14
fortune points (main listing!), WFRP14
fortune points, beginning each session WFRP14
fortune points, party refresh event WFRP16, ToA19
fortune points, using to recharge exhausted talent cards WFRP14
fortune points, using to recharge exhausted action cards WFRP14
fortune pool, party WFRP21
fortune, tracking with tokens WFRP9
general career advances; WFRP 35, FAQ2,3
green conservative dice WFRP10
group play area 11
haggling WFRP72
individual play area WFRP12
insanity, preventing permanent FAQ4
item cards WFRP7
item qualities 73
immediate use action FAQ2
improvements, character WFRP34
initiative FAQ4
insantiy cards & traits, FAQ1
insanity deck (new term) WFRP7
light wound threshold advance WFRP35, FAQ2,3
maneuvers, NPC fatigue FAQ4
men of the empire (Reiklander) 22,23
mental characteristics WFRP13
miscast deck WFRP8
movement FAQ4
non-career advances WFRP36-37
parry FAQ2
party fortune pool WFRP21, 16
party sheet, WFRP9,20-22, 31-32 FAQ4
Party Traits WFRP21
Party Special Ability WFRP21
physical characteristics WFRP13
player character races WFRP23
priests, managing favor FAQ5
priests, initiates FAQ5
progress tracker pieces WFRP9
purple challenge die WFRP 10
race, player character WFRP22
race, random determination WFRP27
rank, action card WFRP31, 35
rank, character (see character rank)
reactions FAQ2
red reckless dice WFRP11
rally step FAQ5
recovery FAQ5
recharge tokens FAQ5
skills, advanced FAQ5
skills, advanced, acquired but untrained WFRP31,6,0
skill list, master WFRP16
- Animal handling (fel), advanced WFRP16
- Athletics (st), basic WFRP16
- Ballistic Skill (ag), basic WFRP17
- Channelling (WP), Advanced WFRP17
- Charm(Fel), Basic17
- Coordination (Ag), basicWFRP17
- Discipline (WP), basic17
- Education (Int), advancedWFRP17,FAQ5
- First Aid (Int), basicWFRP17
- Folklore (Int), basicWFRP17
- Guile (Fel), basicWFRP17
- Intimidate (Str), basicWFRP17
- Intuition (Int), basicWFRP17
- Invocation (Fel), advancedWFRP18
- Leadership (Fel), basic WFRP 18-
- Magical Sight (Int), advanced WFRP 18
- Medicine (Int), advanced WFRP 18
- Nature Lore (Int), basic
- Observation (Int), basic WFRP 18
- Piety (WP), advanced WFRP 18
- Resilience (To), basic WFRP 18
- Ride (Ag), basic WFRP 18
- Skullduggery (Ag), basic WFRP 18
- Spellcraft (Int), advanced WFRP 18
- Stealth (Ag), basic WFRP19
- Tradecraft (Varies), advanced WFRP19
- Weapon Skill (St), basic WFRP19
skill specialization WFRP16
skill specialization advancement WFRP35
skill specialization options WFRP16,19
skill training WFRP16, 30, 35, 37, FAQ5
skill use, untrained WFRP16
“socket”, talent WFRP 19,20
specialty cards WFRP8
special ability, racial
- Adaptable (Reiklander) WFRP23
- Children of Grungni (Dwarf) WFRP24
- Composure (High Elf) WFRP25
- Diversity (Reiklander) WFRP23
- Erudite (High Elf) WFRP25
- Forest Walk (Wood Elf) WFRP26
- Grudge (Dwarf) WFRP24
- Favored by Fate (Reiklander) WFRP23
- Isha’s Chosen (High Elf) WFRP25
- Sturdy (Dwarf) WFRP24
- Nature Bond (Wood Elf) WFRP26
- Night Vision (Dwarf) WFRP24
- Night Vision (High Elf) WFRP25
- Night Vision (Wood Elf) WFRP26
standups WFRP9
stance, current WFRP31
stance, dominant WFRP31
stance, neutral FAQ4,5
stance ring WFRP10
stance pieces WFRP9
stance pieces, career advancement WFRP37
stress tokens WFRP9
success dice symbol, FAQ2
talent, active (socket to career or party card) WFRP19,20
talent advancement WFRP35
talent cards WFRP 8
talent, exchanging on party sheet WFRP21
talent, exhausted WFRP20
talent, passive (inexhaustible) WFRP20
talent, recharging WFRP20
talent, recharging with fortune points WFRP20
talent, nonstandard FAQ6
talent, priest’s chosen Deity does not cost creation points WFRP31,19
talent, use during story or encounter mode WFRP20
talent, wizard’s College of Magic does not cost creation points WFRP,3119
talent sockets (non-standard term is “slot”) WFRP20,21
talent sockets, party WFRP20,21
talent types WFRP20
target defense FAQ2
tracking tokens WFRP9
trappings, typical FAQ3, WFRP3
Tension Events WFRP20
trait, game term FAQ3
tools, FAQ1
wealth, starting WFRP28
- affluent WFRP30
- broke WFRP28
- comfortable WFRP30
- poor WFRP30
white fortune die WFRP 11
wound ,WFRP14, FAQ6
wound threshold, starting WFRP14
wound threshold WFRP14
wound threshold advancement WFRP35
wound critical FAQ6
wound deck WFRP8
wizards managing power FAQ5
yellow expertise dice (new listing WFRP10
(please make additions as you find them)..