Ugh. I hope FFG states that this isn't how it should be.
The combo stated should seriously be a thing, dammit.
shed a tear, for Shara was almost viable
Im kinda confused by why we are arguing if its a secondary weapon or not. From the way I read it, it lets you make an attack with no mod dice during the movement phase. Dont discard, still get your attack during combat phase since its 2 different phases so how does secondary weapon makes a difference? Range bonus I guess?
Range bonus is part of it, but in this case it's because secondary weapons only work out of your primary arc unless they say otherwise. So ARCs and /sfs and Firesprays can't use Snap Shot from their auxiliary arcs.
If it's a secondary weapon, it's really stupid to put it on an EPT.
More or less than in a illicit slot, like "hot shot" Blaster?
behold! the monster that almost was!
....so your auxiliary arc, i.e your raison d'etre for flying an ARC at all, is **** worthless
Yes, but I'm thinking this is still an awesome ability. I know popping an X-wing on your six pre-attack would be sweet, but hey, popping one in arc pre-attack will be just as sweet. Plus, they look so freaking cool right? I'm gonna try and correct one with a correct Imperial paint-job.....maybe haha.
Corran Horn with a 3 attack round?
Corran Horn without PTL, so...
I put this forward in the other thread, but how about
Braylen (25) + Weapons Engineer (3) + M9-G8 (3)
Just a[n expensive] support ship to give the [kinda] equivalent of Predator to two friendly ships from round one until it dies...
...if the issue over whether SnapShot works with M9-G8 comes out positive, that's up to 4 re-rolls a turn ![]()
EDIT: Whoops, FGD already did this above, but with Thane...my bad ![]()
More, if they use TLTs etc.
M9G8 is feeling like the dark horse of this set, I suspect it'll see little use but the people who do use it will do great things with it.
M-9 and weapons engineer is an impressive combination, and unique to the ARC-170. Shara can do additional tricks with target locks.
You can 'lock up' two enemy ships, M9-G8 buggers up both their attacks (and is really, really annoying if it's a Gunner, IG-88B or Twin Laser Turret), and then your friendly ships get to use those locks on their own attacks.
Edited by Magnus GrendelI think most of these arguments come from the feeling of being told what someone can't do. Not that they'd ever actually do it, other than for giggles on an idle Thursday, but just the fact that they're being told NO!, and there's an inevitable freak out about it.
Thane Kyrell
Tail Gunner 2
R2-D2 4
Vectored Thrusters 2
Alliance Overhaul0
Ship Total: 34
Shara Bey
Predator 3
Weapons Engineer 3
M9-G8 3
Vectored Thrusters 2
Alliance Overhaul 0
Ship Total: 39
Biggs Darklighter 25
R7 Astromech 2
Integrated Astromech 0
Ship Total: 27
100
maybe r7 comes to the sunny side of the street?
Edited by alien earthRange bonus is part of it, but in this case it's because secondary weapons only work out of your primary arc unless they say otherwise. So ARCs and /sfs and Firesprays can't use Snap Shot from their auxiliary arcs.
hmm Im wondering if this might be one of the upgrades that comes with a rule reference card to clarify more cause to me aux arcs would just make sense to be able to use this with since its not a missile, torp, mine, turret or cannon. Ok I understand the argument now, and think aux arcs should be included from a logical stand point in my head at leastRange bonus is part of it, but in this case it's because secondary weapons only work out of your primary arc unless they say otherwise. So ARCs and /sfs and Firesprays can't use Snap Shot from their auxiliary arcs.
So do a lot of people. But by current rules as written you, and they are wrong.
(It won't come with a ref card anyway, it's a big ship set, it'll come with a rulebook.)
Biggs Darklighter 25
R7 Astromech 2
Integrated Astromech 0
Ship Total: 27
maybe r7 comes to the sunny side of the street?
Why R7? Biggs can't use Shara's target lock with the R7 when defending.
I think Shara with G8 (why, oh why, isn't he R5-G8?) and weapons engineer is a **** good combination, the more I think about it.
You can 'tag' two hostile targets, and mess up their attacks, and then spend the full target lock on rerolling attacks, or you can 'tag' two friendly fighters, and essentially hand out predator to two ships who don't have it, or any combination of the two.
One important question (which I'm not sure about given the timing question with R4 agromech/dark curse): I know I can spend Shara Bey's target lock to reroll dice when attacking. Can I spend Shara's target lock as a 'pay costs' to fire a torpedo?
I believe so. The pay cost is part of the attack sequence.
You can even get multiple missles off if you don't spend it (Homing missle Z's).
In which case Shara is one hell of a support bunny (as I guess you need to be to justify 30-plus points) - lock one friend with a torpedo and one target, and said friend can bin off a torpedo, and reroll one die to hit, both without using their action (probably meaning they'll have a focus token too) - and with the target's firepower hampered if the enemy shoots first.
Yeah, Shara supporting a z95 Homing Missile barrage should be enough to ruin pretty much any big ship's day.
I dunno. When you've got a homing missile, spending the target lock for rerolls is part of the punch you're paying 5 points a shot for.
I think she's going to work well in a 2-3 ship squad - where she can lock one target and one foe; the key problem with weapons engineer is that whilst you double up on target locks, you can't double down your improved firepower on one target. G8 makes that possible. Example squad:
- Norra Wexley - Alliance Overhaul, Push The Limit, Tailgunner, R2-D2, Vectored Thrust
- Shara Bey - Alliance Overhaul, Adaptability, Weapons Engineer, M9-G8
- Biggs Darklighter - R4-D6, Integrated Astromech
Biggs does what Biggs does - but that little bit better, because the biggest threat will be rerolling one hit/crit on their attack dice. Norra will be throwing out a three-dice attack with focus, a 1 die reroll, and an extra automatic hit, and Shara's still got a target locked attack herself. Even once Biggs goes down, Shara remains an annoying support who you can't afford to ignore - because she's essentially passing Norra predator and Norra can use her own target locks defensively.
.....And then the Black One title messes it all up. ![]()
Corran Horn with a 3 attack round?
Ooph. That might indeed be possible. He may not have PTL or whatever he uses, but he'll be able to shoot a guy three times in a single turn.
Twice in the next, then thrice again.
Deadly.
Biggs Darklighter 25
R7 Astromech 2
Integrated Astromech 0
Ship Total: 27
maybe r7 comes to the sunny side of the street?
Why R7? Biggs can't use Shara's target lock with the R7 when defending.
I think Shara with G8 (why, oh why, isn't he R5-G8?) and weapons engineer is a **** good combination, the more I think about it.
You can 'tag' two hostile targets, and mess up their attacks, and then spend the full target lock on rerolling attacks, or you can 'tag' two friendly fighters, and essentially hand out predator to two ships who don't have it, or any combination of the two.
One important question (which I'm not sure about given the timing question with R4 agromech/dark curse): I know I can spend Shara Bey's target lock to reroll dice when attacking. Can I spend Shara's target lock as a 'pay costs' to fire a torpedo?
That...is a very good question. It seems like the same interaction that nerfed deadeye+R4 would make Shara not work for ordnance. That kind of sucks.
Corran Horn with a 3 attack round?
Ooph. That might indeed be possible. He may not have PTL or whatever he uses, but he'll be able to shoot a guy three times in a single turn.
Twice in the next, then thrice again.
Deadly.
Actually, Corran's ability states that you cannot attack during the next round. I would take that to mean you would only be able to get 3 every other round. But you could get 2 every round, and the occasional 3 (having to miss the next turn's attack). I think I would just take the 2 a turn and only use the third to finish a ship. With FCS that would be lots of target locks lol.
Biggs Darklighter 25
R7 Astromech 2
Integrated Astromech 0
Ship Total: 27
maybe r7 comes to the sunny side of the street?
Why R7? Biggs can't use Shara's target lock with the R7 when defending.
I think Shara with G8 (why, oh why, isn't he R5-G8?) and weapons engineer is a **** good combination, the more I think about it.
You can 'tag' two hostile targets, and mess up their attacks, and then spend the full target lock on rerolling attacks, or you can 'tag' two friendly fighters, and essentially hand out predator to two ships who don't have it, or any combination of the two.
One important question (which I'm not sure about given the timing question with R4 agromech/dark curse): I know I can spend Shara Bey's target lock to reroll dice when attacking. Can I spend Shara's target lock as a 'pay costs' to fire a torpedo?
That...is a very good question. It seems like the same interaction that nerfed deadeye+R4 would make Shara not work for ordnance. That kind of sucks.
It doesn't have an effect on Shara's ability. The problem with Agromech and ordnance is that Agromech grants a target lock on the defender but there isn't a defender until the cost of the attack has been paid. A ship is the attacker (and is attacking) before it has even declared its target.
Biggs Darklighter 25
R7 Astromech 2
Integrated Astromech 0
Ship Total: 27
maybe r7 comes to the sunny side of the street?
Why R7? Biggs can't use Shara's target lock with the R7 when defending.
I think Shara with G8 (why, oh why, isn't he R5-G8?) and weapons engineer is a **** good combination, the more I think about it.
You can 'tag' two hostile targets, and mess up their attacks, and then spend the full target lock on rerolling attacks, or you can 'tag' two friendly fighters, and essentially hand out predator to two ships who don't have it, or any combination of the two.
One important question (which I'm not sure about given the timing question with R4 agromech/dark curse): I know I can spend Shara Bey's target lock to reroll dice when attacking. Can I spend Shara's target lock as a 'pay costs' to fire a torpedo?
That...is a very good question. It seems like the same interaction that nerfed deadeye+R4 would make Shara not work for ordnance. That kind of sucks.
Nope. Not how the nerf works. Deadeye + R4 doesn't work because the "target" is not the "defender" yet, but that stage is still part of the attack sequence and counts as "when attacking".
Corran Horn with a 3 attack round?
Ooph. That might indeed be possible. He may not have PTL or whatever he uses, but he'll be able to shoot a guy three times in a single turn.
Twice in the next, then thrice again.
Deadly.
Actually, Corran's ability states that you cannot attack during the next round. I would take that to mean you would only be able to get 3 every other round. But you could get 2 every round, and the occasional 3 (having to miss the next turn's attack). I think I would just take the 2 a turn and only use the third to finish a ship. With FCS that would be lots of target locks lol.
If he was fighting Valen Rudor and Turr Phenir, both with Daredevil (and being idiots) Snap Shot Corran could get 5 attacks in a round.
Attack 1: Someone lands at range 1 of Corran during the activation phase. Corran Snap Shots.
Attack 2: Corran's regular attack in the Combat phase.
Attack 3: After attacking, Turr decides to Daredevil into Corran's arc at range 1. Corran Snap Shots.
Attack 4: Corran uses his double-tap on Rudor in the End pahse.
Attack 5: After defending against Corran's double-tap (and not learning from watching Turr make the same mistake), Rudor decides to Daredevil into Corran's arc at range 1. Corran Snap Shots.


