My answer to what exactly Snap Shot does.

By bcons, in X-Wing

Forgive me for asking a question when the rule book is no where near me. Ease up on the snark.

Just for reference, it's online avaible. https://images-cdn.fantasyflightgames.com/ffg_content/x-wing/support/SWX01_XwingCoreRulebook_lowres.pdf

Thanks. I was at work and thought it easier to ask on the forum than search this down.

No problem, I might never understand how the google fu of people can be so bad, but I come to terms to accept it has one fact of life.

As well for reference: "x-wing rules" in the address bar of chrome leads you already to that pdf, so really super easy and efficient.

Would Opportunist allow you to roll 3 dice instead of a 2 dice Snap Shot attack?

Im picturing a 4 A-Wing Swarm:

Each with Snap Shot, Opportunist, Autothrusters, Chardaan Refit, A-Wing Test Pilot. (25pts each)

Would Opportunist allow you to roll 3 dice instead of a 2 dice Snap Shot attack?

Im picturing a 4 A-Wing Swarm:

Each with Snap Shot, Opportunist, Autothrusters, Chardaan Refit, A-Wing Test Pilot. (25pts each)

Put some Jan Ors action there as well so one has a 4 dice Snapshop

Would Opportunist allow you to roll 3 dice instead of a 2 dice Snap Shot attack?

Im picturing a 4 A-Wing Swarm:

Each with Snap Shot, Opportunist, Autothrusters, Chardaan Refit, A-Wing Test Pilot. (25pts each)

Jup, should work. Adding dice is not a modification, only adding dice results is (which add as well a die, but with a fixed result, which can be modified further)

Would Opportunist allow you to roll 3 dice instead of a 2 dice Snap Shot attack?

Im picturing a 4 A-Wing Swarm:

Each with Snap Shot, Opportunist, Autothrusters, Chardaan Refit, A-Wing Test Pilot. (25pts each)

Put some Jan Ors action there as well so one has a 4 dice Snapshop

I've Never been a huge fan of Jan Ors mainly because she gets stressed every time she uses her ability, making an already soft ship, even easier to remove from the board early in the game.

Would Opportunist allow you to roll 3 dice instead of a 2 dice Snap Shot attack?

Im picturing a 4 A-Wing Swarm:

Each with Snap Shot, Opportunist, Autothrusters, Chardaan Refit, A-Wing Test Pilot. (25pts each)

Put some Jan Ors action there as well so one has a 4 dice Snapshop

I've Never been a huge fan of Jan Ors mainly because she gets stressed every time she uses her ability, making an already soft ship, even easier to remove from the board early in the game.

Dial in a green (or bring Kanan). Since snapshot triggers in the activation phase, it's basically a free red dice if the enemy ship is below PS8 (or they have initiative at 8 of course). Two extra red dice a turn might actually make her decent. Probably not, but it's worth a shot.

Would Opportunist allow you to roll 3 dice instead of a 2 dice Snap Shot attack?

Im picturing a 4 A-Wing Swarm:

Each with Snap Shot, Opportunist, Autothrusters, Chardaan Refit, A-Wing Test Pilot. (25pts each)

Put some Jan Ors action there as well so one has a 4 dice Snapshop

I've Never been a huge fan of Jan Ors mainly because she gets stressed every time she uses her ability, making an already soft ship, even easier to remove from the board early in the game.

Dial in a green (or bring Kanan). Since snapshot triggers in the activation phase, it's basically a free red dice if the enemy ship is below PS8 (or they have initiative at 8 of course). Two extra red dice a turn might actually make her decent. Probably not, but it's worth a shot.

i was looking at Wing Man as well for Stress removal

Kath Scarlett, Imp and Scum, is going to enjoy this. Extra stress from one (if you get a cancelled crit) and don't get too close behind the other.

Kath Scarlett, Imp and Scum, is going to enjoy this. Extra stress from one (if you get a cancelled crit) and don't get too close behind the other.

Snapshot doesn't work out the rear. Primary arc only.

I like this on A's with Juke. Sure, I can't modify my attack dice, but now I negate one of your Evades without a Focus token for you to modify back.

The problem with that is that you lose an entire A-wing. There's a reason people are opting for crack over juke, despite juke basically being a better crack when referring to snapshot. Granted, you could then put autothrusters on each of them.

Edited by Zefirus

So I was looking at all the potential ships that could combine Snap Shot with R3-A2, and I stumbled upon the stupid E-Wings and this almost awesome gem.

Etahn A'baht (32) - E-Wing

Snap Shot (2)

R3-A2 (2)

Fire Control System (2)

So you have a ship that moves at PS 5 with native barrel roll, and if it triggers Snap Shot gives the target a stress parking it in his arc at range 1 with a shiny new target lock for the combat phase. Then in the combat phase, if all his buddies can focus said target, they all turn a hit to a crit...

It all sounds pretty much brilliant until you realize he costs 38 points. Dang stupid E-Wings don't leave you much left to build with.

At what price would that combo be awesome? What would you run along side it?

So my question with snap shot: Do Mauler Mithel and his ilk get to add a die to it due to how Omega Leader is FAQ'ed?

Also, I have snap shot. Ship X moves into range 1, triggering it. Biggs is at range 2 of me, but within 1 of Ship X. Does Biggs cancel my snapshot because I have to target him if possible, but cannot select a valid weapon, do I get my snapshot on Ship X, or do I get to make an out of order primary weapon attack on Biggs?

So my question with snap shot: Do Mauler Mithel and his ilk get to add a die to it due to how Omega Leader is FAQ'ed?

Also, I have snap shot. Ship X moves into range 1, triggering it. Biggs is at range 2 of me, but within 1 of Ship X. Does Biggs cancel my snapshot because I have to target him if possible, but cannot select a valid weapon, do I get my snapshot on Ship X, or do I get to make an out of order primary weapon attack on Biggs?

Adding dice before rolling is not a modification; these all work.

Adding *results* (c.f. Norra's ability, Finn, crew, ATC, Fearlessness) is a modification, and fails.

Biggs doesn't stop Snap Shots, because Snap Shot can only have that one target and you couldn't possibly pick a weapon in that instance that could attack Biggs, so you get to use it as normal.

Fun notes:

Ten numb in his B wing can inflict his uncancellable crits with this. You need to roll it flat out but its a reasonable possibility.

Effects that make the other ship modify its defense dice obviously work, A-la crackshot and juke.

Daredevil is a maneuver, on the off chance you meet a Daredevil Psycho Tycho.

Wedge Antilles´s agility reduction works, I.E you're looking at 2 unmodified attack dice VS 2 or less agility dice.

Airen cracken, hit or miss, gets to hand out another action, Imagine boosting or rolling someone into the obvious boost/barrel roll path during the opponent's movement?

Zuckuss's ability enables an extra die.

Fenn Rau´s extra die also triggers.

N'DRU suhlak, again, rolls an extra die.

Backstabber, Mauler, Scourge and Zeta Leader all get bonus dice.

Turr Phennir has already been mentioned, my god oh yes!

Not to sound edgy but what don't people understand about this triggering BEFORE barrel rolls and boosts? That is the point really. Free shots at enemies that might otherwise wind up outside your arch later.

Edited by tsuruki

Who is this for? I mean, really, what kind of build would benefit from this convoluted nonsense of an EPT?

For me, this is Expose all over again, only you get twice the restrictions for half the price.

The enemy has to end his move in your range 1, in you arc.

Arc-dodgers won't like it, because they want PTL or VI anyway.

Lower-PS guys will have no use, as the enemy will arc-dodge or bump them.

The only pilot I can see this on, with moderate success, is Arvel Crynd used as a blocker against 7+ PS (or 6 when he has Initiative).

Boost into position for bump and shoot the enemy twice with no fear of retaliation, that's not bad. Thing is, he's supposed to be equally good with Intimidation, and yet I haven't seen a single Arvel on the table, like ... ever.

I don't want to be ignorant, educate me if I missed something. Right now it's as usable as R3 for me.

Anything with R3-A2 and this is going to scare the **** out of Aces. Remember this happens BEFORE actions. Also known as before all of that arc-dodgy stuff you say low PS guys won't like. This means you pop a stress on them, so they CAN'T take those repositioning actions at all. Or have tokens at all (barring Soontir who will have one focus from getting stressed).

Holy crap I forgot about R3-A2 on this thing.

So your cheapest options are... hunh. You can choose either Red Squadron Veteran or Jek Porkins for the same price of 28pts. Normally I'd laugh Jek out of the room, but his anti-stress ability could actually be key to keeping the double-taps coming. Huh!

Regarding A-wings: Can you crackshot this thing? Or does Crackshot count as modifying your dice?

Edited by Reiver

Who is this for? I mean, really, what kind of build would benefit from this convoluted nonsense of an EPT?

For me, this is Expose all over again, only you get twice the restrictions for half the price.

The enemy has to end his move in your range 1, in you arc.

Arc-dodgers won't like it, because they want PTL or VI anyway.

Lower-PS guys will have no use, as the enemy will arc-dodge or bump them.

The only pilot I can see this on, with moderate success, is Arvel Crynd used as a blocker against 7+ PS (or 6 when he has Initiative).

Boost into position for bump and shoot the enemy twice with no fear of retaliation, that's not bad. Thing is, he's supposed to be equally good with Intimidation, and yet I haven't seen a single Arvel on the table, like ... ever.

I don't want to be ignorant, educate me if I missed something. Right now it's as usable as R3 for me.

Anything with R3-A2 and this is going to scare the **** out of Aces. Remember this happens BEFORE actions. Also known as before all of that arc-dodgy stuff you say low PS guys won't like. This means you pop a stress on them, so they CAN'T take those repositioning actions at all. Or have tokens at all (barring Soontir who will have one focus from getting stressed).

Holy crap I forgot about R3-A2 on this thing.

So your cheapest options are... hunh. You can choose either Red Squadron Veteran or Jek Porkins for the same price of 28pts. Normally I'd laugh Jek out of the room, but his anti-stress ability could actually be key to keeping the double-taps coming. Huh!

Regarding A-wings: Can you crackshot this thing? Or does Crackshot count as modifying your dice?

Crackshot is not modification. Only 3 things are modifications:

1. Adding results

2. Changing results

3. Rerolling

Who is this for? I mean, really, what kind of build would benefit from this convoluted nonsense of an EPT?

For me, this is Expose all over again, only you get twice the restrictions for half the price.

The enemy has to end his move in your range 1, in you arc.

Arc-dodgers won't like it, because they want PTL or VI anyway.

Lower-PS guys will have no use, as the enemy will arc-dodge or bump them.

The only pilot I can see this on, with moderate success, is Arvel Crynd used as a blocker against 7+ PS (or 6 when he has Initiative).

Boost into position for bump and shoot the enemy twice with no fear of retaliation, that's not bad. Thing is, he's supposed to be equally good with Intimidation, and yet I haven't seen a single Arvel on the table, like ... ever.

I don't want to be ignorant, educate me if I missed something. Right now it's as usable as R3 for me.

Anything with R3-A2 and this is going to scare the **** out of Aces. Remember this happens BEFORE actions. Also known as before all of that arc-dodgy stuff you say low PS guys won't like. This means you pop a stress on them, so they CAN'T take those repositioning actions at all. Or have tokens at all (barring Soontir who will have one focus from getting stressed).

Holy crap I forgot about R3-A2 on this thing.

So your cheapest options are... hunh. You can choose either Red Squadron Veteran or Jek Porkins for the same price of 28pts. Normally I'd laugh Jek out of the room, but his anti-stress ability could actually be key to keeping the double-taps coming. Huh!

Regarding A-wings: Can you crackshot this thing? Or does Crackshot count as modifying your dice?

Crackshot doesn't modify your dice, it modifies your opponent's defense dice, so your fine.

Who is this for? I mean, really, what kind of build would benefit from this convoluted nonsense of an EPT?

For me, this is Expose all over again, only you get twice the restrictions for half the price.

The enemy has to end his move in your range 1, in you arc.

Arc-dodgers won't like it, because they want PTL or VI anyway.

Lower-PS guys will have no use, as the enemy will arc-dodge or bump them.

The only pilot I can see this on, with moderate success, is Arvel Crynd used as a blocker against 7+ PS (or 6 when he has Initiative).

Boost into position for bump and shoot the enemy twice with no fear of retaliation, that's not bad. Thing is, he's supposed to be equally good with Intimidation, and yet I haven't seen a single Arvel on the table, like ... ever.

I don't want to be ignorant, educate me if I missed something. Right now it's as usable as R3 for me.

Anything with R3-A2 and this is going to scare the **** out of Aces. Remember this happens BEFORE actions. Also known as before all of that arc-dodgy stuff you say low PS guys won't like. This means you pop a stress on them, so they CAN'T take those repositioning actions at all. Or have tokens at all (barring Soontir who will have one focus from getting stressed).

Holy crap I forgot about R3-A2 on this thing.

So your cheapest options are... hunh. You can choose either Red Squadron Veteran or Jek Porkins for the same price of 28pts. Normally I'd laugh Jek out of the room, but his anti-stress ability could actually be key to keeping the double-taps coming. Huh!

Regarding A-wings: Can you crackshot this thing? Or does Crackshot count as modifying your dice?

Crackshot doesn't modify your dice, it modifies your opponent's defense dice, so your fine.

It doesn't "modify" anyone's dice. Cancelling a die doesn't count as a modification.

Oh man. Something tells me that Green Squadron A-wings just found a new favorite build. :D

I think I've already said it but like, my unpopular stance is that Snap Shot will not be good enough to see top tier competitive play, ...except ma-aybe if Chihuahua Storm evolves to embrace this card over autothrusters? There's already a name for this list right? Is it "Snap, Crackle, Pop"? Although I feel like autothrusters really makes that list....not sure.

Anyway, aside from A-Wings (maybe) and casual lists, you'll never see this card in the tournament scene.

Not hatin', just sayin'.

I think I've already said it but like, my unpopular stance is that Snap Shot will not be good enough to see top tier competitive play, ...except ma-aybe if Chihuahua Storm evolves to embrace this card over autothrusters? There's already a name for this list right? Is it "Snap, Crackle, Pop"? Although I feel like autothrusters really makes that list....not sure.

Anyway, aside from A-Wings (maybe) and casual lists, you'll never see this card in the tournament scene.

Not hatin', just sayin'.

Truth be told though, this card practically begs to be put on an A-wing to begin with: They've got the EPT spare to do something else as well (I'm a big fan of crackshot, of course), the low PS to let them hit almost anything other than baseline generics before they can move, the dial to let them hit almost anything before they move... and they're cheap enough to make a decent ordinance platform.

It's only two dice, but hell, so's their primary. ;)

Honestly, agree with marksman

Until we see some on-attack synergy beyond crackshot and five As or r3a2 on a ship worth a ****, snaps just dont do enough

Which is sad because it is SO **** CLOSE to making r3a2 shara viable. Only had to have been usable out the rear arc :(

I've been playing around with this since heroes dropped. 2 A's with juke, snapshot, and autothrusters makes a fun little team ensuring you get arc. you can fit a Rey with fin and Kannan and both As into a build. I ran corran with r3a2, advanced sensors, and snap shot last week. I caught and triple stressed a defender in the opening round of fire

Nien Nunb (29)

Snap Shot (2)

R3-A2 (2)

Pattern Analyzer (2)

Vectored Thrusters (2)

Black One (1)


Jan Ors (25)

Adaptability (0)

Dorsal Turret (3)

Intelligence Agent (1)


Wedge Antilles (29)

Predator (3)

R2 Astromech (1)

Integrated Astromech (0)


Total: 100





Jan/Intel helps get Numb into the best position to ambush aces. Numb gives a stress, gets rid of the stress with analyzer and still takes a focus. Wedge flanks in, gets an extra dice from Jan and goes for the kill shot.