New Article on Heroes T-70

By Audio Weasel, in X-Wing

Wait whos flying 40 points of any t70 that isnt poe?

Nn with Sot integrated and tech thrusters (just in case) is 34 points

So is Snap ptl r2 astro with pa

Integrated on both obviously, because theyre gunning for close range

Not Soont-tier obviously, but if you fly well thry can actually perform

Snap Shot Corran will be hilarious. Yes, you are unlikely to actually hit anything with 2 unmodified dice, but still! Triple tap! Also: the first attack will activate FCS, thus giving you a nice offensive bonus in the combat phase.

TIE Strikers with title are going to want to avoid R1 of any ship with Snap Shot: they take 2 maneuvers in a round.

Green Squadron Pilot will want to _strongly_ consider Juke with Snap Shot.

It is rather unfortunate that the Black One title is limited to PS7 or higher- it would be perfect on Snap Wexley.

Also, this build on a T-70 with an EPT could be interesting:

Red Squadron Veteran (26)

Snap Shot (2)

R3 Astromech (2)

Comm Relay (3)

Total: 33

View in Yet Another Squad Builder

Even if you don't do any damage with your 2 die attack, you can still get bank that evade token for later use. Granted, it's a 7 point combo, so it might not be the most efficient thing in the universe.

That 2 die attack is from a secondary weapon. R3 gives you the evade for a primary weapon attack.

eh strikers dont really fear snapshot because of 2 maneuvers a turn: it'd be quite rare for them to be in range1 for both and not bump PLUS the card only works once anyway so even if they didnt bump they could only be hit once.

Strikers more fear it because theyre a 2agi ship with no shields. 2agi ships without mods tend to take trickle damage from any source, and this is a 2pt source of trickle damage.

I'd think that Strikers would actually be quite vulnerable to Snap Shot. Their first maneuver will always put them in one of 3 spots which are all within range one of each other. If you end a round right behind a lower PS striker it's highly unlikely that they won't trigger Snap Shot. For a higher PS Stricker, you can plan your move to have a shot at where they'll land with any of their free maneuvers.

They then only get 2 unmodified greens against two unmodified reds.

swx57-snap-shot.png

Major-rhymer.png

Tactician.pngSwx52-tie-shuttle.png

+ Darth Vader

You know what, i actually hate that they made snap a secondary

Because Shara was ALMOST VIABLE

Snapshot r3a2, as discussed with NN, means her TL is useless to her. It synergizes with her ability!!!!

So why cant i aux arc it, ffg why :( :( :(

Snap Shot seems made for Arvel. Now he becomes a blocker that can shoot twice ;)

Nope. See Sensor Jammer.

"When defending, you may change 1 of the attacker's (hit results) to a (eye) result."

And then compare that to Elusiveness.

"When defending, you may ...(stuff about taking stress)... choose 1 attack die. The attacker must reroll that die."

In all 4 cases the ship doing the actual modification is clearly defined.

But Elusiveness happens in the Defender Modifies Attack Dice phase, so it can hardly be the attacker doing the modification... can it?

Nope. See Sensor Jammer.

"When defending, you may change 1 of the attacker's (hit results) to a (eye) result."

And then compare that to Elusiveness.

"When defending, you may ...(stuff about taking stress)... choose 1 attack die. The attacker must reroll that die."

In all 4 cases the ship doing the actual modification is clearly defined.

And yet neither ability functions against Omega Leader.

Regardless of the wording, it's the ship that the upgrade is on that matters.

So M9 should work in the same way that Palpatine does.

Edited by Delta57Dash

Snap Shot seems made for Arvel. Now he becomes a blocker that can shoot twice ;)

One of my first thoughts, as well. Just ashame he doesn't have an innate EPT to bring Snap Shot + Juke, as he'd be making two reasonably high quality attacks against antything he blocks since they'd have no Focus tokens outside of passing or mindlink shennanigans.

He's almost be the Rebel mini-equivalent of Omega Leader.

Edited by AllWingsStandyingBy

Deleted. Answer was yes.

Edited by Zefirus

I believe snap shot will get FAQed to prevent any external dice modification - potential combos would be way too broken otherwise.

Still, it's a fantastic talent. Even for Soontir (never mind Whisper or... pretty much anything really) finishing your move within range 1 of a ship with this talent will be **** risky. A couple of unlucky dice rolls and you're in trouble. Until now arc dodgers were mostly concerned about not bumping into other ships. Now they'll also be concerned about not getting within range 1 of them which will make things far trickier for them.

Why? The only external dice modification is Palpatine, and he's been explicitly FAQed to work against Omega Leader, for instance. Things like Jan Ors (pilot) isn't a dice mod at all, since adding dice is not a modification.

M9-G8 on a friendly that has you target locked will work as well.

It doesn't though. The Emperor says "...you may change a friendly ship's die result..." while G8 reads "...you may choose 1 attack die. The attacker must reroll..."

M9-G8's ship picks the die, but the ship that made the roll is doing the actual modification, which Snap Shot disallows.

Look at the Omega Leader rulings for effects that make him modify his rolls. They are still counted as being from the ship that has the upgrade that is causing the affect even though he is the one rerolling the dice.

I think it made it into the FAQ but here's a thread with the email ruling from Frank.

Yeah, I see it now...well that's stupid. Especially given the FAQ isn't really clear on the reasons presented in the email ruling, which are themselves contradicting the wording on the cards, given the definition of "you" in the rules. It seems now that there's another card with a similar 'is it me modifying?' question there needs to be a general clarification section on how those cards work that explains the owner of the card is the one doing the modifying even if it specifies the attacker, or some other entity other than 'you', is the called out on the card as doing the reroll.

So tl;dr I agree again that it works on the Omega Leader FAQ entry precedent, but "'you pick, they reroll' wording means 'you' is still doing the modifying" needs a more general FAQ entry than that now.

Whether Snap Shot will turn out to be good or not I'm not sure. I do however love the thought of the pilot firing off a shot at the enemy based purely on muscle memory as it unexpectedly blasts past the front of his / her ship.

And in a target rich environment like Epic play, there will be a lot of free attack dice being tossed.

Why is everyone comparing snapshot against attacking Soontir only?

Because it seems that for a while now, the only comparison anything gets is the single most powerful combo in the meta at the time, and if it doesn't live up to or beat that it's utter crap.

There seems to be a really serious case of binary thinking by some/many people. Either it's broken or it's crap. There seems to be little room left between those two cases anymore.

Myself I don't buy into that line thinking however, since for me playing X-Wing doesn't revolve around what is most likely to let me win Regionals or beyond. So for me these cards look to be great and I'll have a ton of fun with them at my LGS' league nights.

Edited by VanorDM

Snap Shot seems made for Arvel. Now he becomes a blocker that can shoot twice ;)

One of my first thoughts, as well. Just ashame he doesn't have an innate EPT to bring Snap Shot + Juke, as he'd be making two reasonably high quality attacks against antything he blocks since they'd have no Focus tokens outside of passing or mindlink shennanigans.

He's almost be the Rebel mini-equivalent of Omega Leader.

#GiveAllNamedPilotsFlyingShipsWhichHaveatLeastOnePilotWithanEliteanEliteThemselves

On another note- Look at this silly build!

Gold Squadron Pilot (18)

Autoblaster Turret (2)

M9-G8 (3)

Kanan Jarrus (38)

Fire-Control System (2)

Dorsal Turret (3)

Recon Specialist (3)

Rey (2)

Tactical Jammer (1)

Biggs Darklighter (25)

R2-D6 (1)

Elusiveness (2)

Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Woo hoo! You reroll a lot and roll less!

Q1: Opponent has Snap Shot. I have Elusiveness. he/she shoots me with snap shot, can I force my opponent to reroll a die rolled from snap shot? (I would assume the answer is NO, because it says cannot).

Q2: this is an older question, but is ADDING a die considered modification? Would Jan Ors/Opportunist allow me to add a 3rd die to a snap shot?

(I SHOULD know the answer to Q2, but it's been awhile and I honestly just forget right now)

Edited by Crabbok

AAAAAnnnnd all the hope the optimists had that 'Pr... Thr...' would fix the T-65 is gone. Along with anyone hoping for Snap Shot to fix the T-65. And anyone hoping the new droid would fix the T-65.

I'm sensing some sort of theme here.

Well, I guess the T-65 fix watch continues...

TIE/Striker won't trigger two SS attacks with ailerons and normal maneuver. It is impossible to fire SS twice due to the last bit of text on the card (cannot perform anymore attacks this phase).

Q1: Opponent has Snap Shot. I have Elusiveness. he/she shoots me with snap shot, can I force my opponent to reroll a die rolled from snap shot? (I would assume the answer is NO, because it says cannot).

Q2: this is an older question, but is ADDING a die considered modification? Would Jan Ors/Opportunist allow me to add a 3rd die to a snap shot?

(I SHOULD know the answer to Q2, but it's been awhile and I honestly just forget right now)

Elusiveness should work. Adding a die isn't a modification.

Q1: Opponent has Snap Shot. I have Elusiveness. he/she shoots me with snap shot, can I force my opponent to reroll a die rolled from snap shot? (I would assume the answer is NO, because it says cannot).

Q2: this is an older question, but is ADDING a die considered modification? Would Jan Ors/Opportunist allow me to add a 3rd die to a snap shot?

(I SHOULD know the answer to Q2, but it's been awhile and I honestly just forget right now)

Elusiveness should work. Adding a die isn't a modification.

Adding a RESULT is a modification though right? Like Kir Kanos spending an evade to add a HIT result is a modification? I feel like we all went over this in detail a few months ago. If you can add dice then maybe opportunist and/or Jan Ors might be nice to consider, since your opponent won't have taken an action yet.

But I feel like Elusiveness shouldn't work. You have a card on the table that says YOU CANNOT MODIFY YOUR DICE. I understand why Sensor Jammer works, because the opponent is modifying it, but Elusiveness forces YOU to reroll the die, so anytime there are conflicting rules, the one that says you CANNOT do something takes precedence.

Oh Snap Shot... So much potential wasted...

Not that it's BAD, but I was really hoping for something that could actually hit Soontir. He is going to get 1 evade with Palp, and chances are he will roll 1 other. Too bad is all. Should be fun though either way.

2 points for an EPT that turns off Palp for the turn so that your full, modified attack can hit easier? Sounds pretty good to me.

Q1: Opponent has Snap Shot. I have Elusiveness. he/she shoots me with snap shot, can I force my opponent to reroll a die rolled from snap shot? (I would assume the answer is NO, because it says cannot).

Q2: this is an older question, but is ADDING a die considered modification? Would Jan Ors/Opportunist allow me to add a 3rd die to a snap shot?

(I SHOULD know the answer to Q2, but it's been awhile and I honestly just forget right now)

Elusiveness should work. Adding a die isn't a modification.

Adding a RESULT is a modification though right? Like Kir Kanos spending an evade to add a HIT result is a modification? I feel like we all went over this in detail a few months ago. If you can add dice then maybe opportunist and/or Jan Ors might be nice to consider, since your opponent won't have taken an action yet.

But I feel like Elusiveness shouldn't work. You have a card on the table that says YOU CANNOT MODIFY YOUR DICE. I understand why Sensor Jammer works, because the opponent is modifying it, but Elusiveness forces YOU to reroll the die, so anytime there are conflicting rules, the one that says you CANNOT do something takes precedence.

We just went over the Elusiveness thing a few posts above discussing how if M9-G8 would work. See the FAQ for Omega Leader and the linked email ruling, but basically in "'you' pick, they reroll" effects 'you' is still the one doing the modifying, so for Snap Shot vs. Elusiveness, the ship with Elusiveness is the one doing the modifying. It's the same reason why it doesn't work in reverse against Omega Leader.

I got so excited for a while about a swarm with "Youngster" in it and "Youngster" finally being useful only to have someone point out that "Youngster" works for EPTs with the "ACTION" header and Snap Shot says "ATTACK." Man, that would have been something though. Howl with Crackshot, "Youngster" with Snap Shot, and 4x Black Sq Pilots with Crackshot is something I would have actually tried out, too.

Oh well, back to forgetting that "Youngster" even exists.

Fenn Rau would be pretty amazing with Snap Shot

Fenn Rau would be pretty amazing with Snap Shot

He's PS9, and a little bit expensive for this kind of trick. Maybe Zeta Leader with Palp somewhere in the list? ...maybe?

Fenn Rau would be pretty amazing with Snap Shot

He's PS9, and a little bit expensive for this kind of trick. Maybe Zeta Leader with Palp somewhere in the list? ...maybe?

Good point - lower PS gonna be the best bet for tricking someone to move close. Shame too, because there's several high PS pilots that could use this. I'm talking to you Wedge Antilles.