New Article on Heroes T-70

By Audio Weasel, in X-Wing

... Soooo has anyone else noticed the interaction between PA and PTL?

Do green maneuver, delay "Check Pilot Stress" with Pattern Analyzer, do action, PTL, get stress, then remove the stress because of green maneuver.

I'm pretty sure this has potential somewhere...

If Whipser was higher pilot skill, I would throw snapshot on her. With FCS its not only a free four dice attack, but also gets you a Target lock with Fire Control system.

I believe snap shot will get FAQed to prevent any external dice modification - potential combos would be way too broken otherwise.

Still, it's a fantastic talent. Even for Soontir (never mind Whisper or... pretty much anything really) finishing your move within range 1 of a ship with this talent will be **** risky. A couple of unlucky dice rolls and you're in trouble. Until now arc dodgers were mostly concerned about not bumping into other ships. Now they'll also be concerned about not getting within range 1 of them which will make things far trickier for them.

*SLAPS FOREHEAD*

I totally assumed Snap Shot was discarded upon use based on that being something FFG would do and not really reading the card. Ok, I'm on board now. What did I miss?

Edited by Kdubb

... Soooo has anyone else noticed the interaction between PA and PTL?

Do green maneuver, delay "Check Pilot Stress" with Pattern Analyzer, do action, PTL, get stress, then remove the stress because of green maneuver.

I'm pretty sure this has potential somewhere...

Yea. It's basically a cheaper Tech Version of Advanced Sensors, except unlike AdvSen it doesn't help you with actions if you get blocked or hit an asteroid. But you could always use AdvSen to PtL and then go Green to clear, though only B-Wings had the option, really. Ghosts could AdvSen action + Lando via ExpInt and then do their Green to clear the stress.

Everyone complaining about Snap Shot not being good against aces needs to remember that the Rebels have R3-A2.

Put this on Nien Numb with that droid, and you get a free Activation Phase attack that lets you put stress on them before they can take any other actions.

Who cares if it's likely to miss? You have them at range 1 in the combat phase, and most likely tokenless. Even Soontir just has his lone focus token. And you can use R3-A2 again during the combat phase to leave them double stressed.

Making that combo available beyond range 1 would be horrific.

Oh...

Oh my. You're right.

This deal keeps getting better all the time.

Also just to clarify, the only way that Soontir has a token when you shoot him is if he did a red maneuver. Not something that happens very frequently.
Soontir will gain that token if you declare him the target of an R3-A2 attack, as that's when he receives a stress token. He'd get another if you use R3-A2 again.

OK, so an unlikely setup...but how about the Outrider with illicit BMST & snapshot plus a lower PS mech-ship with snap-shot and R3-A2 in close formation :D :wacko:

Put Snap Shot on Super Dash to cover 1/4 of your hole...

Literally my first thought.

I believe snap shot will get FAQed to prevent any external dice modification - potential combos would be way too broken otherwise.

Still, it's a fantastic talent. Even for Soontir (never mind Whisper or... pretty much anything really) finishing your move within range 1 of a ship with this talent will be **** risky. A couple of unlucky dice rolls and you're in trouble. Until now arc dodgers were mostly concerned about not bumping into other ships. Now they'll also be concerned about not getting within range 1 of them which will make things far trickier for them.

Why? The only external dice modification is Palpatine, and he's been explicitly FAQed to work against Omega Leader, for instance. Things like Jan Ors (pilot) isn't a dice mod at all, since adding dice is not a modification.

When Palpatine is on another ship, he isn't part of the "you" for modifying dice. So he gets around a few things.

Because he is the Mother Loving EMPEROR!

Put Snap Shot on Super Dash to cover 1/4 of your hole...

Literally my first thought.

If you're using the old damage deck, it also protects against Munitions Failure, since you could discard Snap Shot instead of your HLC. This might actually make the classic deck better for Dash lists.

Fenn Rau with snapshot - would that be a range 1 shot with 3 dice in activation phase before he attacks in combat phase? Not bad but can I run Fenn rau without PTL......

I believe snap shot will get FAQed to prevent any external dice modification - potential combos would be way too broken otherwise.

Still, it's a fantastic talent. Even for Soontir (never mind Whisper or... pretty much anything really) finishing your move within range 1 of a ship with this talent will be **** risky. A couple of unlucky dice rolls and you're in trouble. Until now arc dodgers were mostly concerned about not bumping into other ships. Now they'll also be concerned about not getting within range 1 of them which will make things far trickier for them.

The fact that it is shipping in a pack with a card that allows you to modify the attack from Snap Shot makes it seem unlikely that this isn't intended. I can't imagine that FFG missed that combo.

I believe snap shot will get FAQed to prevent any external dice modification - potential combos would be way too broken otherwise.

Still, it's a fantastic talent. Even for Soontir (never mind Whisper or... pretty much anything really) finishing your move within range 1 of a ship with this talent will be **** risky. A couple of unlucky dice rolls and you're in trouble. Until now arc dodgers were mostly concerned about not bumping into other ships. Now they'll also be concerned about not getting within range 1 of them which will make things far trickier for them.

Why? The only external dice modification is Palpatine, and he's been explicitly FAQed to work against Omega Leader, for instance. Things like Jan Ors (pilot) isn't a dice mod at all, since adding dice is not a modification.

M9-G8 on a friendly that has you target locked will work as well.

To those dismissing Nien Nunb:

swx57-nien-nunb.png

stay-on-target.pngswx57-pattern-analyzer.png

Optional:

targeting-astromech.pngswx53-vectored-thrusters.pngswx57-black-one.png

Dial in a 3 Tallon Roll. Yeah, every turn. When it's your turn to reveal:

* If you'd get blocked, change your dial

* If a different 3 would land you at R1 pointing at someone, pick that one

* Landing at R2 is fine as long as it's not nearly R3 - Pattern Analyzer lets you boost into R1 before the stress hits... now you're destressed

* Targeting Astromech gives you a free TL every time

* Vectored Thrusters gives you even more Pattern Analyzer shenanigans

Higher PS than you? That just means you can guarantee the stress-shed, and maybe a block.

Lower PS than you? It's pretty hard to block every 3, and if they don't manage it, well, you've got them lined up at R1 with a free TL. If they do manage it, pick the 3 that points you at them; you're still unstressed with a free TL.

Nien is okay. Dont think hes nearly efficient or high ps enough to make it in the meta

That said, hes a potentially viable SoT platform and tgat alone is worth running him for. Shenanigans inc!!

SoT and targeting astro for me

Nah, R3-A2 and Snap Shot. Double the stress for you, none for me.

I believe snap shot will get FAQed to prevent any external dice modification - potential combos would be way too broken otherwise.

Still, it's a fantastic talent. Even for Soontir (never mind Whisper or... pretty much anything really) finishing your move within range 1 of a ship with this talent will be **** risky. A couple of unlucky dice rolls and you're in trouble. Until now arc dodgers were mostly concerned about not bumping into other ships. Now they'll also be concerned about not getting within range 1 of them which will make things far trickier for them.

Why? The only external dice modification is Palpatine, and he's been explicitly FAQed to work against Omega Leader, for instance. Things like Jan Ors (pilot) isn't a dice mod at all, since adding dice is not a modification.

M9-G8 on a friendly that has you target locked will work as well.

It doesn't though. The Emperor says "...you may change a friendly ship's die result..." while G8 reads "...you may choose 1 attack die. The attacker must reroll..."

M9-G8's ship picks the die, but the ship that made the roll is doing the actual modification, which Snap Shot disallows. That said as others have pointed out you can use Palpatine to change the result on a die in a friendly ship's Snap Shot.

Edited by Otacon

I believe snap shot will get FAQed to prevent any external dice modification - potential combos would be way too broken otherwise.

Still, it's a fantastic talent. Even for Soontir (never mind Whisper or... pretty much anything really) finishing your move within range 1 of a ship with this talent will be **** risky. A couple of unlucky dice rolls and you're in trouble. Until now arc dodgers were mostly concerned about not bumping into other ships. Now they'll also be concerned about not getting within range 1 of them which will make things far trickier for them.

Why? The only external dice modification is Palpatine, and he's been explicitly FAQed to work against Omega Leader, for instance. Things like Jan Ors (pilot) isn't a dice mod at all, since adding dice is not a modification.

M9-G8 on a friendly that has you target locked will work as well.

It doesn't though. The Emperor says "...you may change a friendly ship's die result..." while G8 reads "...you may choose 1 attack die. The attacker must reroll..."

M9-G8's ship picks the die, but the ship that made the roll is doing the actual modification, which Snap Shot disallows.

Pretty sure that's actually standard "Defender modifies attacker dice" wordage.

Did i miss the spoilers for "trick..." And "hot... Cot..."?

Did i miss the spoilers for "trick..." And "hot... Cot..."?

Usually at least 1 card that goes unspoiled. Got 3 it looks like for this "large" expansion.

I believe snap shot will get FAQed to prevent any external dice modification - potential combos would be way too broken otherwise.

Still, it's a fantastic talent. Even for Soontir (never mind Whisper or... pretty much anything really) finishing your move within range 1 of a ship with this talent will be **** risky. A couple of unlucky dice rolls and you're in trouble. Until now arc dodgers were mostly concerned about not bumping into other ships. Now they'll also be concerned about not getting within range 1 of them which will make things far trickier for them.

Why? The only external dice modification is Palpatine, and he's been explicitly FAQed to work against Omega Leader, for instance. Things like Jan Ors (pilot) isn't a dice mod at all, since adding dice is not a modification.

M9-G8 on a friendly that has you target locked will work as well.

It doesn't though. The Emperor says "...you may change a friendly ship's die result..." while G8 reads "...you may choose 1 attack die. The attacker must reroll..."

M9-G8's ship picks the die, but the ship that made the roll is doing the actual modification, which Snap Shot disallows.

Pretty sure that's actually standard "Defender modifies attacker dice" wordage.

Nope. See Sensor Jammer.

"When defending, you may change 1 of the attacker's (hit results) to a (eye) result."

And then compare that to Elusiveness.

"When defending, you may ...(stuff about taking stress)... choose 1 attack die. The attacker must reroll that die."

In all 4 cases the ship doing the actual modification is clearly defined.

Edited by Otacon

To those dismissing Nien Nunb:

swx57-nien-nunb.png

stay-on-target.pngswx57-pattern-analyzer.png

Optional:

targeting-astromech.pngswx53-vectored-thrusters.pngswx57-black-one.png

Dial in a 3 Tallon Roll. Yeah, every turn. When it's your turn to reveal:

* If you'd get blocked, change your dial

* If a different 3 would land you at R1 pointing at someone, pick that one

* Landing at R2 is fine as long as it's not nearly R3 - Pattern Analyzer lets you boost into R1 before the stress hits... now you're destressed

* Targeting Astromech gives you a free TL every time

* Vectored Thrusters gives you even more Pattern Analyzer shenanigans

Higher PS than you? That just means you can guarantee the stress-shed, and maybe a block.

Lower PS than you? It's pretty hard to block every 3, and if they don't manage it, well, you've got them lined up at R1 with a free TL. If they do manage it, pick the 3 that points you at them; you're still unstressed with a free TL.

Do you honestly believe that an almost 40 point X-Wing that is only PS7 and has no Regen can meaningfully contribute enough output to a squad to be a strong choice against the vast majority of the usual suspects in the meta? Nien will be fun in casual games, no doubt. I'm not arguing that.

Is he better than Ello Astry? You betcha, maybe even two or three times as good. So if we calculate Ello's value x Nien's Value we get 0x3 = ...dang, still 0.

Snap Shot Corran will be hilarious. Yes, you are unlikely to actually hit anything with 2 unmodified dice, but still! Triple tap! Also: the first attack will activate FCS, thus giving you a nice offensive bonus in the combat phase.

TIE Strikers with title are going to want to avoid R1 of any ship with Snap Shot: they take 2 maneuvers in a round.

Green Squadron Pilot will want to _strongly_ consider Juke with Snap Shot.

It is rather unfortunate that the Black One title is limited to PS7 or higher- it would be perfect on Snap Wexley.

Also, this build on a T-70 with an EPT could be interesting:

Red Squadron Veteran (26)

Snap Shot (2)

R3 Astromech (2)

Comm Relay (3)

Total: 33

View in Yet Another Squad Builder

Even if you don't do any damage with your 2 die attack, you can still get bank that evade token for later use. Granted, it's a 7 point combo, so it might not be the most efficient thing in the universe.

eh strikers dont really fear snapshot because of 2 maneuvers a turn: it'd be quite rare for them to be in range1 for both and not bump PLUS the card only works once anyway so even if they didnt bump they could only be hit once.

Strikers more fear it because theyre a 2agi ship with no shields. 2agi ships without mods tend to take trickle damage from any source, and this is a 2pt source of trickle damage.

I believe snap shot will get FAQed to prevent any external dice modification - potential combos would be way too broken otherwise.

Still, it's a fantastic talent. Even for Soontir (never mind Whisper or... pretty much anything really) finishing your move within range 1 of a ship with this talent will be **** risky. A couple of unlucky dice rolls and you're in trouble. Until now arc dodgers were mostly concerned about not bumping into other ships. Now they'll also be concerned about not getting within range 1 of them which will make things far trickier for them.

Why? The only external dice modification is Palpatine, and he's been explicitly FAQed to work against Omega Leader, for instance. Things like Jan Ors (pilot) isn't a dice mod at all, since adding dice is not a modification.

M9-G8 on a friendly that has you target locked will work as well.

It doesn't though. The Emperor says "...you may change a friendly ship's die result..." while G8 reads "...you may choose 1 attack die. The attacker must reroll..."

M9-G8's ship picks the die, but the ship that made the roll is doing the actual modification, which Snap Shot disallows.

Look at the Omega Leader rulings for effects that make him modify his rolls. They are still counted as being from the ship that has the upgrade that is causing the affect even though he is the one rerolling the dice.

I think it made it into the FAQ but here's a thread with the email ruling from Frank.