New Article on Heroes T-70

By Audio Weasel, in X-Wing

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I CANT FIND AN IMAGE BUT + VADER CREW. OMG OMG OMG

Here you go.

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Or for added stress:

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A mighty-fine 360 shot!

I'm glad I didn't try to paint one of my T-70s.

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I hope this paint job is what I actually get in the box (My YV-666 was VERY different quality wise than the one used in official pics- but I'm not complainin')

A mighty-fine 360 shot!

I'm glad I didn't try to paint one of my T-70s.

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I hope this paint job is what I actually get in the box (My YV-666 was VERY different quality wise than the one used in official pics- but I'm not complainin')

And please, wings and cannons looking straight...

It's nice to see some fluff in the article, though Nien Nunb flew in Red Squadron, not Blue Squadron, at the Battle of Starkiller base. Ello flew in Blue Squadron during Starkiller, though his callsign was "Red 6" which makes no ****ing sense whatsover.

Disappointed but not surprised that this set does nothing to fix the X-Wing. Pava, Snap, and Nien should see as much play as Ello. Primed Thrusters seems already outdated by Pattern Analyzer, a card in its own set. Why spend 1pt and your Tech slot to be able to Boost/BR while lightly stressed when you could pay 2pts and your Tech Slot to be able to perform any action you want after a red/debris cloud? I'm sure Poe will love the ability to K-Turn or T-Roll and still pick up a Focus token. Might push R5P9 > R2D2, as it's R5P9 + Pattern Analyzer is only 1 point more than R2D2, but not being locked into greens and being able to dice mod and regen after a K-Turn should really open him up.

Snap Shot is clear MVP, though a pretty underwhelming upgrade to put on an X-Wing.


Green Squad Vet (19) + Refit (-2) + Test Pilot (0) + Crackshot (1) + Snapshot (2) = 20
Green Squad Vet (19) + Refit (-2) + Test Pilot (0) + Crackshot (1) + Snapshot (2) = 20
Green Squad Vet (19) + Refit (-2) + Test Pilot (0) + Crackshot (1) + Snapshot (2) = 20
Green Squad Vet (19) + Refit (-2) + Test Pilot (0) + Crackshot (1) + Snapshot (2) = 20
Green Squad Vet (19) + Refit (-2) + Test Pilot (0) + Crackshot (1) + Snapshot (2) = 20

This seems deadly. 5 Ships that can snap off 2-Die attacks with Crack Shot before defender tokens up, presumably. Only costs $315! :D

Palpatine will also work on modifying a Snapshot, so wonder if we'll see any Palp Ace builds making room for something cheap with SnapShot? Mauler Mithel + Snapshot is rolling 3 Dice (since adding dice isn't a modification), as would an Opportunist + Snapshot Green Squadron vet, though that's pretty pricey. Zeta Leader and Scourge could also pull of 3-Die Snapshots.

Edited by AllWingsStandyingBy

Snap Shot says "You cannot modify your attack dice". "You" in X-Wing refers to the ship the upgrade is attached to, not to other friendly ships. So you can use M9-G8 on another friendly ship to modify a ship's attack with Snap Shot.

Interesting...

I don't think so. M9G8 says you can force the attacker to reroll the die.

The ship attacking gets the reroll - which Snap shot does not allow.

The Emperor and Accuracy corrector are the 2 modifiers that immediately come to mind with Snap Shot.

Accuracy Corrector is a bad idea. Cancelling results are fine. But adding results is considered modifying...

Ah.. Missed that.

How many re-rolls does it take to make M9-G8 efficient for cost?

How many re-rolls does it take to make M9-G8 efficient for cost?

The same as it does for Predator (in most circumstances).

Put Snap Shot on Super Dash to cover 1/4 of your hole...

Palpatine will also work on modifying a Snapshot, so wonder if we'll see any Palp Ace builds making room for something cheap with SnapShot? Mauler Mithel + Snapshot is rolling 3 Dice (since adding dice isn't a modification), as would an Opportunist + Snapshot Green Squadron vet, though that's pretty pricey. Zeta Leader and Scourge could also pull of 3-Die Snapshots.

Palp is a modification and therefore does not work on Snap Shot attacks.

Palpatine will also work on modifying a Snapshot, so wonder if we'll see any Palp Ace builds making room for something cheap with SnapShot? Mauler Mithel + Snapshot is rolling 3 Dice (since adding dice isn't a modification), as would an Opportunist + Snapshot Green Squadron vet, though that's pretty pricey. Zeta Leader and Scourge could also pull of 3-Die Snapshots.

Palp is a modification and therefore does not work on Snap Shot attacks.

False.

Palp is a modification. But he works on a Snap Shot.

Same reason a ship that is locked by Omega Leader can still use Palps to modify a result. OL and Snap only say "you" cannot modify the results, which allows Palps to still modify the results since he's a different ship. It's another reason why Palpatine is so powerful. Rolls that explicitly forbid modification can still typically be modified by him.

Edited by AllWingsStandyingBy

Palpatine will also work on modifying a Snapshot, so wonder if we'll see any Palp Ace builds making room for something cheap with SnapShot? Mauler Mithel + Snapshot is rolling 3 Dice (since adding dice isn't a modification), as would an Opportunist + Snapshot Green Squadron vet, though that's pretty pricey. Zeta Leader and Scourge could also pull of 3-Die Snapshots.

Palp is a modification and therefore does not work on Snap Shot attacks.

False.

Palp is a modification. But he works on a Snap Shot.

Please explain.

Palpatine will also work on modifying a Snapshot, so wonder if we'll see any Palp Ace builds making room for something cheap with SnapShot? Mauler Mithel + Snapshot is rolling 3 Dice (since adding dice isn't a modification), as would an Opportunist + Snapshot Green Squadron vet, though that's pretty pricey. Zeta Leader and Scourge could also pull of 3-Die Snapshots.

Palp is a modification and therefore does not work on Snap Shot attacks.

It's the old question of who is modifying. If Snap Shot isn't on the same ship as Palpatine, "you" aren't the one modifying dice when you use Palpatine to mod it's attack roll. This is covered in FAQs with the Omega Leader interaction. Don't forget that "you" == "This ship" in regard to upgrade cards and abilities.

Edited by Otacon

Put Snap Shot on Super Dash to cover 1/4 of your hole...

sounds lewd

When Palpatine is on another ship, he isn't part of the "you" for modifying dice. So he gets around a few things.

Everyone complaining about Snap Shot not being good against aces needs to remember that the Rebels have R3-A2.

Put this on Nien Numb with that droid, and you get a free Activation Phase attack that lets you put stress on them before they can take any other actions.

Who cares if it's likely to miss? You have them at range 1 in the combat phase, and most likely tokenless. Even Soontir just has his lone focus token. And you can use R3-A2 again during the combat phase to leave them double stressed.

Making that combo available beyond range 1 would be horrific.

Oh...

Oh my. You're right.

This deal keeps getting better all the time.

Also just to clarify, the only way that Soontir has a token when you shoot him is if he did a red maneuver. Not something that happens very frequently.

Palpatine will also work on modifying a Snapshot, so wonder if we'll see any Palp Ace builds making room for something cheap with SnapShot? Mauler Mithel + Snapshot is rolling 3 Dice (since adding dice isn't a modification), as would an Opportunist + Snapshot Green Squadron vet, though that's pretty pricey. Zeta Leader and Scourge could also pull of 3-Die Snapshots.

Palp is a modification and therefore does not work on Snap Shot attacks.

False.

Palp is a modification. But he works on a Snap Shot.

Please explain.

Snap Shot says "You cannot modify". "You" in the X-Wing rules refers to the ship the upgrade is attached to, not the player. As long as Palpatine is on a different ship, he can modify Snap Shot.

Whether Snap Shot will turn out to be good or not I'm not sure. I do however love the thought of the pilot firing off a shot at the enemy based purely on muscle memory as it unexpectedly blasts past the front of his / her ship.

An A-wing Test Pilot with Snap Shot, Opportunist, and Jan Ors supporting gets 4 unmodified dice vs whatever unmodified dice the opponent has on defense.

M9-G8 is kinda awkward.

I guess you could stick the mech on an ARC with Weapons Engineer as a sort of defensive cover. Shara Bey works well for that purpose.

M9-G8 is one way to make Finn work without Rey (albeit for another 3 points and the need to have two ships close together...)

My casual-fun, but in no-way-competitive idea:

Keyan Farlander

B-Wing/E2

Finn

Rage

Advanced Sensors

Biggs Darklighter

M9-G8

Integrated Astromech

Biggs already has to fly along-side anyway, so he may as well use his action to make sure Finn's blank die becomes useful!

Keyan can now potentially re-roll up to all four dice, converting any focus results into hits.

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If that's not a crutch, I don't know what is. :D

I love it and want to play it now!

Pop Intel Agent into the other seat. It makes it more likely to get someone into range 2.

Edited by WWHSD

Snap Shot says "You cannot modify your attack dice". "You" in X-Wing refers to the ship the upgrade is attached to, not to other friendly ships. So you can use M9-G8 on another friendly ship to modify a ship's attack with Snap Shot.

Interesting...

I don't think so. M9G8 says you can force the attacker to reroll the die.

The ship attacking gets the reroll - which Snap shot does not allow.

The Emperor and Accuracy corrector are the 2 modifiers that immediately come to mind with Snap Shot.

Look at the rulings around Omega Leader and effects that force him to reroll. Those are all considered modifications from his opponent even though he's the one performing the actual reroll and stopped by his ability. If FFG is being consistent, M9-G8 will allow a reroll on Snap Shot.

Edited by WWHSD

Why is everyone comparing snapshot against attacking Soontir only? Can you imagine it against a Decimator or Ghost? Or a phantom, before it gets any chance to cloak or focus? It's going to seriously allow you to wear down your opponent. It's a fantastic upgrade for swarms and ships that don't really need their EPT slot.

Also the new droid should allow you to reroll snapshot attacks, and then your normal attack again, probably why it costs 3.

Edited by DarkArk

Everyone complaining about Snap Shot not being good against aces needs to remember that the Rebels have R3-A2.

Put this on Nien Numb with that droid, and you get a free Activation Phase attack that lets you put stress on them before they can take any other actions.

Who cares if it's likely to miss? You have them at range 1 in the combat phase, and most likely tokenless. Even Soontir just has his lone focus token. And you can use R3-A2 again during the combat phase to leave them double stressed.

Making that combo available beyond range 1 would be horrific.

Oh...

Oh my. You're right.

This deal keeps getting better all the time.

Also just to clarify, the only way that Soontir has a token when you shoot him is if he did a red maneuver. Not something that happens very frequently.
Soontir will gain that token if you declare him the target of an R3-A2 attack, as that's when he receives a stress token. He'd get another if you use R3-A2 again.

OK, so an unlikely setup...but how about the Outrider with illicit BMST & snapshot plus a lower PS mech-ship with snap-shot and R3-A2 in close formation :D :wacko:

Edited by ianmiddy

There's a lot of misconceptions with Snap Shot.

1. It is a secondary weapon, even though it's an EPT. It uses your primary firing arc.

2. You can't modify your attack dice, but you CAN modify your opponent's defense dice. Feel free to use Crack Shot (on A-Wings), scum crew, etc.

3. Yes, you aren't going to hit Soontir with one Snap Shot. That's why you run 5. :)

Snap Shot is a good card.

Holy crap. How are you keeping Soontir in arc, at range 1, of 5 ships, having moved before he has, and having to guess where he is going to land after he moves? That's impressive.

Edit: nvm you never said you were firing them all at once.

Actually, it is very possible. If you use one of your A-Wings to block Soontir (as you should be doing anyways) that will leave 4 A-Wings to get 8 attacks on a tokenless Soontir. Add in Crack Shot, and that will be one dead Soontir, with or without Palp.

Ffgg ****** up PA

Twas inveitable but eh. Guess you can do it with ptl greens and r2 astro though

Primed is interesting. Too bad it is also tech as i think PA is overall superior unless facing stuff like ventress

Otherstuff is fascinating; need to digest

Not so fast sir! PA basically turns you into Tycho. It is after executing a maneuver, not just reds like people thought. Had stress left over from last round? Don't care! Not checking for it until I do my action!

I present...UNLIMITED RAGE!!!

Backdraft with Rage, PA, and SC (or SJ if you are crazy enough), for 30 (34) points. Backdraft doesn't care about no longer being able to sloop, because he can just fly past an shoot with his just-as-good-if-not-better aux arc!

Umm, if you have stress, you still can't perform actions. This is closer to Advanced Sensors than to Tycho.

For all considerations, you have no stress until you check for it in the "Check Pilot Stress" step. If you do check, and have stress, no action. However, this card gets around that by moving "Perform Action" step to before "Check Pilot Stress." Basically it's as if you have no stress because you haven't check for it yet. The order goes to:

Execute maneuver

Perform action

Check Pilot Stress

No matter how much stress you have, you aren't checking for stress until you have already done your action with PA.

No. The Check Pilot Stress step is for determining whether you add or remove a stress token based on whether you performed a green maneuver.

If you already have a stress token, you can't perform an action.

Wait. Does that mean if I PTL on Round 1, take a stress; then perform a green maneuver on Round 2, I can't PTL again, because I won't be clearing stress until after I would have to skip my action?

Except it says "you may", so nevermind. :D