Finally, some nice tech slot upgrades!
New Article on Heroes T-70
There's a lot of misconceptions with Snap Shot.
1. It is a secondary weapon, even though it's an EPT. It uses your primary firing arc.
2. You can't modify your attack dice, but you CAN modify your opponent's defense dice. Feel free to use Crack Shot (on A-Wings), scum crew, etc.
3. Yes, you aren't going to hit Soontir with one Snap Shot. That's why you run 5.
Snap Shot is a good card.
Holy crap. How are you keeping Soontir in arc, at range 1, of 5 ships, having moved before he has, and having to guess where he is going to land after he moves? That's impressive.
Edit: nvm you never said you were firing them all at once.
Edited by KdubbEveryone complaining about Snap Shot not being good against aces needs to remember that the Rebels have R3-A2.
Put this on Nien Numb with that droid, and you get a free Activation Phase attack that lets you put stress on them before they can take any other actions.
Who cares if it's likely to miss? You have them at range 1 in the combat phase, and most likely tokenless. Even Soontir just has his lone focus token. And you can use R3-A2 again during the combat phase to leave them double stressed.
Making that combo available beyond range 1 would be horrific.
Oh...
Oh my. You're right.
This deal keeps getting better all the time.

the lack of doom and gloom about this release both surprises and depresses me.
I officially name 5 Green Squadron A-Wings with Snap Shot, Crack Shot and Chardaan as "Snap Crackle and Pop".
Beat ya to it on Reddit. Snap Crackle Pop-wings!
Five of those are going to be utterly monstrous against ships that rely on dice mods to survive.
Holy crap. How are you keeping Soontir in arc, at range 1, of 5 ships, having moved before he has, and having to guess where he is going to land after he moves? That's impressive.
True, you'll have to be able to guess whether he hard-2s left or right!
Remember this activates before he has a chance to barrel-roll/boost, so it shouldn't be too hard.
Everyone complaining about Snap Shot not being good against aces needs to remember that the Rebels have R3-A2.
Put this on Nien Numb with that droid, and you get a free Activation Phase attack that lets you put stress on them before they can take any other actions.
Who cares if it's likely to miss? You have them at range 1 in the combat phase, and most likely tokenless. Even Soontir just has his lone focus token. And you can use R3-A2 again during the combat phase to leave them double stressed.
Making that combo available beyond range 1 would be horrific.
Oh...
Oh my. You're right.
This deal keeps getting better all the time.
Also just to clarify, the only way that Soontir has a token when you shoot him is if he did a red maneuver. Not something that happens very frequently.
There's a lot of misconceptions with Snap Shot.
1. It is a secondary weapon, even though it's an EPT. It uses your primary firing arc.
2. You can't modify your attack dice, but you CAN modify your opponent's defense dice. Feel free to use Crack Shot (on A-Wings), scum crew, etc.
3. Yes, you aren't going to hit Soontir with one Snap Shot. That's why you run 5.
Snap Shot is a good card.
Holy crap. How are you keeping Soontir in arc, at range 1, of 5 ships, having moved before he has, and having to guess where he is going to land after he moves? That's impressive.
Soontir's initial movement isn't that hard to predict. His final placement, yes, but the initial movement isn't that hard. Remember, Snap Shot happens before he takes his actions.
amazing
LOLOLOLOLOLOLOLOLOLOLOL!!!!!!
Guess I need to pick up a bomber now as well!
Rhymer's time to shine!!!
Snap Shot says "You cannot modify your attack dice". "You" in X-Wing refers to the ship the upgrade is attached to, not to other friendly ships. So you can use M9-G8 on another friendly ship to modify a ship's attack with Snap Shot.
Interesting...
Edited by WingedSpiderFfgg ****** up PA
Twas inveitable but eh. Guess you can do it with ptl greens and r2 astro though
Primed is interesting. Too bad it is also tech as i think PA is overall superior unless facing stuff like ventress
Otherstuff is fascinating; need to digest
Not so fast sir! PA basically turns you into Tycho. It is after executing a maneuver, not just reds like people thought. Had stress left over from last round? Don't care! Not checking for it until I do my action!
I present...UNLIMITED RAGE!!!
Backdraft with Rage, PA, and SC (or SJ if you are crazy enough), for 30 (34) points. Backdraft doesn't care about no longer being able to sloop, because he can just fly past an shoot with his just-as-good-if-not-better aux arc!
Umm, if you have stress, you still can't perform actions. This is closer to Advanced Sensors than to Tycho.
For all considerations, you have no stress until you check for it in the "Check Pilot Stress" step. If you do check, and have stress, no action. However, this card gets around that by moving "Perform Action" step to before "Check Pilot Stress." Basically it's as if you have no stress because you haven't check for it yet. The order goes to:
Execute maneuver
Perform action
Check Pilot Stress
No matter how much stress you have, you aren't checking for stress until you have already done your action with PA.
That's not right. Because by your view, the pilots that can do free actions during the combat phase would not check for stress, and thus be able to perform their free actions even if they have stress. Which is very much NOT the case. The check pilot stress portion is all about whether or not you assign or remove a stress based on your maneuver.
Darn, my bad. You guys are right. And here I got so excited...overcosted as it only actually helps on red maneuvers...should have been 1 point...
Snap Shot says "You cannot modify your attack dice". "You" in X-Wing refers to the ship the upgrade is attached to, not to other friendly ships. So you can use M9-G8 on another friendly ship to modify a ship's attack with Snap Shot.
We do have the Palpatine precedent.
I officially name 5 Green Squadron A-Wings with Snap Shot, Crack Shot and Chardaan as "Snap Crackle and Pop".
I'm in on this!
Also, Snap shot could be really useful on any ship with FCS, so that they get a Target Lock for free during the Activation phase, since FCS triggers after any attack. Maybe a Brobot build?
Snap Shot's going to be very nasty indeed on anything with a turret and an EPT- no arc restriction.
Kavil with ABT and Snap Shot comes to mind
nvm in arc only.
I like R3-A2 + Snap Shot though, that sounds really cool.
Edited by Burius1981Both those new techs are juicy. The ability to broll even while stressed for my tie/sf and tie/fo will be glorious. Also shows that they are finally realizing the stress-stacking is a problem, note the stress cap?
Nein Numb T70 is awesome. Yeah range1 is a bit restrictive but with a 4K or a 3Troll thats not that hard to get on the joust, since its after he does the maneuver/gets stressed. Also great for PTL, as if you get range 1 you can just PTL and still have full dial options next turn.
Poe as we already know is poe. Dont care. Legitimately dont care about his PS8 or PS9 version.
Jess is odd.... A reroll when attacking or defending on a TL target is pretty powerful, but that snippit about the droid letting her put a reroll on a friend? T70s are not support... her ability is just another "TL and forget" but least this one has offensive, defensive, potential support powers without being as obviously broken as OL is lol.
Snap Shot....well i can see uses for it but more of a gimick than anything else.
9Poe probably the only reveal in this article im not a fan of. He does nothing but regenpoe and will only do regenpoe because that ability is rather tame otherwise.
For all considerations, you have no stress until you check for it in the "Check Pilot Stress" step. If you do check, and have stress, no action. However, this card gets around that by moving "Perform Action" step to before "Check Pilot Stress." Basically it's as if you have no stress because you haven't check for it yet. The order goes to:
Execute maneuver
Perform action
Check Pilot Stress
No matter how much stress you have, you aren't checking for stress until you have already done your action with PA.
I don't think so... under the 'Perform Action' part of the activation phase it says:
3. Perform Action: The ship may perform one action.
• A stressed ship cannot execute red maneuvers or perform actions. If a stressed ship reveals a red maneuver, the opposing player chooses any non-red maneuver on that ship’s dial for that ship to execute
So if you already have a stress you can't perform an action. All this allows you to do is to perform a red maneuver and still carry out an action. All the Check Pilot Stress does is:
b. Check Pilot Stress:
If the maneuver is red, assign one stress token to the ship; if the maneuver is green, remove one stress token from the ship.
Edit: Bah! Waaaay too late. That'll teach me to try to cite sources. ![]()
Regarding m9g8 on arcs for the wep engineer combo,
I have personally found your aux arc is utterly worthless without norra tailgunner or stress mechanics. Given the occupayion of both mech and crew, m9g8 will make your aux arc worthless essentially
What do you get in exchange? Well lets use thane
32 points buys you two rerolls (friendly or foe but i think the rerolls are forced so perfect roll rng might really **** with you) whuch can be flexibly applied offensively or defensively or both (using thanes ability to tl during combat and avoid low ps tl problems
You are then free to spend the tl on the enemy for whatever reason (such as plasma torps with chips). Higher ps pilots wil hate you
Highly doubt itll prove to be more effective than r3a2 builds (esp flying w oily th two arcs and being unable to scratch the paint on x7s nehind the focus evade combo,), but it is at least interesting
Also makes finn do something on a friendly
Ffgg ****** up PA
Twas inveitable but eh. Guess you can do it with ptl greens and r2 astro though
Primed is interesting. Too bad it is also tech as i think PA is overall superior unless facing stuff like ventress
Otherstuff is fascinating; need to digest
Not so fast sir! PA basically turns you into Tycho. It is after executing a maneuver, not just reds like people thought. Had stress left over from last round? Don't care! Not checking for it until I do my action!
I present...UNLIMITED RAGE!!!
Backdraft with Rage, PA, and SC (or SJ if you are crazy enough), for 30 (34) points. Backdraft doesn't care about no longer being able to sloop, because he can just fly past an shoot with his just-as-good-if-not-better aux arc!
Umm, if you have stress, you still can't perform actions. This is closer to Advanced Sensors than to Tycho.
For all considerations, you have no stress until you check for it in the "Check Pilot Stress" step. If you do check, and have stress, no action. However, this card gets around that by moving "Perform Action" step to before "Check Pilot Stress." Basically it's as if you have no stress because you haven't check for it yet. The order goes to:
Execute maneuver
Perform action
Check Pilot Stress
No matter how much stress you have, you aren't checking for stress until you have already done your action with PA.
No. The Check Pilot Stress step is for determining whether you add or remove a stress token based on whether you performed a green maneuver.
If you already have a stress token, you can't perform an action.
Regarding m9g8 on arcs for the wep engineer combo,
I have personally found your aux arc is utterly worthless without norra tailgunner or stress mechanics. Given the occupayion of both mech and crew, m9g8 will make your aux arc worthless essentially
What do you get in exchange? Well lets use thane
32 points buys you two rerolls (friendly or foe but i think the rerolls are forced so perfect roll rng might really **** with you) whuch can be flexibly applied offensively or defensively or both (using thanes ability to tl during combat and avoid low ps tl problems
You are then free to spend the tl on the enemy for whatever reason (such as plasma torps with chips). Higher ps pilots wil hate you
Highly doubt itll prove to be more effective than r3a2 builds (esp flying w oily th two arcs and being unable to scratch the paint on x7s nehind the focus evade combo,), but it is at least interesting
Also makes finn do something on a friendly


Oh Snap Shot... So much potential wasted...
Not that it's BAD, but I was really hoping for something that could actually hit Soontir. He is going to get 1 evade with Palp, and chances are he will roll 1 other. Too bad is all. Should be fun though either way.
But burning the Palp reroll this early in the phase when at least one more range one shot is coming seems pretty good.
