New Article on Heroes T-70

By Audio Weasel, in X-Wing

M9-G8 is kinda awkward.

I guess you could stick the mech on an ARC with Weapons Engineer as a sort of defensive cover. Shara Bey works well for that purpose.

Yeah, I think they missed the ball on 3 points for M9-G8. But I suppose we'll have to wait and see. R7 does a similiar thing, except you can reroll all of the dice, not just one... but there is no friendly benefit. I wonder how it'd work on Biggs/with Biggs in the squad. Could it couple well with Kanan then? Reduce the dice by 1, and reroll a hit?

Hmm, Snap Shot on an ARC or Firespray with Tail Gunner. Definitely not going to sneak up onto your tail then...

Secondary weapons are primary arc only I thought? So no Snap Shot out your back?

Snap Shot isn't a secondary weapon.

According to the current rules, it is, actually.

Yup. Rules ref. pg. 16:

"Secondary weapons are upgrades that feature the "ATTACK:" header in their card text."

and

bullet 2: "Secondary weapons use the ship's primary firing arc unless the card specifies otherwise."

It's still not terrible for its cost, since it is a free (albeit limited range) attack so it can trigger "on attack" effects.

Ffgg ****** up PA

Twas inveitable but eh. Guess you can do it with ptl greens and r2 astro though

Primed is interesting. Too bad it is also tech as i think PA is overall superior unless facing stuff like ventress

Otherstuff is fascinating; need to digest

Not so fast sir! PA basically turns you into Tycho. It is after executing a maneuver, not just reds like people thought. Had stress left over from last round? Don't care! Not checking for it until I do my action!

I present...UNLIMITED RAGE!!!

Backdraft with Rage, PA, and SC (or SJ if you are crazy enough), for 30 (34) points. Backdraft doesn't care about no longer being able to sloop, because he can just fly past an shoot with his just-as-good-if-not-better aux arc!

Umm, if you have stress, you still can't perform actions. This is closer to Advanced Sensors than to Tycho.

Secondary weapons are primary arc only I thought? So no Snap Shot out your back?

Oh my goodness, you're right. It IS a secondary weapon, meaning primary arc only.

God, Snap Shot is disappointing AF.

How is it disappointing? Getting to shoot before someone gets tokens and being able to shoot again in the combat phase is so good. I just don't like it's an EPT but I can deal with that for sure.

Secondary weapons are primary arc only I thought? So no Snap Shot out your back?

Oh my goodness, you're right. It IS a secondary weapon, meaning primary arc only.

God, Snap Shot is disappointing AF.

How is it disappointing? Getting to shoot before someone gets tokens and being able to shoot again in the combat phase is so good. I just don't like it's an EPT but I can deal with that for sure.

The range restriction is what kills it, even if it was 1-2 it would make it so much better! but -shrugs- for two points to get a second attack each round it pretty cool, especially if you put it on a ship that can take fire control system...

Jess does have a pretty fantastic ability, but seriously FFG? We are STILL pumping out named pilots without Elites? Sigh...

Snap Shot and Stressbot are ace. Get them a stress before they can take an action AND throw 2 extra red dice a turn at them.

Add them to a Primed Wexley and it's a pretty decent combo.

Secondary weapons are primary arc only I thought? So no Snap Shot out your back?

Oh my goodness, you're right. It IS a secondary weapon, meaning primary arc only.

God, Snap Shot is disappointing AF.

How is it disappointing? Getting to shoot before someone gets tokens and being able to shoot again in the combat phase is so good. I just don't like it's an EPT but I can deal with that for sure.

The range restriction is what kills it, even if it was 1-2 it would make it so much better! but -shrugs- for two points to get a second attack each round it pretty cool, especially if you put it on a ship that can take fire control system...

Snap Shot Corran Horn? :P

Jess does have a pretty fantastic ability, but seriously FFG? We are STILL pumping out named pilots without Elites? Sigh...

Gotta save the Elite slot for unnamed Jumpmasters.

How is it disappointing? Getting to shoot before someone gets tokens and being able to shoot again in the combat phase is so good. I just don't like it's an EPT but I can deal with that for sure.

That WOULD be good, if you weren't restricted to only range one, with only two dice, which you may not modify. Like, two of those things and maybe we'd still be okay, but all three of them is a recipe for a dud of an EPT.

I'm gonna pipe down now and leave the rest of you to have excitement for this card, for the time being. Enjoy it now, because you won't once you've had a chance to play with it.

Ffgg ****** up PA

Twas inveitable but eh. Guess you can do it with ptl greens and r2 astro though

Primed is interesting. Too bad it is also tech as i think PA is overall superior unless facing stuff like ventress

Otherstuff is fascinating; need to digest

Not so fast sir! PA basically turns you into Tycho. It is after executing a maneuver, not just reds like people thought. Had stress left over from last round? Don't care! Not checking for it until I do my action!

I present...UNLIMITED RAGE!!!

Backdraft with Rage, PA, and SC (or SJ if you are crazy enough), for 30 (34) points. Backdraft doesn't care about no longer being able to sloop, because he can just fly past an shoot with his just-as-good-if-not-better aux arc!

Umm, if you have stress, you still can't perform actions. This is closer to Advanced Sensors than to Tycho.

For all considerations, you have no stress until you check for it in the "Check Pilot Stress" step. If you do check, and have stress, no action. However, this card gets around that by moving "Perform Action" step to before "Check Pilot Stress." Basically it's as if you have no stress because you haven't check for it yet. The order goes to:

Execute maneuver

Perform action

Check Pilot Stress

No matter how much stress you have, you aren't checking for stress until you have already done your action with PA.

Secondary weapons are primary arc only I thought? So no Snap Shot out your back?

Oh my goodness, you're right. It IS a secondary weapon, meaning primary arc only.

God, Snap Shot is disappointing AF.

How is it disappointing? Getting to shoot before someone gets tokens and being able to shoot again in the combat phase is so good. I just don't like it's an EPT but I can deal with that for sure.

The range restriction is what kills it, even if it was 1-2 it would make it so much better! but -shrugs- for two points to get a second attack each round it pretty cool, especially if you put it on a ship that can take fire control system...

Snap Shot Corran Horn? :P

Possibly, but i think ptl corran is still the way to go

Snap Shot and Stressbot are ace. Get them a stress before they can take an action AND throw 2 extra red dice a turn at them.

Ah-ha! Now we finally know why Y-Wings don't have EPTs.

Snap Shot and Stressbot are ace. Get them a stress before they can take an action AND throw 2 extra red dice a turn at them.

Add them to a Primed Wexley and it's a pretty decent combo.

Snap Shot, Stressbot, and Nien Nunb? 2 Stress for you, none for me!!

There's a lot of misconceptions with Snap Shot.

1. It is a secondary weapon, even though it's an EPT. It uses your primary firing arc.

2. You can't modify your attack dice, but you CAN modify your opponent's defense dice. Feel free to use Crack Shot (on A-Wings), scum crew, etc.

3. Yes, you aren't going to hit Soontir with one Snap Shot. That's why you run 5. :)

Snap Shot is a good card.

R3-A2 + Snap Shot, stress before they get to take actions.

M9-G8 is really interesting, not sure if that effect is worth 3 points but it's definitely interesting.

Jess and Snap's abilities are neat, though in Snap's case I'm not sure his PS lets him take full advantage of it. I'm sure about Nien Nub's yet, but has lots of shenannigans potential.

So on Wedge the defender still rolls one less attack die against the Snap Shot attack yeah? It's interesting but he'd still need some ability to modify dice on his normal attack. Wedge + Biggs + M9-G8 Pava? Hrm. Why yes I'm mostly just trying figure out how to make Wedge work, why do you ask?

Seems like we still have 2 cards that haven't been revealed!

How long before these cards appear in other packs, I wonder...bit unfair on non-Rebel players :mellow:

...guess I'm definitely getting a 4th YT, then...but a 5th, I dunno! :unsure:

Everyone complaining about Snap Shot not being good against aces needs to remember that the Rebels have R3-A2.

Put this on Nien Numb with that droid, and you get a free Activation Phase attack that lets you put stress on them before they can take any other actions.

Who cares if it's likely to miss? You have them at range 1 in the combat phase, and most likely tokenless. Even Soontir just has his lone focus token. And you can use R3-A2 again during the combat phase to leave them double stressed.

Making that combo available beyond range 1 would be horrific.

Ffgg ****** up PA

Twas inveitable but eh. Guess you can do it with ptl greens and r2 astro though

Primed is interesting. Too bad it is also tech as i think PA is overall superior unless facing stuff like ventress

Otherstuff is fascinating; need to digest

Not so fast sir! PA basically turns you into Tycho. It is after executing a maneuver, not just reds like people thought. Had stress left over from last round? Don't care! Not checking for it until I do my action!

I present...UNLIMITED RAGE!!!

Backdraft with Rage, PA, and SC (or SJ if you are crazy enough), for 30 (34) points. Backdraft doesn't care about no longer being able to sloop, because he can just fly past an shoot with his just-as-good-if-not-better aux arc!

Umm, if you have stress, you still can't perform actions. This is closer to Advanced Sensors than to Tycho.

For all considerations, you have no stress until you check for it in the "Check Pilot Stress" step. If you do check, and have stress, no action. However, this card gets around that by moving "Perform Action" step to before "Check Pilot Stress." Basically it's as if you have no stress because you haven't check for it yet. The order goes to:

Execute maneuver

Perform action

Check Pilot Stress

No matter how much stress you have, you aren't checking for stress until you have already done your action with PA.

Bullet point 3 of "Perform Action" is "A stressed ship cannot execute red maneuvers or perform actions". So if you already have a stress token, PA still does not let you take an action.

"Check pilot stress" is the step that assigns you a stress token for taking a red maneuver. All PA does is let you take an action when performing a red maneuver.

Ffgg ****** up PA

Twas inveitable but eh. Guess you can do it with ptl greens and r2 astro though

Primed is interesting. Too bad it is also tech as i think PA is overall superior unless facing stuff like ventress

Otherstuff is fascinating; need to digest

Not so fast sir! PA basically turns you into Tycho. It is after executing a maneuver, not just reds like people thought. Had stress left over from last round? Don't care! Not checking for it until I do my action!

I present...UNLIMITED RAGE!!!

Backdraft with Rage, PA, and SC (or SJ if you are crazy enough), for 30 (34) points. Backdraft doesn't care about no longer being able to sloop, because he can just fly past an shoot with his just-as-good-if-not-better aux arc!

Umm, if you have stress, you still can't perform actions. This is closer to Advanced Sensors than to Tycho.

For all considerations, you have no stress until you check for it in the "Check Pilot Stress" step. If you do check, and have stress, no action. However, this card gets around that by moving "Perform Action" step to before "Check Pilot Stress." Basically it's as if you have no stress because you haven't check for it yet. The order goes to:

Execute maneuver

Perform action

Check Pilot Stress

No matter how much stress you have, you aren't checking for stress until you have already done your action with PA.

That's not right. Because by your view, the pilots that can do free actions during the combat phase would not check for stress, and thus be able to perform their free actions even if they have stress. Which is very much NOT the case. The check pilot stress portion is all about whether or not you assign or remove a stress based on your maneuver.

How long before these cards appear in other packs, I wonder...bit unfair on non-Rebel players :mellow:

...guess I'm definitely getting a 4th YT, then...but a 5th, I dunno! :unsure:

Snap Shot is coming in Upsilon.

Am I nuts or is Nein Numb freaking great?

Against higher PS ships, you can K-turn/T-roll behind them and drop the stress with certainty. Against lower PS ships, you can do this if you accurately guess their final position. You can then take an action, and PTL for free if you're at Range 1.

I like M9 on Tarn. It makes him a bit more offensive because now you don't need to spend the TL.

I'm curious how everyone feels about these pilot squad point costs...

They're in line with what we've seen (nearing 30 points each) - I'm just wondering if their abilities have caught up their cost.