It does exactly what I wanted and I'm still disappointed.Well, the card I was most excited about, "Snap Shot", has just been revealed. Not impressed.
That range restriction is just brutal.
Edit: oh wait! If it's just no more attacks in activation phase it's ok. Thought you had to give up your combat phase attack. An unmodified two dice followed up by a range 1 shot is good. Still will be hard to nail down aces, but it makes the "dive to range 1 and use repositioning to get out" gambit dangerous.
I see no range restriction on this card.
5 snap-shot blacks + snapshot howlrunner = lots and lots and lots of dice.
The 1 is a range restriction. Just like other secondary weapons. It's only range 1. But still a great card. Tie swarms got scary.
