New Article on Heroes T-70

By Audio Weasel, in X-Wing

There's the new Falcon generic, too.

Well we have Snap Shot. I would not be surprised to see Trick Shot as some sort of opposite effect. Maybe denying the opponent's bonus at Range 3 or something?

when you declare the target of an attack, if that ship is inside your firing arc, you may instead target another enemy ship within range 1 of that target

that target is treated as being within your firing arc, even if it isn't

Edited by ficklegreendice

Yeah theres still some Falcon stuff unreleased as well as 3? more cards.

Probably be an article on cleaning up whats left.

really f'ing hope the generic falcon isnt the reduced statline pos

Maybe my first squad after HotR drops. Not great probably but could be fun. (Assuming that M9-G8 works when snapping)

Snap, Crackle, and Biggs

Thane Kyrell (26)
Weapons Engineer (3)
M9-G8 (3)
Alliance Overhaul (0)
Green Squadron Pilot (19) X2
Snap Shot (2)
Chardaan Refit (-2)
Crack Shot (1)
A-Wing Test Pilot (0)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Total: 98
Can always trade out CrackShot for Juke but I think the A-wings will want the ability to boost instead of evading always. And the initiative bid will help against X7 Defenders.
Edit- Thane locks the two A-wings who can then fly off and do A-wing things. Thane and Biggs wander around as an anvil that packs a punch and the A-wings try to line up shots while flanking.
Edited by gamblertuba

Well we have Snap Shot. I would not be surprised to see Trick Shot as some sort of opposite effect. Maybe denying the opponent's bonus at Range 3 or something?

when you declare the target of an attack, if that ship is inside your firing arc, you may instead target another enemy ship within range 1 of that target

that target is treated as being within your firing arc, even if it isn't

That would be very cool, actually. I'd love something that let you shoot slightly out of arc.

Could also be a ricochet shot. One uncancelled hit or crit result may be suffered by another ship within range1 of the original target.

Annoying as gak Soontir sitting next to the spacecow? Bounce a shot off the spacecow's ass and hit Soontir where he cant evade lol.

Don't forget about effects from other ships like Palpatine and M9-G8 that can modify the results..

Sensor Jammer triggers the same way that Palp does, where the 'You' modifying the dice isn't the owner of snap shot, but M9-G8 says that the other ship re-rolls their own die making the 'you' modifying it the owner of snap shot, which isn't allowed by snap shot.

M9-G8 does not work with snap shot the way it's written.

See r4-b11. Makes opponent reroll defense dice, but doesnt work against OL because YOURE the source of the modification. The source of the dice modificationfor m9 is another ship, not the one performing the attack, so it should work fine

That's the key though. R4-B11 doesn't work on OL because you're making OL reroll his dice. M9-G8 operates the same way. If I'm the ship with Snap shot and you tell me to reroll a die, I tell you I'm not allowed to by my card saying I cannot modify it.

That I cannot modify my die means that I cannot pick up a die and reroll it, which is what M9 is telling me to do regardless who has M9 equipped. I'd say "Sorry Mate, M(9-G)8 doesn't work." Similar to how if OL has a target lock on me and I shoot him with HLC, I cannot turn my crits to hits because that's a modification.

That makes zero sense.

R4-B11 says that the OPPONENT rerolls the dice. Same wording as M9. Therefore if R4 doesn't work on OL, M9 follows the same logic and will work find with snap shot ala Palpatine.

And as I said earlier in this thread, the wording on the card is completely irrelevant. It only matters which ship the card is equipped on.

That doesn't make sense.

As I disagreed earlier in this thread, the wording is everything. It doesn't matter what any other ship in the game has equipped because the ship with snap shot is not allowed to modify his die.

When Palpatine modifies, it works because Palpatine's ship is not target locked by OL and is modifying the die of the ship that is target locked by OL. OL only affects the ship he has target locked. While Palp is waving his arms force style to alter the die, the pilot he's saving has his hands in the air saying "look ma, no hands."

With snap shot, the ship with M9 is telling the ship with snap shot to modify a die but the ship with snap shot cannot modify that die by the rule on the card.

Where M9 says the attacker rerolls a die you choose, sensor jammer says you change their die for them. For M9 to work against snap shot it would have to say that you reroll the attacker's die.

The ruling on Omega Leader with things like Elusiveness and R7 is that it doesn't matter who actually rolls the dice. When a ship is making another ship reroll, the modification is being done by the ship with the effect, not the ship rolling the dice.

M9-G8 will allow a die to be rerolled with Snap Shot and it can't be used to make Omega Leader reroll when the ship with M9-G8 is locked and being attacked by Omega Leader.

That doesn't make sense.

As I disagreed earlier in this thread, the wording is everything. It doesn't matter what any other ship in the game has equipped because the ship with snap shot is not allowed to modify his die.

When Palpatine modifies, it works because Palpatine's ship is not target locked by OL and is modifying the die of the ship that is target locked by OL. OL only affects the ship he has target locked. While Palp is waving his arms force style to alter the die, the pilot he's saving has his hands in the air saying "look ma, no hands."

With snap shot, the ship with M9 is telling the ship with snap shot to modify a die but the ship with snap shot cannot modify that die by the rule on the card.

Where M9 says the attacker rerolls a die you choose, sensor jammer says you change their die for them. For M9 to work against snap shot it would have to say that you reroll the attacker's die.

... You are deliberately ignoring every ruling regarding Omega Leader in order to argue your point.

Go ahead, look at things like Elusiveness. Or Zuckuss.

Both of them tell you to choose dice, and then your opponent rerolls them. And guess what? NEITHER OF THEM WORK ON OMEGA LEADER.

Because in both cases, it still considers YOU as modifying the dice. NOT Omega Leader. And by the same logic, M9G8's ship is doing the modifying, NOT the guy with snap shot. So unless FFG creates a special exception in an FAQ, it will work just fine.

And, please, find me an exception. Find me a card that's worded like M9G8 that DOES work on Omega Leader. I'll be waiting.

If you use VI or adaptablity for Snaps, could you equip him with the Black One title?

If you use VI or adaptablity for Snaps, could you equip him with the Black One title?

This is because the PS modification on adaptability does not take effect until the ship is deployed meaning that during your list building, Snaps is not eligible to take Black1.

At least that seems to be the consensus.

If you use VI or adaptablity for Snaps, could you equip him with the Black One title?

VI yes, Adaptability no.

This is because the PS modification on adaptability does not take effect until the ship is deployed meaning that during your list building, Snaps is not eligible to take Black1.

At least that seems to be the consensus.

This is the case because when using adaptability you still place the ship on the mat using the pilot's native PS then choose to move him/her up or down 1 depending on what you are trying to accomplish. Where VI makes your PS 2 higher right away and are then placed at the higher PS level. So Snap wouldn't actually be a 6 during list building so the title couldn't be used.

I officially name 5 Green Squadron A-Wings with Snap Shot, Crack Shot and Chardaan as "Snap Crackle and Pop".

Love it!

This is also why we need more Y-Wing pilots - specifically Davish Krail

My head is spinning.

After 17 pages of multiple conversations debating multiple rule interpretations using multiple cards taking place during multiple phases of the.........Whew.

Great insight and analysis by everyone but WOW is this a lot as a new player to digest.

I love X-wings and the T-70 in particular. What I don't like is the point structure. With only a very few exceptions you can't get more than 3 in the list. And once you remove the 4th ship you might as well remove the generic pilots all together and just fly uniques. For now, I like flying simple generic spam lists because that is my comfort zone and it makes some sense thematically. A whole squad of unique pilots with different abilities and different PS certainly makes my life more difficult. Guess I should just git gud.

I officially name 5 Green Squadron A-Wings with Snap Shot, Crack Shot and Chardaan as "Snap Crackle and Pop".

Love it!

This is also why we need more Y-Wing pilots - specifically Davish Krail

If we get any new Y-Wing pilots we should probably get Norra Wexley since she was flying the only Y-Wing that went with Lando into the Death Star in RotJ.

really f'ing hope the generic falcon isnt the reduced statline pos

Depends! If it's 17 points, it will be the only ship you ever see again...

My head is spinning.

After 17 pages of multiple conversations debating multiple rule interpretations using multiple cards taking place during multiple phases of the.........Whew.

Great insight and analysis by everyone but WOW is this a lot as a new player to digest.

I love X-wings and the T-70 in particular. What I don't like is the point structure. With only a very few exceptions you can't get more than 3 in the list. And once you remove the 4th ship you might as well remove the generic pilots all together and just fly uniques. For now, I like flying simple generic spam lists because that is my comfort zone and it makes some sense thematically. A whole squad of unique pilots with different abilities and different PS certainly makes my life more difficult. Guess I should just git gud.

Give a pair of T-70s and a pair of A-Wings a shot. I've had fun with this squad. It's not a top tier competitive list but I think that it's a nice squad for a newish player. Everything can be the same PS if you use adaptability to increase the PS of the A-Wings which makes it easier to not accidentally block yourself. You've got action free attack modification on the T-70s which keeps bumping and clipping asteroids from punishing you too much. You've great greens on everything to recover from K-Turns or T-Rolls. The A-Wings give you a couple of flankers to play with but you can fly in formation if you'd like.

Red Squadron Veteran (26)
Predator (3)
R2 Astromech (1)
Integrated Astromech (0)
Red Squadron Veteran (26)
Predator (3)
R2 Astromech (1)
Integrated Astromech (0)
Green Squadron Pilot (19)
Adaptability (0)
Chardaan Refit (-2)
Crack Shot (1)
Autothrusters (2)
A-Wing Test Pilot (0)
Green Squadron Pilot (19)
Adaptability (0)
Chardaan Refit (-2)
Crack Shot (1)
Autothrusters (2)
A-Wing Test Pilot (0)
Total: 100

For now, I like flying simple generic spam lists because that is my comfort zone and it makes some sense thematically. A whole squad of unique pilots with different abilities and different PS certainly makes my life more difficult. Guess I should just git gud.

Or go back to Wave 3, when PS was not considered a thing worth paying for, for various good reasons.

I'm a bit dismayed that FFG has decided to push lists ever smaller by loading power onto high PS ships, or Large expensive ships (or both).

This isn't because I dislike 3 ship lists! But I do miss 5-6 ship lists being competitive and good.

My head is spinning.

After 17 pages of multiple conversations debating multiple rule interpretations using multiple cards taking place during multiple phases of the.........Whew.

Great insight and analysis by everyone but WOW is this a lot as a new player to digest.

I love X-wings and the T-70 in particular. What I don't like is the point structure. With only a very few exceptions you can't get more than 3 in the list. And once you remove the 4th ship you might as well remove the generic pilots all together and just fly uniques. For now, I like flying simple generic spam lists because that is my comfort zone and it makes some sense thematically. A whole squad of unique pilots with different abilities and different PS certainly makes my life more difficult. Guess I should just git gud.

So play at 150 or 300 in casual games, the 100 points is only a hard limit in competitive play.

Idk if it's been said, but 4-LOM pilot with Snap Shot and Bossk seems fun. Someone rolls up to ya and you pop him. If you miss, you get a focus, TL and a stress to give to the poor lad who was unfortunate enough to land in front of you.

I officially name 5 Green Squadron A-Wings with Snap Shot, Crack Shot and Chardaan as "Snap Crackle and Pop".

Love it!

This is also why we need more Y-Wing pilots - specifically Davish Krail

If we get any new Y-Wing pilots we should probably get Norra Wexley since she was flying the only Y-Wing that went with Lando into the Death Star in RotJ.

I was referring to Davish's nickname

My head is spinning.

After 17 pages of multiple conversations debating multiple rule interpretations using multiple cards taking place during multiple phases of the.........Whew.

Great insight and analysis by everyone but WOW is this a lot as a new player to digest.

I love X-wings and the T-70 in particular. What I don't like is the point structure. With only a very few exceptions you can't get more than 3 in the list. And once you remove the 4th ship you might as well remove the generic pilots all together and just fly uniques. For now, I like flying simple generic spam lists because that is my comfort zone and it makes some sense thematically. A whole squad of unique pilots with different abilities and different PS certainly makes my life more difficult. Guess I should just git gud.

Fly 5 Kihraxzes or 4 Black Sun Aces :P They are fun.

On a more serious note, I also dislike the trend to 3 uniques, or one big+1-2.

Time for more Epic, HotAC or house play with more than 100pts, I guess.

the lack of doom and gloom about this release both surprises and depresses me.

:)

But so far very few "Sky is falling" "these cards are f'in useless" comments

FFG certainly seems to have found enough hooks to make the old timers cease grousing about "another Falcon/T-70" while we newcomers are wondering if maybe two HotRs will be enough.

I officially name 5 Green Squadron A-Wings with Snap Shot, Crack Shot and Chardaan as "Snap Crackle and Pop".

Love it!

This is also why we need more Y-Wing pilots - specifically Davish Krail

If we get any new Y-Wing pilots we should probably get Norra Wexley since she was flying the only Y-Wing that went with Lando into the Death Star in RotJ.

I'd be fine with Norra being in a Ywing epansion, but I'd want Pops and Tiree too. Same with shara Bey in an Awing...and her Duro copilot/co.

Oh and Colonel Horton Salm will always be the guy that went in the Death Star II in my book. I like Norra, but honestly, where she is also the one to decide to attack the Executor's engines and is the "real reason" it crashed into the Death Star is just too much, more like the author having acrush on hier own character and wanting to attribute things to the character that didnt make sense or werent their accomplishments

I just say Horton was Norras gunner.